#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.GameRules; using OpenRA.Mods.Common.Warheads; using OpenRA.Mods.D2k.Traits; using OpenRA.Traits; namespace OpenRA.Mods.D2k.Warheads { [Desc("Interacts with the BuildableTerrainLayer trait.")] public class DamagesConcreteWarhead : Warhead { [Desc("How much damage to deal.")] [FieldLoader.Require] public readonly int Damage = 0; public override void DoImpact(in Target target, WarheadArgs args) { if (target.Type == TargetType.Invalid) return; var firedBy = args.SourceActor; var world = firedBy.World; var layer = world.WorldActor.Trait(); var cell = world.Map.CellContaining(target.CenterPosition); layer.HitTile(cell, Damage); } } }