clock: idle: Filename: clock.shp Length: * powerdown: disabled: Filename: speed.shp Start: 3 ZOffset: 2047 120mm: idle: Filename: 120mm.shp ZOffset: 1023 50cal: idle: Filename: 50cal.shp ZOffset: 1023 explosion: Defaults: Length: * ZOffset: 2047 piff: Filename: piff.shp piffs: Filename: piffpiff.shp water_piff: Filename: wpiff.shp water_piffs: Filename: wpifpif.shp small_explosion: Filename: veh-hit3.shp med_explosion: Filename: veh-hit2.shp flak_explosion_ground: Filename: flak.shp small_explosion_air: Filename: flak.shp ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed med_explosion_air: Filename: veh-hit1.shp ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed large_splash: Filename: h2o_exp1.shp napalm: Filename: napalm2.shp building_napalm: Filename: napalm2.shp FlipX: true nuke: Filename: atomsfx.shp med_splash: Filename: h2o_exp2.shp self_destruct: Filename: art-exp1.shp artillery_explosion: Filename: art-exp1.shp building: Filename: fball1.shp Offset: 0,-9 small_splash: Filename: h2o_exp3.shp large_explosion: Filename: frag1.shp Offset: -2,0 small_napalm: Filename: napalm1.shp offset_napalm: # Used for E4 Explosion Filename: napalm1.shp Offset: 0, -6 large_napalm: Filename: napalm3.shp corpse: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno ZOffset: -512 Tick: 1600 burn-l: Defaults: Filename: burn-l.shp start: Length: 16 ZOffset: 512 loop: Start: 16 Length: 44 ZOffset: 512 end: Start: 60 Length: 6 ZOffset: 512 burn-m: Defaults: Filename: burn-m.shp start: Length: 16 ZOffset: 512 loop: Start: 16 Length: 44 ZOffset: 512 end: Start: 60 Length: 6 ZOffset: 512 burn-s: Defaults: Filename: burn-s.shp start: Length: 12 ZOffset: 512 loop: Start: 12 Length: 46 ZOffset: 512 end: Start: 59 Length: 5 ZOffset: 512 pips: Defaults: Filename: pips.shp groups: Length: 10 Frames: 9, 10, 11, 12, 13, 14, 15, 16, 17, 8 Offset: 9, 5 medic: Start: 20 Offset: 15, 1 #ready: # Start: 3 #hold: # Start: 4 tag-fake: Start: 18 Offset: 0, 2 tag-primary: Start: 2 Offset: 0, 2 tag-spy: Filename: tag-spy.shp pip-empty: Filename: pips2.shp pip-green: Filename: pips2.shp Start: 1 pip-yellow: Filename: pips2.shp Start: 2 pip-gray: Filename: pips2.shp Start: 3 pip-red: Filename: pips2.shp Start: 4 pip-blue: Filename: pips2.shp Start: 5 pip-disguise: Filename: pip-disguise.shp Length: * Tick: 300 Offset: 0, -6 v2: idle: Filename: v2.shp Facings: 32 ZOffset: 1023 rallypoint: flag: Filename: flagfly.shp Length: * Offset: 11,-5 ZOffset: 2535 circles: Filename: fpls.shp Length: * ZOffset: 2047 beacon: Defaults: ZOffset: 2535 arrow: Filename: mouse.shp Start: 5 Offset: 1,-12 circles: Filename: fpls.shp Length: * ZOffset: 2047 atomicon: Filename: lores|atomicon.shp Length: * Offset: 0,-42 pbmbicon: Filename: lores|pbmbicon.shp Length: * Offset: 0,-42 camicon: Filename: lores|camicon.shp Length: * Offset: 0,-42 pinficon: Filename: lores|pinficon.shp Length: * Offset: 0,-42 clock: Filename: beaconclock.shp Length: * Offset: 0,-42 smoke_m: Defaults: Filename: smoke_m.shp idle: Length: * Offset: 2, -5 ZOffset: 512 start: Length: 49 Offset: 2, -5 ZOffset: 512 loop: Start: 49 Length: 42 Offset: 2, -5 ZOffset: 512 scorch_flames: large_flame: Length: * Combine: 0: Filename: fire1.shp Length: * Offset: 0,-3 1: Filename: fire1.shp Length: * Offset: 0,-3 2: Filename: fire1.shp Length: * Offset: 0,-3 3: Filename: fire1.shp Length: * Offset: 0,-3 4: Filename: fire2.shp Length: * Offset: 0,-3 5: Filename: fire2.shp Length: * Offset: 0,-3 6: Filename: fire2.shp Length: * Offset: 0,-3 7: Filename: smoke_m.shp Length: * Offset: 2, -5 8: Filename: smoke_m.shp Start: 49 Length: 42 Offset: 2, -5 9: Filename: smoke_m.shp Start: 49 Length: 42 Offset: 2, -5 Scale: 0.75 10: Filename: smoke_m.shp Start: 49 Length: 42 Offset: 2, -5 Scale: 0.5 11: Filename: smoke_m.shp Start: 49 Length: 42 Offset: 2, -5 Scale: 0.25 medium_flame: Length: * Combine: 0: Filename: fire2.shp Length: * Offset: 0,-3 1: Filename: fire2.shp Length: * Offset: 0,-3 2: Filename: fire2.shp Length: * Offset: 0,-3 3: Filename: fire2.shp Length: * Offset: 0,-3 4: Filename: fire2.shp Length: * Offset: 0,-3 5: Filename: smoke_m.shp Length: * Offset: 2, -5 6: Filename: smoke_m.shp Start: 49 Length: 42 Offset: 2, -5 Scale: 0.75 7: Filename: smoke_m.shp Start: 49 Length: 42 Offset: 2, -5 Scale: 0.5 8: Filename: smoke_m.shp Start: 49 Length: 42 Offset: 2, -5 Scale: 0.25 small_flame: Combine: 0: Filename: fire3.shp Length: * Offset: 0,-3 1: Filename: fire3.shp Length: * Offset: 0,-3 2: Filename: fire3.shp Length: * Offset: 0,-3 3: Filename: fire3.shp Length: * Offset: 0,-3 4: Filename: fire3.shp Length: * Offset: 0,-3 5: Filename: smoke_m.shp Length: * Offset: 2, -5 Scale: 0.75 6: Filename: smoke_m.shp Start: 49 Length: 42 Offset: 2, -5 Scale: 0.5 7: Filename: smoke_m.shp Start: 49 Length: 42 Offset: 2, -5 Scale: 0.25 Length: * Offset: 0,-3 tiny_flame: Combine: 0: Filename: fire4.shp Length: * Offset: 0,-3 1: Filename: fire4.shp Length: * Offset: 0,-3 2: Filename: fire4.shp Length: * Offset: 0,-3 3: Filename: fire4.shp Length: * Offset: 0,-3 4: Filename: smoke_m.shp Length: * Offset: 2, -5 Scale: 0.3 5: Filename: smoke_m.shp Start: 49 Length: 42 Offset: 2, -5 Scale: 0.2 Length: * Offset: 0,-3 smoke: Combine: 0: Filename: smoke_m.shp Length: * Offset: 2, -5 1: Filename: smoke_m.shp Start: 49 Length: 42 Offset: 2, -5 2: Filename: smoke_m.shp Start: 49 Length: 42 Offset: 2, -5 Scale: 0.8 3: Filename: smoke_m.shp Start: 49 Length: 42 Offset: 2, -5 Scale: 0.6 4: Filename: smoke_m.shp Start: 49 Length: 42 Offset: 2, -5 Scale: 0.4 5: Filename: smoke_m.shp Start: 49 Length: 42 Offset: 2, -5 Scale: 0.2 dragon: idle: Filename: dragon.shp Facings: 32 ZOffset: 1023 smokey: idle: Filename: smokey.shp Length: * ZOffset: 1023 bomb: idle: Filename: bomb.shp Length: * ZOffset: 1023 missile: idle: Filename: missile.shp Facings: 32 ZOffset: 1023 torpedo: idle: Filename: missile.shp Facings: 32 ZOffset: -1023 litning: Defaults: Filename: litning.shp bright: Length: 4 ZOffset: 1023 dim: Start: 4 Length: 4 ZOffset: 1023 fb1: idle: Filename: fb1.shp Length: * ZOffset: 1023 moveflsh: idle: Filename: moveflsh.tem TilesetFilenames: SNOW: moveflsh.sno INTERIOR: moveflsh.int Length: * Tick: 80 ZOffset: 2047 select: repair: Filename: select.shp Start: 2 poweroff: offline: Filename: poweroff.shp Length: * Tick: 160 ZOffset: 2047 allyrepair: repair: Filename: allyrepair.shp Length: * Tick: 160 ZOffset: 2047 tabs: Defaults: Filename: tabs.shp left-normal: left-pressed: Start: 1 sputnik: idle: Filename: sputnik.shp Length: * Offset: -4,0 ZOffset: 1023 dd-crnr: Defaults: Filename: dd-crnr.shp idle: Length: * top-left: top-right: Start: 1 bottom-left: Start: 2 bottom-right: Start: 3 fb2: idle: Filename: fb2.shp Length: * ZOffset: 1023 fb3: idle: Filename: fb3.shp Facings: 32 ZOffset: 1023 fb4: idle: Filename: fb4.shp Length: * ZOffset: 1023 scrate: Defaults: Filename: scrate.shp ZOffset: -511 idle: land: Start: 1 water: Start: 2 Length: 4 Tick: 500 wcrate: Defaults: Filename: wcrate.shp ZOffset: -511 idle: land: Start: 1 water: Filename: wwcrate.shp Length: * Tick: 500 xcratea: Defaults: Filename: xcratea.shp idle: ZOffset: -511 land: Start: 1 ZOffset: -511 water: Start: 2 Length: 4 Tick: 500 ZOffset: -511 xcrateb: Defaults: Filename: xcrateb.shp idle: ZOffset: -511 land: Start: 1 ZOffset: -511 water: Start: 2 Length: 4 Tick: 500 ZOffset: -511 xcratec: Defaults: Filename: xcratec.shp idle: ZOffset: -511 land: Start: 1 ZOffset: -511 water: Start: 2 Length: 4 Tick: 500 ZOffset: -511 xcrated: Defaults: Filename: xcrated.shp idle: ZOffset: -511 land: Start: 1 ZOffset: -511 water: Start: 2 Length: 4 Tick: 500 ZOffset: -511 crate-effects: Defaults: ZOffset: 2047 Length: * speed: Filename: speed.shp dollar: Filename: dollar.shp reveal-map: Filename: earth.shp hide-map: Filename: empulse.shp fpower: Filename: fpower.shp gps: Filename: gpsbox.shp invuln: Filename: invulbox.shp heal: Filename: invun.shp nuke: Filename: missile2.shp parabombs: Filename: parabox.shp sonar: Filename: sonarbox.shp stealth: Filename: stealth2.shp timequake: Filename: tquake.shp armor: Filename: armor.shp chrono: Filename: chronbox.shp airstrike: Filename: deviator.shp levelup: Filename: levelup.shp Tick: 200 parach: Defaults: Filename: parach.shp open: Length: 5 idle: Start: 5 Length: 11 parach-shadow: idle: Filename: parach-shadow.shp Length: * bomblet: idle: Filename: bomblet.shp Length: * ZOffset: 1023 parabomb: Defaults: Filename: parabomb.shp open: Length: 8 ZOffset: 1023 idle: Start: 8 Length: 5 ZOffset: 1023 smokland: open: Filename: playersmoke.shp Length: 72 Tick: 120 ZOffset: 1023 idle: Filename: playersmoke.shp Start: 72 Length: 20 Tick: 120 ZOffset: 1023 fire: 1: Filename: fire1.shp Length: * Offset: 0,-3 ZOffset: 1023 2: Filename: fire2.shp Length: * Offset: 0,-3 ZOffset: 1023 3: Filename: fire3.shp Length: * Offset: 0,-3 ZOffset: 1023 4: Filename: fire4.shp Length: * Offset: 0,-3 ZOffset: 1023 rank: Defaults: Filename: rank.shp Offset: 0, 3 rank-veteran-1: rank-veteran-2: Start: 1 rank-veteran-3: Start: 2 rank-elite: Start: 3 Offset: 1, 3 iconchevrons: veteran: Filename: iconchevrons.shp Offset: 2, 2 atomic: up: Filename: atomicup.shp Length: * ZOffset: 1023 down: Filename: atomicdn.shp Length: * ZOffset: 1023 bubbles: idle: Filename: bubbles.shp Length: * Tick: 220 mpspawn: idle: Filename: mpspawn.shp Length: * waypoint: idle: Filename: waypoint.shp Length: * camera: idle: Filename: camera.shp Length: * gpsdot: Defaults: Filename: gpsdot.shp Infantry: Vehicle: Start: 1 Ship: Start: 2 Helicopter: Start: 3 Plane: Start: 4 Harvester: Start: 5 Structure: Start: 6 Oil: Start: 7 Hospital: Start: 8 Biohazard: Start: 9 Communications: Start: 10 Forward: Start: 11 icon: abomb: Filename: atomicon.shp invuln: Filename: infxicon.shp chrono: Filename: warpicon.shp spyplane: Filename: smigicon.shp paratroopers: Filename: pinficon.shp gps: Filename: gpssicon.shp parabombs: Filename: pbmbicon.shp sonar: Filename: sonricon.shp quee: Defaults: Filename: quee.shp idle: Length: 10 damaged-idle: Start: 10 Length: 10 lar1: idle: Filename: lar1.shp lar2: idle: Filename: lar2.shp minp: idle: Filename: minp.shp ZOffset: -512 icon: Filename: jmin.shp minv: idle: Filename: minv.shp ZOffset: -512 icon: Filename: jmin.shp overlay: Defaults: Filename: trans.icn build-valid: build-invalid: Start: 2 target-valid: target-select: Start: 1 target-invalid: Start: 2 editor-overlay: Defaults: Filename: trans.icn copy: paste: Start: 2 resources: Defaults: Length: * gold01: Filename: gold01.tem TilesetFilenames: SNOW: gold01.sno gold02: Filename: gold02.tem TilesetFilenames: SNOW: gold02.sno gold03: Filename: gold03.tem TilesetFilenames: SNOW: gold03.sno gold04: Filename: gold04.tem TilesetFilenames: SNOW: gold04.sno gem01: Filename: gem01.tem TilesetFilenames: SNOW: gem01.sno gem02: Filename: gem02.tem TilesetFilenames: SNOW: gem02.sno gem03: Filename: gem03.tem TilesetFilenames: SNOW: gem03.sno gem04: Filename: gem04.tem TilesetFilenames: SNOW: gem04.sno shroud: shroud: Filename: shadow.shp Length: * # Note: The order of smudges and craters determines # the index that is mapped to them in maps scorches: Defaults: Length: * sc1: Filename: sc1.tem TilesetFilenames: SNOW: sc1.sno DESERT: sc1.des sc2: Filename: sc2.tem TilesetFilenames: SNOW: sc2.sno DESERT: sc2.des sc3: Filename: sc3.tem TilesetFilenames: SNOW: sc3.sno DESERT: sc3.des sc4: Filename: sc4.tem TilesetFilenames: SNOW: sc4.sno DESERT: sc4.des sc5: Filename: sc5.tem TilesetFilenames: SNOW: sc5.sno DESERT: sc5.des sc6: Filename: sc6.tem TilesetFilenames: SNOW: sc6.sno DESERT: sc6.des craters: Defaults: Length: * cr1: Filename: cr1.tem TilesetFilenames: SNOW: cr1.sno DESERT: cr1.des cr2: Filename: cr2.tem TilesetFilenames: SNOW: cr2.sno DESERT: cr2.des cr3: Filename: cr3.tem TilesetFilenames: SNOW: cr3.sno DESERT: cr3.des cr4: Filename: cr4.tem TilesetFilenames: SNOW: cr4.sno DESERT: cr4.des cr5: Filename: cr5.tem TilesetFilenames: SNOW: cr5.sno DESERT: cr5.des cr6: Filename: cr6.tem TilesetFilenames: SNOW: cr6.sno DESERT: cr6.des mine: idle: TilesetFilenames: SNOW: mine.sno INTERIOR: mine.int TEMPERAT: mine.tem DESERT: mine.des ZOffset: -2c512 gmine: idle: Filename: gmine.tem TilesetFilenames: SNOW: gmine.sno DESERT: gmine.des ZOffset: -2c512 railmine: idle: Filename: railmine.tem TilesetFilenames: SNOW: railmine.sno DESERT: railmine.des ZOffset: -512 ctflag: idle: Filename: ctflag.shp Length: 9 Tick: 50 Offset: 0,-12 bib: TilesetFilenames: SNOW: mbGAP.sno INTERIOR: mbGAP.int TEMPERAT: mbGAP.tem DESERT: mbGAP.des Length: * paradirection: arrow-t: Filename: mouse.shp Start: 1 Offset: 0, -19, 0 arrow-tr: Filename: mouse.shp Start: 2 Offset: 15, -15, 0 arrow-r: Filename: mouse.shp Start: 3 Offset: 19, 0, 0 arrow-br: Filename: mouse.shp Start: 4 Offset: 15, 15, 0 arrow-b: Filename: mouse.shp Start: 5 Offset: 0, 19, 0 arrow-bl: Filename: mouse.shp Start: 6 Offset: -15, 15, 0 arrow-l: Filename: mouse.shp Start: 7 Offset: -19, 0, 0 arrow-tl: Filename: mouse.shp Start: 8 Offset: -15, -15, 0 twinkle: Defaults: Length: * twinkle1: Filename: twinkle1.shp twinkle2: Filename: twinkle2.shp twinkle3: Filename: twinkle3.shp