^bridge: Defaults: ZOffset: -1c511 Start: 1 ZRamp: 1 Offset: 0, 0, 1 lobrdg_a: Inherits: ^bridge idle: TilesetFilenames: TEMPERATE: lobrdg10.tem SNOW: lobrdg10.sno idle2: TilesetFilenames: TEMPERATE: lobrdg11.tem SNOW: lobrdg11.sno idle3: TilesetFilenames: TEMPERATE: lobrdg12.tem SNOW: lobrdg12.sno idle4: TilesetFilenames: TEMPERATE: lobrdg13.tem SNOW: lobrdg13.sno adead: TilesetFilenames: TEMPERATE: lobrdg15.tem SNOW: lobrdg15.sno bdead: TilesetFilenames: TEMPERATE: lobrdg14.tem SNOW: lobrdg14.sno abdead: TilesetFilenames: TEMPERATE: lobrdg16.tem SNOW: lobrdg16.sno lobrdg_a_d: Inherits: ^bridge idle: TilesetFilenames: TEMPERATE: lobrdg28.tem SNOW: lobrdg28.sno aramp: TilesetFilenames: TEMPERATE: lobrdg17.tem SNOW: lobrdg17.sno bramp: TilesetFilenames: TEMPERATE: lobrdg18.tem SNOW: lobrdg18.sno abramp: TilesetFilenames: TEMPERATE: lobrdg28.tem SNOW: lobrdg28.sno editor: TilesetFilenames: TEMPERATE: lobrdg10.tem SNOW: lobrdg10.sno lobrdg_b: Inherits: ^bridge idle: TilesetFilenames: TEMPERATE: lobrdg01.tem SNOW: lobrdg01.sno idle2: TilesetFilenames: TEMPERATE: lobrdg02.tem SNOW: lobrdg02.sno idle3: TilesetFilenames: TEMPERATE: lobrdg03.tem SNOW: lobrdg03.sno idle4: TilesetFilenames: TEMPERATE: lobrdg04.tem SNOW: lobrdg04.sno adead: TilesetFilenames: TEMPERATE: lobrdg05.tem SNOW: lobrdg05.sno bdead: TilesetFilenames: TEMPERATE: lobrdg06.tem SNOW: lobrdg06.sno abdead: TilesetFilenames: TEMPERATE: lobrdg07.tem SNOW: lobrdg07.sno lobrdg_b_d: Inherits: ^bridge idle: TilesetFilenames: TEMPERATE: lobrdg27.tem SNOW: lobrdg27.sno aramp: TilesetFilenames: TEMPERATE: lobrdg08.tem SNOW: lobrdg08.sno bramp: TilesetFilenames: TEMPERATE: lobrdg09.tem SNOW: lobrdg09.sno abramp: TilesetFilenames: TEMPERATE: lobrdg27.tem SNOW: lobrdg27.sno editor: TilesetFilenames: TEMPERATE: lobrdg01.tem SNOW: lobrdg01.sno lobrdg_r_se: Inherits: ^bridge idle: TilesetFilenames: TEMPERATE: lobrdg19.tem SNOW: lobrdg19.sno damaged-idle: TilesetFilenames: TEMPERATE: lobrdg20.tem SNOW: lobrdg20.sno lobrdg_r_nw: Inherits: ^bridge idle: TilesetFilenames: TEMPERATE: lobrdg21.tem SNOW: lobrdg21.sno damaged-idle: TilesetFilenames: TEMPERATE: lobrdg22.tem SNOW: lobrdg22.sno lobrdg_r_ne: Inherits: ^bridge idle: TilesetFilenames: TEMPERATE: lobrdg23.tem SNOW: lobrdg23.sno damaged-idle: TilesetFilenames: TEMPERATE: lobrdg24.tem SNOW: lobrdg24.sno lobrdg_r_sw: Inherits: ^bridge idle: TilesetFilenames: TEMPERATE: lobrdg25.tem SNOW: lobrdg25.sno damaged-idle: TilesetFilenames: TEMPERATE: lobrdg26.tem SNOW: lobrdg26.sno bridge1: idle: TilesetFilenames: TEMPERATE: bridge.tem SNOW: bridge.sno # Disabled to avoid glitches until shadow rendering is fixed # ShadowStart: 18 ZRamp: 1 Offset: 0, -13, 49 bridge2: idle: TilesetFilenames: TEMPERATE: bridge.tem SNOW: bridge.sno Start: 9 # Disabled to avoid glitches until shadow rendering is fixed # ShadowStart: 27 ZRamp: 1 Offset: 0, -25, 49 railbrdg1: idle: TilesetFilenames: TEMPERATE: railbrdg.tem SNOW: railbrdg.sno # Disabled to avoid glitches until shadow rendering is fixed # ShadowStart: 18 ZRamp: 1 Offset: 0, -13, 49 railbrdg2: idle: TilesetFilenames: TEMPERATE: railbrdg.tem SNOW: railbrdg.sno Start: 9 # Disabled to avoid glitches until shadow rendering is fixed # ShadowStart: 27 ZRamp: 1 Offset: 0, -25, 49