^Cannon: ReloadDelay: 50 Range: 4c624 Report: MEDTANK1.WAV Projectile: Bullet Speed: 562 Inaccuracy: 135 InaccuracyType: PerCellIncrement Image: 120mm Warhead@1Dam: SpreadDamage Damage: 2800 Spread: 1c0 Falloff: 100, 0 Versus: none: 30 wall: 50 building: 50 wood: 60 heavy: 75 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath DamageCalculationType: ClosestTargetablePosition Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: small_napalm ImpactActors: false Warhead@4Concrete: DamagesConcrete Damage: 540 110mm_Gun: Inherits: ^Cannon ReloadDelay: 35 Range: 6c0 Report: TURRET1.WAV Projectile: Bullet Speed: 800 Blockable: false Warhead@1Dam: SpreadDamage Damage: 2900 Versus: none: 65 wood: 80 heavy: 30 harvester: 50 Warhead@4Concrete: DamagesConcrete Damage: 2900 80mm_A: Inherits: ^Cannon Range: 5c112 80mm_H: Inherits: ^Cannon ReloadDelay: 55 80mm_O: Inherits: ^Cannon ReloadDelay: 44 DevBullet: Inherits: ^Cannon ReloadDelay: 75 Report: TANKHVY1.WAV Projectile: Bullet Speed: 281 Image: doubleblastbullet Warhead@1Dam: SpreadDamage Damage: 6500 Spread: 1c225 Versus: none: 65 wall: 100 building: 75 wood: 60 heavy: 100 invulnerable: 0 cy: 40 harvester: 100 Warhead@4Concrete: DamagesConcrete Damage: 3250 Warhead@3Eff: CreateEffect Explosions: shockwave ImpactSounds: EXPLMD4.WAV 155mm: Inherits: ^Cannon ReloadDelay: 105 Range: 6c900 Report: MORTAR1.WAV Projectile: Bullet Speed: 192 Blockable: false Shadow: true LaunchAngle: 62 ContrailLength: 20 Image: 155mm Warhead@1Dam: SpreadDamage Damage: 4500 Spread: 1c800 Versus: none: 100 wall: 70 building: 100 wood: 70 light: 30 heavy: 20 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath Warhead@4Concrete: DamagesConcrete Damage: 5625 Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: EXPLMD2.WAV