Player: PlayerResources: DefaultCash: 5000 ExternalCondition@luaAI: Condition: ai-active HarvesterBotModule: RequiresCondition: ai-active BuildingRepairBotModule: RequiresCondition: ai-active McvManagerBotModule: RequiresCondition: ai-active BaseBuilderBotModule@campaign: RequiresCondition: ai-active MinimumExcessPower: 60 MaximumExcessPower: 160 ExcessPowerIncrement: 40 ExcessPowerIncreaseThreshold: 4 ConstructionYardTypes: fact RefineryTypes: proc PowerTypes: powr ProductionTypes: tent, weap SiloTypes: silo BuildingLimits: powr: 6 tent: 1 hbox: 3 proc: 3 weap: 1 gun: 6 agun: 2 silo: 1 BuildingFractions: tent: 50 hbox: 50 proc: 90 weap: 20 gun: 30 agun: 20 silo: 10 SquadManagerBotModule@campaign: RequiresCondition: ai-active SquadSize: 10 ExcludeFromSquadsTypes: harv, mcv NavalUnitsTypes: dd, ca, lst, pt ConstructionYardTypes: fact IgnoredEnemyTargetTypes: AirborneActor UnitBuilderBotModule@campaign: RequiresCondition: ai-active UnitsToBuild: e1: 60 e3: 30 jeep: 50 1tnk: 50 harv: 30 UnitLimits: e1: 20 e3: 10 harv: 6 jeep: 10 1tnk: 10 World: LuaScript: Scripts: campaign.lua, utils.lua, soviet05.lua, soviet05-AI.lua, soviet05-reinforcements_teams.lua MissionData: Briefing: briefing BriefingVideo: soviet5.vqa StartVideo: double.vqa WinVideo: strafe.vqa LossVideo: sovbatl.vqa MapOptions: TechLevel: medium ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: normal MCV.CAM: Inherits: CAMERA RevealsShroud: Range: 4c0 Type: CenterPosition AFLD: ParatroopersPower@paratroopers: DropItems: E1,E1,E1,E2,E2 TSLA: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled APWR: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled E3: Buildable: Prerequisites: ~tent E4: Buildable: Prerequisites: ~disabled THF: Buildable: Prerequisites: ~disabled SPY: Buildable: Prerequisites: ~disabled MECH: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled FTRK: Buildable: Prerequisites: ~disabled APC: Buildable: Prerequisites: ~disabled DOME: ExternalCondition@lua: Condition: french WithColoredOverlay@IDISABLE: RequiresCondition: !french && disabled powerproxy.paratroopers: ParatroopersPower: DropItems: E1,E1,E1,E1,E1 AGUN: Buildable: Prerequisites: ~disabled