Player: ModularBot@RushAI: Name: bot-rush-ai.name Type: rush ModularBot@NormalAI: Name: bot-normal-ai.name Type: normal ModularBot@TurtleAI: Name: bot-turtle-ai.name Type: turtle ModularBot@NavalAI: Name: bot-naval-ai.name Type: naval GrantConditionOnBotOwner@rush: Condition: enable-rush-ai Bots: rush GrantConditionOnBotOwner@normal: Condition: enable-normal-ai Bots: normal GrantConditionOnBotOwner@turtle: Condition: enable-turtle-ai Bots: turtle GrantConditionOnBotOwner@naval: Condition: enable-naval-ai Bots: naval ResourceMapBotModule: RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai ResourceCreatorTypes: mine, gmine ValuableResourceTypes: Ore, Gems HarvesterTypes: harv RefineryTypes: proc EnemyBaseBuildingTypes: pbox,gun,ftur,tsla,agun,barr,tent,weap,afld,hpad,fact,powr,apwr,proc SupportPowerBotModule: RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai Decisions: spyplane: OrderName: SovietSpyPlane MinimumAttractiveness: 1 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: None CheckRadius: 5c0 paratroopers: OrderName: SovietParatroopers MinimumAttractiveness: 5 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: None CheckRadius: 8c0 Consideration@2: Against: Enemy Types: Water Attractiveness: -5 TargetMetric: None CheckRadius: 8c0 parabombs: OrderName: UkraineParabombs MinimumAttractiveness: 1 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: None CheckRadius: 5c0 nukepower: OrderName: NukePowerInfoOrder MinimumAttractiveness: 3000 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 5c0 Consideration@2: Against: Ally Types: Air, Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 7c0 HarvesterBotModule@rush-naval: RequiresCondition: enable-rush-ai || enable-naval-ai HarvesterTypes: harv RefineryTypes: proc InitialHarvesters: 2 HarvesterBotModule@normal-turtle: RequiresCondition: enable-normal-ai || enable-turtle-ai HarvesterTypes: harv RefineryTypes: proc InitialHarvesters: 4 BaseBuilderBotModule@rush: RequiresCondition: enable-rush-ai MinimumExcessPower: 0 MaximumExcessPower: 160 ExcessPowerIncrement: 40 ExcessPowerIncreaseThreshold: 4 ConstructionYardTypes: fact RefineryTypes: proc PowerTypes: powr,apwr ExpansionTolerate: 0 ForceExpansionTolerate: 0 TechTypes: mslo, dome, atek, stek, fix InititalMinimumRefineryCount: 0 AdditionalMinimumRefineryCount: 2 ProductionTypes: barr,tent,weap NewProductionCashThreshold: 7000 SiloTypes: silo DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam BuildingLimits: barr: 7 tent: 7 kenn: 1 dome: 1 weap: 4 atek: 1 stek: 1 fix: 1 BuildingFractions: powr: 1 proc: 1 barr: 3 kenn: 1 tent: 3 weap: 4 pbox: 3 gun: 3 tsla: 3 gap: 1 ftur: 3 agun: 5 sam: 5 atek: 1 stek: 1 fix: 1 dome: 10 mslo: 1 BuildingDelays: dome: 7000 fix: 3000 pbox: 2000 gun: 3000 ftur: 2000 tsla: 3000 kenn: 9000 atek: 11000 stek: 11000 BaseBuilderBotModule@normal: RequiresCondition: enable-normal-ai MinimumExcessPower: 0 MaximumExcessPower: 200 ExcessPowerIncrement: 40 ExcessPowerIncreaseThreshold: 4 ConstructionYardTypes: fact RefineryTypes: proc InititalMinimumRefineryCount: 0 AdditionalMinimumRefineryCount: 2 ExpansionTolerate: 1,2 PowerTypes: powr,apwr TechTypes: dome, atek, stek, fix, afld, hpad ProductionTypes: barr,tent,weap NewProductionCashThreshold: 8000 NavalProductionTypes: spen, syrd SiloTypes: silo DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam BuildingLimits: barr: 7 tent: 7 dome: 1 weap: 4 spen: 1 syrd: 1 hpad: 4 afld: 4 afld.ukraine: 4 atek: 1 stek: 1 fix: 1 BuildingFractions: powr: 1 proc: 1 tent: 3 barr: 3 kenn: 1 dome: 1 weap: 4 hpad: 1 spen: 1 syrd: 1 afld: 1 afld.ukraine: 1 pbox: 9 gun: 9 ftur: 10 tsla: 5 gap: 2 fix: 1 agun: 5 sam: 1 atek: 1 stek: 1 mslo: 1 BuildingDelays: dome: 6000 fix: 3000 pbox: 1500 gun: 2000 ftur: 1500 tsla: 2800 kenn: 7000 spen: 6000 syrd: 6000 atek: 9000 stek: 9000 BaseBuilderBotModule@turtle: RequiresCondition: enable-turtle-ai MinimumExcessPower: 20 MaximumExcessPower: 250 ExcessPowerIncrement: 20 ExcessPowerIncreaseThreshold: 2 ConstructionYardTypes: fact RefineryTypes: proc PowerTypes: powr,apwr ForceExpansionTolerate: 6, 7, 8 TechTypes: dome, atek, stek, fix, afld, hpad ProductionTypes: barr,tent,weap NavalProductionTypes: spen, syrd SiloTypes: silo DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam BuildingLimits: barr: 1 tent: 1 kenn: 1 dome: 1 weap: 1 spen: 1 syrd: 1 hpad: 4 afld: 4 afld.ukraine: 4 atek: 1 stek: 1 fix: 1 BuildingFractions: powr: 1 proc: 1 tent: 1 barr: 1 kenn: 1 weap: 3 hpad: 2 afld: 2 afld.ukraine: 2 spen: 1 syrd: 1 pbox: 13 gun: 12 ftur: 13 tsla: 7 gap: 3 fix: 1 dome: 10 agun: 5 sam: 5 atek: 1 stek: 1 mslo: 1 BuildingDelays: dome: 5000 atek: 7000 stek: 7000 kenn: 8000 BaseBuilderBotModule@naval: RequiresCondition: enable-naval-ai MinimumExcessPower: 0 MaximumExcessPower: 400 ExcessPowerIncrement: 40 ExcessPowerIncreaseThreshold: 3 ConstructionYardTypes: fact RefineryTypes: proc PowerTypes: powr,apwr ExpansionTolerate: 99 ForceExpansionTolerate: 999 TechTypes: mslo, dome, atek, stek, fix ProductionTypes: barr,tent,weap,afld,hpad NavalProductionTypes: spen, syrd SiloTypes: silo DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam BuildingLimits: proc: 3 dome: 1 barr: 1 tent: 1 spen: 1 syrd: 1 hpad: 8 afld: 8 afld.ukraine: 8 weap: 1 atek: 1 stek: 1 fix: 1 BuildingFractions: powr: 1 proc: 25 dome: 1 weap: 1 hpad: 15 afld: 15 afld.ukraine: 15 atek: 1 stek: 1 spen: 1 syrd: 1 fix: 1 pbox: 2 gun: 2 ftur: 2 tsla: 1 agun: 5 sam: 5 mslo: 1 BuildingDelays: dome: 3000 fix: 20000 tsla: 21000 kenn: 4000 PowerDownBotModule: RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai PowerDownTypes: dome,tsla,mslo,agun,sam BuildingRepairBotModule: RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai SquadManagerBotModule@rush: RequiresCondition: enable-rush-ai SquadSize: 20 NavalUnitsTypes: ss, msub, dd, ca, lst, pt ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2 ConstructionYardTypes: fact AirUnitsTypes: mig, yak, heli, hind, mh60 AircraftTargetType: AirborneActor ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf IgnoredEnemyTargetTypes: AirborneActor McvManagerBotModule@naval: RequiresCondition: enable-naval-ai McvTypes: mcv ConstructionYardTypes: fact McvFactoryTypes: weap McvExpansionManagerBotModule@rush: RequiresCondition: enable-rush-ai McvTypes: mcv ConstructionYardTypes: fact McvFactoryTypes: weap MoveOldConyardFirst: true MinimumConstructionYardCount: 2 McvExpansionManagerBotModule@normal: RequiresCondition: enable-normal-ai McvTypes: mcv ConstructionYardTypes: fact McvFactoryTypes: weap MinimumConstructionYardCount: 2 McvExpansionManagerBotModule@turtle: RequiresCondition: enable-turtle-ai McvTypes: mcv ConstructionYardTypes: fact McvFactoryTypes: weap MoveOldConyardFirst: false MoveConyardTick: 8000 MinimumConstructionYardCount: 2 UnitBuilderBotModule@rush: RequiresCondition: enable-rush-ai UnitsToBuild: e1: 65 e2: 15 e3: 30 e4: 15 e7: 1 dog: 15 shok: 15 harv: 10 apc: 30 jeep: 20 arty: 15 v2rl: 40 ftrk: 30 1tnk: 50 2tnk: 50 3tnk: 50 4tnk: 25 ttnk: 25 stnk: 5 UnitLimits: dog: 4 harv: 8 jeep: 4 ftrk: 4 SquadManagerBotModule@normal: RequiresCondition: enable-normal-ai SquadSize: 40 NavalUnitsTypes: ss, msub, dd, ca, lst, pt ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2 ConstructionYardTypes: fact NavalProductionTypes: spen, syrd AirUnitsTypes: mig, yak, heli, hind, mh60 AircraftTargetType: AirborneActor ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf IgnoredEnemyTargetTypes: AirborneActor ProtectUnitScanRadius: 15 ProtectionScanRadius: 12 UnitBuilderBotModule@normal: RequiresCondition: enable-normal-ai UnitsToBuild: e1: 65 e2: 15 e3: 30 e4: 15 e7: 1 dog: 15 shok: 15 harv: 15 apc: 30 jeep: 20 arty: 15 v2rl: 40 ftrk: 30 1tnk: 40 2tnk: 50 3tnk: 50 4tnk: 25 ttnk: 25 stnk: 5 heli: 30 mh60: 30 mig: 30 yak: 30 ss: 10 msub: 10 dd: 10 ca: 10 pt: 10 UnitLimits: dog: 4 harv: 8 jeep: 4 ftrk: 4 SquadManagerBotModule@turtle: RequiresCondition: enable-turtle-ai SquadSize: 10 NavalUnitsTypes: ss, msub, dd, ca, lst, pt ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2, mnly ConstructionYardTypes: fact NavalProductionTypes: spen, syrd AirUnitsTypes: mig, yak, heli, hind, mh60 AircraftTargetType: AirborneActor ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf IgnoredEnemyTargetTypes: AirborneActor RushInterval: 100000 MinimumAttackForceDelay: 100000 ProtectUnitScanRadius: 30 ProtectionScanRadius: 15 UnitBuilderBotModule@turtle: RequiresCondition: enable-turtle-ai UnitsToBuild: e1: 65 e2: 15 e3: 30 e4: 15 e7: 1 dog: 15 shok: 15 harv: 15 apc: 30 jeep: 20 arty: 15 v2rl: 40 ftrk: 50 1tnk: 50 2tnk: 50 3tnk: 50 4tnk: 25 ttnk: 25 stnk: 10 heli: 30 mh60: 30 mig: 30 yak: 30 ss: 10 msub: 10 dd: 10 ca: 10 pt: 10 mnly: 2 UnitLimits: dog: 3 harv: 8 jeep: 2 ftrk: 4 mnly: 2 MinelayerBotModule@turtle: RequiresCondition: enable-turtle-ai MinelayingActorTypes: mnly IgnoredEnemyTargetTypes: Structure, Defense, AirborneActor UseEnemyLocationTargetTypes: Structure, Defense, AirborneActor AwayFromAlliedTargetTypes: Structure, Defense AwayFromEnemyTargetTypes: Structure, Defense SquadManagerBotModule@naval: RequiresCondition: enable-naval-ai SquadSize: 1 ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2 NavalUnitsTypes: ss, msub, dd, ca, lst, pt ConstructionYardTypes: fact NavalProductionTypes: spen, syrd AirUnitsTypes: mig, yak, heli, hind, mh60 AircraftTargetType: AirborneActor ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf IgnoredEnemyTargetTypes: AirborneActor UnitBuilderBotModule@naval: RequiresCondition: enable-naval-ai UnitsToBuild: harv: 1 ftrk: 40 arty: 40 v2rl: 40 jeep: 40 heli: 30 mh60: 30 mig: 15 yak: 60 ss: 10 msub: 30 dd: 30 ca: 20 pt: 10 UnitLimits: harv: 4 ftrk: 3 arty: 1 v2rl: 1 jeep: 1 UnitDelays: harv: 10000