mcv: idle: Filename: mcv.shp Facings: 32 UseClassicFacings: True icon: Filename: mcvicnh.tem mcv.destroyed: idle: Filename: mcv.shp Facings: 32 UseClassicFacings: True ZOffset: -512 harv: Defaults: Filename: harv.shp idle: Facings: 32 UseClassicFacings: True harvest: Start: 32 Length: 4 Facings: 8 Tick: 60 dock: Filename: harvdump.shp Length: 7 dock-loop: Filename: harvdump.shp Start: 7 icon: Filename: harvicnh.tem harv.destroyed: idle: Filename: harv.shp Facings: 32 UseClassicFacings: True ZOffset: -512 bggy: Defaults: Filename: bggy.shp idle: Facings: 32 UseClassicFacings: True turret: Start: 32 Facings: 32 UseClassicFacings: True muzzle: Filename: minigun.shp Length: 6 Facings: 8 icon: Filename: bggyicnh.tem bggy.destroyed: idle: Filename: bggy.shp Facings: 32 UseClassicFacings: True ZOffset: -512 turret: Filename: bggy.shp Start: 32 Facings: 32 UseClassicFacings: True ZOffset: -512 mtnk: Defaults: Filename: mtnk.shp idle: Facings: 32 UseClassicFacings: True turret: Start: 32 Facings: 32 UseClassicFacings: True muzzle: Filename: gunfire2.shp Length: * icon: Filename: mtnkicnh.tem mtnk.destroyed: idle: Filename: mtnk.shp Facings: 32 UseClassicFacings: True ZOffset: -512 turret: Filename: mtnk.shp Start: 32 Facings: 32 UseClassicFacings: True ZOffset: -512 ltnk: Defaults: Filename: ltnk.shp idle: Facings: 32 UseClassicFacings: True turret: Start: 32 Facings: 32 UseClassicFacings: True muzzle: Filename: gunfire2.shp Length: * icon: Filename: ltnkicnh.tem ltnk.destroyed: idle: Filename: ltnk.shp Facings: 32 UseClassicFacings: True ZOffset: -512 turret: Filename: ltnk.shp Start: 32 Facings: 32 UseClassicFacings: True ZOffset: -512 htnk: Defaults: Filename: htnk.shp idle: Facings: 32 UseClassicFacings: True turret: Start: 32 Facings: 32 UseClassicFacings: True muzzle: Filename: gunfire2.shp Length: * icon: Filename: htnkicnh.tem htnk.destroyed: idle: Filename: htnk.shp Facings: 32 UseClassicFacings: True ZOffset: -512 turret: Filename: htnk.shp Start: 32 Facings: 32 UseClassicFacings: True ZOffset: -512 jeep: Defaults: Filename: jeep.shp idle: Facings: 32 UseClassicFacings: True turret: Start: 32 Facings: 32 UseClassicFacings: True muzzle: Filename: minigun.shp Length: 6 Facings: 8 icon: Filename: jeepicnh.tem jeep.destroyed: idle: Filename: jeep.shp Facings: 32 UseClassicFacings: True ZOffset: -512 turret: Filename: jeep.shp Start: 32 Facings: 32 UseClassicFacings: True ZOffset: -512 bike: idle: Filename: bike.shp Facings: 32 UseClassicFacings: True icon: Filename: bikeicnh.tem bike.destroyed: idle: Filename: bike.shp Facings: 32 UseClassicFacings: True ZOffset: -512 ftnk: idle: Filename: ftnk.shp Facings: 32 UseClassicFacings: True muzzle: Combine: 0: Filename: flame-n.shp Length: * Offset: 3,6 1: Filename: flame-nw.shp Length: * Offset: 8,7 2: Filename: flame-w.shp Length: * Offset: 8,2 3: Filename: flame-sw.shp Length: * Offset: 7,-2 4: Filename: flame-s.shp Length: * Offset: 3,-2 5: Filename: flame-se.shp Length: * Offset: -5,-2 6: Filename: flame-e.shp Length: * Offset: -7,2 7: Filename: flame-ne.shp Length: * Offset: -7,8 Facings: 8 Length: 13 icon: Filename: ftnkicnh.tem ftnk.destroyed: idle: Filename: ftnk.shp Facings: 32 UseClassicFacings: True ZOffset: -512 mhq: Defaults: Filename: mhq.shp idle: Facings: 32 UseClassicFacings: True spinner: Start: 32 Length: 32 icon: Filename: mhqicnh.shp msam: Defaults: Filename: msam.shp idle: Facings: 32 UseClassicFacings: True turret: Start: 32 Facings: 32 UseClassicFacings: True empty-aim: Start: 64 Facings: 32 UseClassicFacings: True aim: Start: 64 Facings: 32 UseClassicFacings: True icon: Filename: msamicnh.tem msam.destroyed: idle: Filename: msam.shp Facings: 32 UseClassicFacings: True ZOffset: -512 turret: Filename: msam.shp Start: 32 Facings: 32 UseClassicFacings: True ZOffset: -512 mlrs: Defaults: Filename: mlrs.shp idle: Facings: 32 UseClassicFacings: True turret: Start: 32 Facings: 32 UseClassicFacings: True turret1: Start: 64 Facings: 32 UseClassicFacings: True turret0: Start: 96 Facings: 32 UseClassicFacings: True icon: Filename: mlrsicnh.tem mlrs.destroyed: idle: Filename: mlrs.shp Facings: 32 UseClassicFacings: True ZOffset: -512 turret: Filename: mlrs.shp Start: 32 Facings: 32 UseClassicFacings: True ZOffset: -512 stnk: idle: Filename: stnk.shp Facings: 32 UseClassicFacings: True icon: Filename: stnkicnh.tem stnk.destroyed: idle: Filename: stnk.shp Facings: 32 UseClassicFacings: True ZOffset: -512 arty: idle: Filename: arty.shp Facings: 32 UseClassicFacings: True muzzle: Filename: gunfire2.shp Length: * icon: Filename: artyicnh.tem arty.destroyed: idle: Filename: arty.shp Facings: 32 UseClassicFacings: True ZOffset: -512 apc: Defaults: Filename: apc.shp idle: Facings: 32 UseClassicFacings: True turret: Filename: apctur.shp Facings: 32 turret-air: Filename: apctur.shp Start: 32 Facings: 32 muzzle: Filename: minigun.shp Length: 6 Facings: 8 muzzle-air: Filename: apcmuz.shp Length: 3 Stride: 6 Facings: 8 close: Start: 32 Length: 3 unload: Start: 32 icon: Filename: apcicnh.tem apc.destroyed: idle: Filename: apc.shp Facings: 32 UseClassicFacings: True ZOffset: -512 turret: Filename: apctur.shp Facings: 32 ZOffset: -512 truck: idle: Filename: truck.shp Facings: 32 UseClassicFacings: True icon: Filename: truckicon.shp truck.destroyed: idle: Filename: truck.shp Facings: 32 UseClassicFacings: True ZOffset: -512