Player: ModularBot@Omnius: Name: bot-omnius.name Type: omnius ModularBot@Vidius: Name: bot-vidius.name Type: vidious ModularBot@Gladius: Name: bot-gladius.name Type: gladius GrantConditionOnBotOwner@omnius: Condition: enable-omnius-ai Bots: omnius GrantConditionOnBotOwner@vidious: Condition: enable-vidious-ai Bots: vidious GrantConditionOnBotOwner@gladius: Condition: enable-gladius-ai Bots: gladius ProvidesPrerequisite@autoConreteForBots: Prerequisite: global-auto-concrete RequiresCondition: enable-omnius-ai || enable-vidious-ai || enable-gladius-ai SupportPowerBotModule: RequiresCondition: enable-omnius-ai || enable-vidious-ai || enable-gladius-ai Decisions: Airstrike: OrderName: AirstrikePowerInfoOrder MinimumAttractiveness: 2500 Consideration@1: Against: Enemy Types: Vehicle, Tank, Infantry Attractiveness: 2 TargetMetric: Value CheckRadius: 3c0 Consideration@2: Against: Enemy Types: Structure, Defense Attractiveness: 1 TargetMetric: Value CheckRadius: 5c0 Consideration@3: Against: Ally Types: Ground Attractiveness: -10 TargetMetric: Value CheckRadius: 4c0 Consideration@4: Against: Enemy Types: Defense Attractiveness: 6 TargetMetric: Value CheckRadius: 4c0 NukePower: OrderName: NukePowerInfoOrder MinimumAttractiveness: 3500 Consideration@1: Against: Enemy Types: Structure, Defense Attractiveness: 10 TargetMetric: Value CheckRadius: 5c0 Consideration@3: Against: Enemy Types: Infantry, Vehicle, Tank, Defense Attractiveness: 5 TargetMetric: Value CheckRadius: 4c0 Consideration@2: Against: Ally Types: Air, Ground Attractiveness: -10 TargetMetric: Value CheckRadius: 7c0 Fremen: OrderName: ProduceActorPower.Fremen Consideration@1: Against: Ally HarvesterBotModule: RequiresCondition: enable-omnius-ai || enable-vidious-ai || enable-gladius-ai HarvesterTypes: harvester RefineryTypes: refinery ResourceMapBotModule: RequiresCondition: enable-omnius-ai || enable-vidious-ai || enable-gladius-ai ValuableResourceTypes: spice ResourceCreatorTypes: spicebloom.spawnpoint, spicebloom HarvesterTypes: harvester EnemyBaseBuildingTypes: construction_yard, refinery, barracks, wind_trap, light_factory, heavy_factory, outpost, starport, medium_gun_turret, large_gun_turret BaseBuilderBotModule@omnius: RequiresCondition: enable-omnius-ai BuildingQueues: Building, Upgrade MinimumExcessPower: 60 MaximumExcessPower: 250 ExcessPowerIncrement: 50 ExcessPowerIncreaseThreshold: 4 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks, starport SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 3 refinery: 4 outpost: 1 high_tech_factory: 1 light_factory: 2 heavy_factory: 2 starport: 1 repair_pad: 1 research_centre: 1 palace: 1 upgrade.conyard: 1 upgrade.barracks: 1 upgrade.light: 1 upgrade.heavy: 1 upgrade.hightech: 1 BuildingFractions: barracks: 1 refinery: 20 medium_gun_turret: 8 outpost: 1 high_tech_factory: 1 large_gun_turret: 6 light_factory: 1 heavy_factory: 1 starport: 1 repair_pad: 1 research_centre: 1 palace: 1 upgrade.conyard: 1 upgrade.barracks: 1 upgrade.light: 1 upgrade.heavy: 1 upgrade.hightech: 1 BuildingDelays: upgrade.conyard: 10000 repair_pad: 12000 outpost: 5000 research_centre: 15000 upgrade.barracks: 5000 upgrade.light: 5000 starport: 15000 upgrade.heavy: 15000 medium_gun_turret: 3000 BaseBuilderBotModule@vidious: RequiresCondition: enable-vidious-ai BuildingQueues: Building, Upgrade MinimumExcessPower: 60 MaximumExcessPower: 250 ExcessPowerIncrement: 50 ExcessPowerIncreaseThreshold: 4 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks, starport SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 3 refinery: 4 outpost: 1 high_tech_factory: 1 light_factory: 2 heavy_factory: 2 starport: 1 repair_pad: 1 research_centre: 1 palace: 1 upgrade.conyard: 1 upgrade.barracks: 1 upgrade.light: 1 upgrade.heavy: 1 upgrade.hightech: 1 BuildingFractions: barracks: 1 refinery: 20 medium_gun_turret: 5 outpost: 1 high_tech_factory: 1 large_gun_turret: 10 light_factory: 1 heavy_factory: 1 starport: 1 repair_pad: 1 research_centre: 1 palace: 1 upgrade.conyard: 1 upgrade.barracks: 1 upgrade.light: 1 upgrade.heavy: 1 upgrade.hightech: 1 BuildingDelays: upgrade.conyard: 12000 repair_pad: 10000 outpost: 11000 upgrade.barracks: 8000 upgrade.heavy: 10000 high_tech_factory: 13000 starport: 20000 BaseBuilderBotModule@gladius: RequiresCondition: enable-gladius-ai BuildingQueues: Building, Upgrade MinimumExcessPower: 60 MaximumExcessPower: 250 ExcessPowerIncrement: 50 ExcessPowerIncreaseThreshold: 4 MaxBaseRadius: 40 ConstructionYardTypes: construction_yard RefineryTypes: refinery PowerTypes: wind_trap ProductionTypes: light_factory, heavy_factory, barracks, starport SiloTypes: silo DefenseTypes: medium_gun_turret,large_gun_turret SellRefineryInterval: -1 BuildingLimits: barracks: 3 refinery: 4 outpost: 1 high_tech_factory: 1 light_factory: 2 heavy_factory: 2 starport: 1 repair_pad: 1 research_centre: 1 palace: 1 upgrade.conyard: 1 upgrade.barracks: 1 upgrade.light: 1 upgrade.heavy: 1 upgrade.hightech: 1 BuildingFractions: barracks: 1 refinery: 20 medium_gun_turret: 4 outpost: 1 high_tech_factory: 1 large_gun_turret: 12 light_factory: 1 heavy_factory: 1 repair_pad: 1 research_centre: 1 palace: 1 upgrade.conyard: 1 upgrade.barracks: 1 upgrade.light: 1 upgrade.heavy: 1 upgrade.hightech: 1 BuildingDelays: upgrade.conyard: 10000 repair_pad: 10000 repair_pad.bot: 10000 upgrade.barracks: 3500 upgrade.heavy: 15000 outpost: 12000 starport: 15000 upgrade.light: 10000 medium_gun_turret: 5000 BuildingRepairBotModule: RequiresCondition: enable-omnius-ai || enable-vidious-ai || enable-gladius-ai RepairAllBuildingsCoolDown: -1 SquadManagerBotModule@omnius: RequiresCondition: enable-omnius-ai SquadSize: 8 MaxBaseRadius: 40 ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce, ornithopter ConstructionYardTypes: construction_yard IgnoredEnemyTargetTypes: Creep, Air, Cliff ProtectionTypes: mcv, harvester, construction_yard, conyard.atreides, conyard.harkonnen, conyard.ordos, wind_trap, barracks, refinery, silo, light_factory, heavy_factory, outpost, starport, medium_gun_turret, large_gun_turret, repair_pad, high_tech_factory, research_centre, palace, mcv.starport, harvester.starport UnitBuilderBotModule@omnius: RequiresCondition: enable-omnius-ai UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft UnitsToBuild: carryall: 1 light_inf: 65 trooper: 40 mpsardaukar: 20 grenadier: 20 harvester: 1 trike.starport: 5 quad.starport: 7 siege_tank.starport: 5 missile_tank.starport: 7 combat_tank_a.starport: 15 combat_tank_h.starport: 15 combat_tank_o.starport: 15 sonic_tank: 10 devastator: 10 deviator: 7 trike: 10 raider: 10 quad: 15 siege_tank: 10 missile_tank: 15 stealth_raider: 5 combat_tank_a: 100 combat_tank_h: 100 combat_tank_o: 100 UnitLimits: harvester: 15 carryall: 8 McvManagerBotModule: RequiresCondition: enable-omnius-ai || enable-vidious-ai || enable-gladius-ai McvTypes: mcv ConstructionYardTypes: construction_yard McvFactoryTypes: heavy_factory, starport SquadManagerBotModule@vidious: RequiresCondition: enable-vidious-ai SquadSize: 6 MaxBaseRadius: 40 ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce, ornithopter ConstructionYardTypes: construction_yard IgnoredEnemyTargetTypes: Creep, Air, Cliff ProtectionTypes: mcv, harvester, construction_yard, conyard.atreides, conyard.harkonnen, conyard.ordos, wind_trap, barracks, refinery, silo, light_factory, heavy_factory, outpost, starport, medium_gun_turret, large_gun_turret, repair_pad, high_tech_factory, research_centre, palace, mcv.starport, harvester.starport UnitBuilderBotModule@vidious: RequiresCondition: enable-vidious-ai UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft UnitsToBuild: carryall: 1 light_inf: 65 trooper: 40 mpsardaukar: 20 grenadier: 20 harvester: 1 trike.starport: 7 quad.starport: 12 siege_tank.starport: 5 missile_tank.starport: 7 combat_tank_a.starport: 15 combat_tank_h.starport: 15 combat_tank_o.starport: 15 sonic_tank: 50 devastator: 40 deviator: 5 trike: 15 raider: 15 quad: 25 siege_tank: 10 missile_tank: 15 stealth_raider: 5 combat_tank_a: 100 combat_tank_h: 100 combat_tank_o: 100 UnitLimits: harvester: 15 carryall: 8 SquadManagerBotModule@gladius: RequiresCondition: enable-gladius-ai SquadSize: 10 MaxBaseRadius: 40 ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce, ornithopter ConstructionYardTypes: construction_yard IgnoredEnemyTargetTypes: Creep, Air, Cliff ProtectionTypes: mcv, harvester, construction_yard, conyard.atreides, conyard.harkonnen, conyard.ordos, wind_trap, barracks, refinery, silo, light_factory, heavy_factory, outpost, starport, medium_gun_turret, large_gun_turret, repair_pad, high_tech_factory, research_centre, palace, mcv.starport, harvester.starport UnitBuilderBotModule@gladius: RequiresCondition: enable-gladius-ai UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft UnitsToBuild: carryall: 1 light_inf: 65 trooper: 40 mpsardaukar: 20 grenadier: 20 harvester: 1 trike.starport: 5 quad.starport: 7 siege_tank.starport: 5 missile_tank.starport: 7 combat_tank_a.starport: 15 combat_tank_h.starport: 15 combat_tank_o.starport: 15 sonic_tank: 10 devastator: 10 deviator: 7 trike: 10 raider: 10 quad: 15 siege_tank: 10 missile_tank: 15 stealth_raider: 7 combat_tank_a: 100 combat_tank_h: 100 combat_tank_o: 100 UnitLimits: harvester: 15 carryall: 8