^VehicleOverlays: emp-overlay: Filename: emp_fx01.shp Offset: 0, 0, 24 Length: * BlendMode: Additive IgnoreWorldTint: True mcv.gdi: Inherits: ^VehicleOverlays icon: Filename: sidebar-gdi|mcvicon.shp mcv.nod: Inherits: ^VehicleOverlays icon: Filename: sidebar-nod|mcvicon.shp apc: Inherits: ^VehicleOverlays icon: Filename: apcicon.shp harv.gdi: Inherits: ^VehicleOverlays harvest: Filename: harvestr.shp Length: * ZRamp: 1 Offset: 0, 0, 1 icon: Filename: sidebar-gdi|harvicon.shp harv.nod: Inherits: ^VehicleOverlays harvest: Filename: harvestr.shp Length: * ZRamp: 1 Offset: 0, 0, 1 icon: Filename: sidebar-nod|harvicon.shp hvr: Inherits: ^VehicleOverlays icon: Filename: hovricon.shp 4tnk: Inherits: ^VehicleOverlays muzzle: Filename: gunfire.shp Length: * IgnoreWorldTint: True lpst.gdi: Inherits: ^VehicleOverlays idle: TilesetFilenames: TEMPERATE: gtdpsa.shp SNOW: gadpsa.shp DepthSprite: isodepth.shp DepthSpriteOffset: -6, -6 Offset: 0, -13, 12 ShadowStart: 3 make: TilesetFilenames: TEMPERATE: gtdpsamk.shp SNOW: gadpsamk.shp DepthSprite: isodepth.shp DepthSpriteOffset: -6, -6 Offset: 0, -13, 12 Length: 36 ShadowStart: 36 idle-lights: TilesetFilenames: TEMPERATE: gtdpsa_a.shp SNOW: gadpsa_a.shp DepthSprite: isodepth.shp DepthSpriteOffset: -6, -6 Offset: 0, -13, 12 Length: 10 Tick: 200 idle-lights-bright: TilesetFilenames: TEMPERATE: gtdpsa_a.shp SNOW: gadpsa_a.shp DepthSprite: isodepth.shp DepthSpriteOffset: -6, -6 Offset: 0, -13, 12 Length: 10 Tick: 200 IgnoreWorldTint: True icon: Filename: sidebar-gdi|lpsticon.shp lpst.nod: Inherits: lpst.gdi icon: Filename: sidebar-nod|lpsticon.shp repair: Inherits: ^VehicleOverlays icon: Filename: rboticon.shp art2: Inherits: ^VehicleOverlays icon: Filename: artyicon.shp idle: TilesetFilenames: TEMPERATE: gtarty.shp SNOW: gaarty.shp ShadowStart: 3 Offset: 0, -12, 12 DepthSprite: isodepth.shp damaged-idle: TilesetFilenames: TEMPERATE: gtarty.shp SNOW: gaarty.shp Start: 1 ShadowStart: 4 Offset: 0, -12, 12 DepthSprite: isodepth.shp make: TilesetFilenames: TEMPERATE: gtartymk.shp SNOW: gaartymk.shp Length: 16 ShadowStart: 16 Offset: 0, -12, 12 DepthSprite: isodepth.shp muzzle: Filename: gunfire.shp Length: * Offset: 0, 0, 24 IgnoreWorldTint: True weed: Inherits: ^VehicleOverlays icon: Filename: weedicon.shp hmec: Inherits: ^VehicleOverlays icon: Filename: hmecicon.shp bike: Inherits: ^VehicleOverlays icon: Filename: cyclicon.shp bggy: Inherits: ^VehicleOverlays Defaults: Offset: 0, 0, 24 muzzle: Combine: 0: Filename: mgun-n.shp Length: 6 1: Filename: mgun-nw.shp Length: 6 2: Filename: mgun-w.shp Length: 6 3: Filename: mgun-sw.shp Length: 6 4: Filename: mgun-s.shp Length: 6 5: Filename: mgun-se.shp Length: 6 6: Filename: mgun-e.shp Length: 6 7: Filename: mgun-ne.shp Length: 6 Facings: 8 Length: 6 IgnoreWorldTint: True icon: Filename: bggyicon.shp Offset: 0, 0 sapc: Inherits: ^VehicleOverlays icon: Filename: sapcicon.shp subtank: Inherits: ^VehicleOverlays icon: Filename: subticon.shp sonic: Inherits: ^VehicleOverlays icon: Filename: soniicon.shp ttnk: Inherits: ^VehicleOverlays idle: Filename: gatick.shp ShadowStart: 3 Offset: 0, -14, 14 damaged-idle: Filename: gatick.shp Start: 1 ShadowStart: 4 Offset: 0, -14, 14 make: Filename: gatickmk.shp Length: 24 ShadowStart: 24 Offset: 0, -14, 14 muzzle: Filename: gunfire.shp Length: * Offset: 0, 0, 24 IgnoreWorldTint: True icon: Filename: tickicon.shp stnk: Inherits: ^VehicleOverlays icon: Filename: stnkicon.shp mmch: Defaults: Filename: mmch.shp Inherits: ^VehicleOverlays stand: Facings: -8 Stride: 15 ShadowStart: 152 Offset: 0, 0, 12 walk: Length: 15 Facings: -8 ShadowStart: 152 Offset: 0, 0, 12 Tick: 60 turret: Start: 120 Facings: -32 Offset: 0, 0, 12 muzzle: Filename: gunfire.shp Length: * Offset: 0, 0, 12 IgnoreWorldTint: True icon: Filename: mmchicon.shp jugg: Inherits: ^VehicleOverlays icon: Filename: juggicon.shp stand: Filename: jugger.shp Facings: -8 Stride: 15 ShadowStart: 120 Offset: 0, 0, 12 walk: Filename: jugger.shp Length: 15 Facings: -8 ShadowStart: 120 Offset: 0, 0, 12 Tick: 60 turret: Filename: djugg_a.shp Facings: 32 Offset: -4, 0, 12 idle: Filename: djugg.shp ShadowStart: 3 Offset: 0, -12, 12 damaged-idle: Filename: djugg.shp Start: 1 ShadowStart: 4 Offset: 0, -12, 12 make: Filename: djuggmk.shp Length: 18 ShadowStart: 18 Offset: 0, -12, 12 muzzle: Filename: gunfire.shp Length: * Offset: 0, 0, 24 IgnoreWorldTint: True gghunt: Inherits: ^VehicleOverlays idle: Filename: gghunt.shp Facings: 1 Length: 8 ShadowStart: 8 smech: Inherits: ^VehicleOverlays Defaults: Filename: smech.shp Offset: 0,0,8 stand: Start: 96 Facings: -8 ShadowStart: 232 run: Facings: -8 Length: 12 ShadowStart: 136 Tick: 48 shoot: Start: 104 Length: 4 Facings: -8 ShadowStart: 240 Tick: 80 shoot-muzzle: Start: 104 Length: 4 Facings: -8 Tick: 80 IgnoreWorldTint: True icon: Filename: smchicon.shp mobilemp: Inherits: ^VehicleOverlays icon: Filename: mempicon.shp trucka: Inherits: ^VehicleOverlays truckb: Inherits: ^VehicleOverlays icbm: Inherits: ^VehicleOverlays bus: Inherits: ^VehicleOverlays pick: Inherits: ^VehicleOverlays car: Inherits: ^VehicleOverlays wini: Inherits: ^VehicleOverlays locomotive: Inherits: ^VehicleOverlays traincar: Inherits: ^VehicleOverlays cargocar: Inherits: ^VehicleOverlays mstl: Inherits: ^VehicleOverlays icon: Filename: mstlicon.shp idle: Filename: mstl.shp ShadowStart: 3 Offset: 0, -15, 15 idle-lights: Filename: mstl_a.shp Length: 10 ShadowStart: 10 Offset: 0, -15, 15 make: Filename: mstlmk.shp Length: 20 ShadowStart: 20 Offset: 0, -15, 15