^BaseWorld: Inherits: ^Palettes ScreenMap: ActorMap: Selection: ControlGroups: MusicPlaylist: VictoryMusic: score DefeatMusic: score TerrainGeometryOverlay: DebugVisualizations: TerrainRenderer: SonicBlastRenderer: ShroudRenderer: ShroudVariants: shrouda, shroudb, shroudc, shroudd FogVariants: foga, fogb, fogc, fogd ShroudPalette: d2k FogPalette: d2k Index: 11, 3, 7, 9, 6, 13, 12, 14, 4, 8, 2, 1, 5, 10 OverrideFullShroud: shroudfull OverrideFullFog: fogfull Locomotor@FOOT: Name: foot Crushes: crate, spicebloom SharesCell: true TerrainSpeeds: Sand: 100 Rock: 100 Transition: 100 Concrete: 100 SpiceSand: 100 Spice: 100 SpiceBlobs: 100 Dune: 80 Rough: 80 Locomotor@VEHICLE: Name: vehicle Crushes: crate, spicebloom TerrainSpeeds: Sand: 100 Rock: 100 Transition: 100 Concrete: 100 SpiceSand: 100 Spice: 100 SpiceBlobs: 100 Dune: 50 Locomotor@TANK: Name: tank Crushes: crate, infantry, spicebloom TerrainSpeeds: Sand: 100 Rock: 100 Transition: 100 Concrete: 100 SpiceSand: 100 Spice: 100 SpiceBlobs: 100 Dune: 50 Locomotor@DEVASTATOR: Name: devastator Crushes: crate, infantry, spicebloom, wall TerrainSpeeds: Sand: 100 Rock: 100 Transition: 100 Concrete: 100 SpiceSand: 100 Spice: 100 SpiceBlobs: 100 Dune: 50 Locomotor@WORM: Name: worm TerrainSpeeds: Sand: 100 Dune: 100 SpiceSand: 100 Spice: 100 Faction@Random: Name: faction-random.name InternalName: Random RandomFactionMembers: atreides, harkonnen, ordos Description: faction-random.description Faction@Atreides: Name: faction-atreides.name InternalName: atreides Description: faction-atreides.description Faction@Harkonnen: Name: faction-harkonnen.name InternalName: harkonnen Description: faction-harkonnen.description Faction@Ordos: Name: faction-ordos.name InternalName: ordos Description: faction-ordos.description Faction@Corrino: Name: faction-corrino.name InternalName: corrino Selectable: false Faction@Mercenaries: Name: faction-mercenaries.name InternalName: mercenary Selectable: false Faction@Smugglers: Name: faction-smugglers.name InternalName: smuggler Selectable: false Faction@Fremen: Name: faction-fremen.name InternalName: fremen Selectable: false D2kResourceRenderer: ResourceTypes: Spice: Sequences: spicea, spiceb, spicec, spiced Palette: d2k Name: resource-spice World: Inherits: ^BaseWorld ChatCommands: DevCommands: DebugVisualizationCommands: PathFinderOverlay: HierarchicalPathFinderOverlay: ActorMapOverlay: PlayerCommands: HelpCommand: AutoSave: ScreenShaker: BuildingInfluence: ProductionQueueFromSelection: ProductionPaletteWidget: PRODUCTION_PALETTE ActorSpawnManager: Actors: sandworm InitialDelay: 9000 CrateSpawner: Minimum: 0 Maximum: 2 SpawnInterval: 1500 WaterChance: 0 ValidGround: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete InitialSpawnDelay: 1500 CheckboxDisplayOrder: 1 WarheadDebugOverlay: BuildableTerrainLayer: ResourceLayer: RecalculateResourceDensity: true ResourceTypes: Spice: ResourceIndex: 1 TerrainType: Spice AllowedTerrainTypes: SpiceSand MaxDensity: 20 ResourceClaimLayer: CustomTerrainDebugOverlay: SmudgeLayer@Rock: Type: RockCrater Sequence: rockcraters SmudgeLayer@Sand: Type: SandCrater Sequence: sandcraters MapCreeps: CheckboxLabel: dropdown-map-worms.label CheckboxDescription: dropdown-map-worms.description CheckboxDisplayOrder: 5 SpawnMapActors: MapBuildRadius: AllyBuildRadiusCheckboxDisplayOrder: 4 BuildRadiusCheckboxVisible: False MapOptions: ShortGameCheckboxDisplayOrder: 2 TechLevelDropdownDisplayOrder: 2 GameSpeedDropdownDisplayOrder: 1 CreateMapPlayers: MapStartingLocations: SeparateTeamSpawnsCheckboxDisplayOrder: 6 StartingUnits@mcv: Class: none ClassName: options-starting-units.mcv-only BaseActor: mcv Factions: atreides, ordos, harkonnen StartingUnits@Carryall: Class: carryall ClassName: options-starting-units.carryall BaseActor: mcv SupportActors: carryall Factions: atreides, ordos, harkonnen StartingUnits@lightatreides: Class: light ClassName: options-starting-units.light-support Factions: atreides BaseActor: mcv SupportActors: light_inf, light_inf, light_inf, trooper, grenadier, trike, quad, carryall InnerSupportRadius: 3 OuterSupportRadius: 5 StartingUnits@lightharkonnen: Class: light ClassName: options-starting-units.light-support Factions: harkonnen BaseActor: mcv SupportActors: light_inf, light_inf, light_inf, trooper, trooper, trike, quad, carryall InnerSupportRadius: 3 OuterSupportRadius: 5 StartingUnits@lightordos: Class: light ClassName: options-starting-units.light-support Factions: ordos BaseActor: mcv SupportActors: light_inf, light_inf, light_inf, trooper, engineer, raider, quad, carryall InnerSupportRadius: 3 OuterSupportRadius: 5 StartingUnits@heavyatreides: Class: heavy ClassName: options-starting-units.heavy-support Factions: atreides BaseActor: mcv SupportActors: light_inf, light_inf, light_inf, trooper, grenadier, trike, combat_tank_a, missile_tank, carryall InnerSupportRadius: 3 OuterSupportRadius: 5 StartingUnits@heavyharkonnen: Class: heavy ClassName: options-starting-units.heavy-support Factions: harkonnen BaseActor: mcv SupportActors: light_inf, light_inf, light_inf, trooper, engineer, quad, combat_tank_h, siege_tank, carryall InnerSupportRadius: 3 OuterSupportRadius: 5 StartingUnits@heavyordos: Class: heavy ClassName: options-starting-units.heavy-support Factions: ordos BaseActor: mcv SupportActors: light_inf, light_inf, light_inf, trooper, engineer, raider, combat_tank_o, missile_tank, carryall InnerSupportRadius: 3 OuterSupportRadius: 5 SpawnStartingUnits: PathFinder: ValidateOrder: DebugPauseState: RadarPings: ObjectivesPanel: ExitDelay: 0 PanelName: SKIRMISH_STATS LoadWidgetAtGameStart: ScriptTriggers: CellTriggerOverlay: StartGameNotification: FlashPostProcessEffect: Type: flash Color: E2DD8F4D TimeLimitManager: TimeLimitDisplayOrder: 2 ColorPickerManager: PreviewActor: carryall.colorpicker PresetColors: F21818, FFAE00, FFF830, 44F218, 39C46F, 498221, F2798F, E118F2, 9023CD, 392929, 200738, F218A8, DDB8FF, 184FF2, 2F86F2, 76D2F8 OrderEffects: TerrainFlashImage: moveflsh TerrainFlashSequence: idle TerrainFlashPalette: effect EditorWorld: Inherits: ^BaseWorld EditorActorLayer: EditorCursorLayer: EditorResourceLayer: RecalculateResourceDensity: true ResourceTypes: Spice: ResourceIndex: 1 TerrainType: Spice AllowedTerrainTypes: SpiceSand MaxDensity: 20 LoadWidgetAtGameStart: EditorActionManager: BuildableTerrainOverlay: AllowedTerrainTypes: Rock, Concrete MarkerLayerOverlay: TilingPathTool: DefaultStart: RockSmooth DefaultInner: RockSmooth DefaultEnd: RockSmooth Inherits@MapGenerators: ^MapGenerators