mcv.husk: Inherits: ^VehicleHusk Health: HP: 11000 Tooltip: Name: actor-mcv-husk-name TransformOnCapture: IntoActor: mcv InfiltrateForTransform: IntoActor: mcv harvester.husk: Inherits: ^VehicleHusk Tooltip: Name: actor-harvester-husk-name TransformOnCapture: IntoActor: harvester InfiltrateForTransform: IntoActor: harvester siege_tank.husk: Inherits: ^VehicleHusk Tooltip: Name: actor-siege-tank-husk-name ThrowsParticle@turret: Anim: turret TransformOnCapture: IntoActor: siege_tank InfiltrateForTransform: IntoActor: siege_tank missile_tank.husk: Inherits: ^VehicleHusk Tooltip: Name: actor-missile-tank-husk-name ThrowsParticle@turret: Anim: turret ThrowsParticle@debris01: Anim: tankdebris01 ThrowsParticle@debris02: Anim: tankdebris02 ThrowsParticle@debris03: Anim: tankdebris03 ThrowsParticle@debris04: Anim: tankdebris04 TransformOnCapture: IntoActor: missile_tank InfiltrateForTransform: IntoActor: missile_tank sonic_tank.husk: Inherits: ^VehicleHusk Husk: Locomotor: vehicle Health: HP: 9000 Tooltip: Name: actor-sonic-tank-husk-name ThrowsParticle@turret: Anim: turret ThrowsParticle@debris01: Anim: tankdebris01 ThrowsParticle@debris02: Anim: tankdebris02 ThrowsParticle@debris03: Anim: tankdebris03 ThrowsParticle@debris04: Anim: tankdebris04 TransformOnCapture: IntoActor: sonic_tank InfiltrateForTransform: IntoActor: sonic_tank devastator.husk: Inherits: ^VehicleHusk Husk: Locomotor: devastator Health: HP: 10000 Tooltip: Name: actor-devastator-husk-name TransformOnCapture: IntoActor: devastator InfiltrateForTransform: IntoActor: devastator deviator.husk: Inherits: ^VehicleHusk Health: HP: 10000 Tooltip: Name: actor-deviator-husk-name ThrowsParticle@turret: Anim: turret TurnSpeed: 150 ThrowsParticle@debris01: Anim: tankdebris01 ThrowsParticle@debris02: Anim: tankdebris02 ThrowsParticle@debris03: Anim: tankdebris03 ThrowsParticle@debris04: Anim: tankdebris04 TransformOnCapture: IntoActor: deviator InfiltrateForTransform: IntoActor: deviator FireWarheads: Weapons: DeviatorGas Interval: 50 StartCooldown: 100 ^combat_tank.husk: Inherits: ^VehicleHusk Tooltip: Name: meta-combat-tank-husk-name ThrowsParticle@turret: Anim: turret combat_tank_a.husk: Inherits: ^combat_tank.husk TransformOnCapture: IntoActor: combat_tank_a InfiltrateForTransform: IntoActor: combat_tank_a combat_tank_h.husk: Inherits: ^combat_tank.husk TransformOnCapture: IntoActor: combat_tank_h InfiltrateForTransform: IntoActor: combat_tank_h combat_tank_o.husk: Inherits: ^combat_tank.husk TransformOnCapture: IntoActor: combat_tank_o InfiltrateForTransform: IntoActor: combat_tank_o