ParaBomb: ReloadDelay: 8 Range: 6c0 Report: chute1.aud ValidTargets: Ground, Water, GroundActor, WaterActor Projectile: GravityBomb Image: PARABOMB OpenSequence: open Velocity: 0, 0, -50 Acceleration: 0, 0, 0 Shadow: False Warhead@1Dam: SpreadDamage Spread: 1000 Damage: 30000 ValidTargets: GroundActor, WaterActor Versus: None: 40 Wood: 60 Light: 75 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater ValidTargets: Ground, Infantry Warhead@3Eff: CreateEffect Explosions: artillery_explosion ImpactSounds: kaboom15.aud ValidTargets: Ground, GroundActor, WaterActor, Trees Warhead@4EffWater: CreateEffect Explosions: small_splash ImpactSounds: splash9.aud ValidTargets: Water, Underwater Atomic: ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater, AirborneActor, Trees Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 15000 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees Versus: Wood: 25 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Res_impact: DestroyResource Size: 1 Warhead@3Smu_impact: LeaveSmudge SmudgeType: Scorch ValidTargets: Ground, Infantry Size: 1 Warhead@4Eff_impact: CreateEffect Explosions: nuke ImpactSounds: kaboom1.aud ImpactActors: false ValidTargets: Ground, Water, Air Warhead@5Dam_areanuke1: SpreadDamage Spread: 2c0 Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees Versus: Wood: 25 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@6Res_areanuke1: DestroyResource Size: 2 Delay: 5 Warhead@7Smu_areanuke1: LeaveSmudge SmudgeType: Scorch ValidTargets: Ground, Infantry Size: 2 Delay: 5 Warhead@8Eff_areanuke1: CreateEffect ImpactSounds: kaboom22.aud Delay: 5 ImpactActors: false Warhead@9Dam_areanuke2: SpreadDamage Spread: 3c0 Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor Versus: Wood: 50 Tree: 200 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@11Res_areanuke2: DestroyResource Size: 3 Delay: 10 Warhead@12Smu_areanuke2: LeaveSmudge SmudgeType: Scorch ValidTargets: Ground, Infantry Size: 3 Delay: 10 Warhead@13Dam_areanuke3: SpreadDamage Spread: 4c0 Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor Versus: Tree: 200 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@15Res_areanuke3: DestroyResource Size: 4 Delay: 15 Warhead@16Smu_areanuke3: LeaveSmudge SmudgeType: Scorch ValidTargets: Ground, Infantry Size: 4 Delay: 15 Warhead@17Dam_areanuke4: SpreadDamage Spread: 5c0 Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 20 ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor Versus: Tree: 200 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@19Res_areanuke4: DestroyResource Size: 5 Delay: 20 Warhead@20Smu_areanuke4: LeaveSmudge SmudgeType: Scorch ValidTargets: Ground, Infantry Size: 5 Delay: 20 Warhead@21Shake: ShakeScreen Duration: 20 Intensity: 5 Multiplier: 1,1 Warhead@22FlashEffect: FlashEffect Duration: 20 FlashType: Nuke