^MG: ReloadDelay: 30 Range: 3c112 Report: MGUN2.WAV Projectile: InstantHit Inaccuracy: 135 InaccuracyType: PerCellIncrement Warhead@1Dam: SpreadDamage Damage: 1250 Spread: 512 Falloff: 100, 0 Versus: none: 115 wall: 10 building: 30 wood: 65 light: 35 heavy: 13 invulnerable: 0 cy: 20 harvester: 23 DamageTypes: Prone80Percent, TriggerProne, BulletDeath DamageCalculationType: ClosestTargetablePosition Warhead@2Eff: CreateEffect Explosions: piffs ImpactActors: false Warhead@3Concrete: DamagesConcrete Damage: 1250 LMG: Inherits: ^MG Fremen_S: Inherits: ^MG ReloadDelay: 40 Report: FREMODD1.WAV Warhead@2Eff: CreateEffect Explosions: small_explosion M_LMG: Inherits: ^MG ReloadDelay: 40 ValidTargets: Infantry Range: 4c0 M_LMG_H: Inherits: M_LMG ReloadDelay: 50 M_HMG: Inherits: ^MG ReloadDelay: 40 Range: 4c0 Report: 20MMGUN1.WAV InvalidTargets: Infantry Warhead@1Dam: SpreadDamage Damage: 2500 Spread: 512 Versus: none: 25 wall: 100 building: 50 wood: 65 light: 100 heavy: 50 invulnerable: 0 cy: 20 harvester: 50 Warhead@3Concrete: DamagesConcrete Damage: 625 M_HMG_H: Inherits: M_HMG ReloadDelay: 50 Fremen_L: Inherits: M_HMG Report: BAZOOK2.WAV Warhead@1Dam: SpreadDamage DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: small_explosion HMG: Inherits: ^MG ReloadDelay: 20 Range: 3c875 Report: 20MMGUN1.WAV Warhead@1Dam: SpreadDamage Damage: 1800 Warhead@3Concrete: DamagesConcrete Damage: 1800 HMGo: Inherits: HMG ReloadDelay: 18