World: MissionData: StartVideo: consyard.vqa LossVideo: bombaway.vqa WinVideo: inferno.vqa Briefing: briefing LuaScript: Scripts: campaign.lua, utils.lua, eviction-notice.lua , eviction-notice-AI.lua ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: normal Player: EnemyWatcher: PlayerResources: DefaultCash: 0 # Disable husks for civilian buildings and initial flame tanks V19: -SpawnActorOnDeath: V20: -SpawnActorOnDeath: V21: SpawnActorOnDeath: Actor: smallmcrate V22: -SpawnActorOnDeath: V23: -SpawnActorOnDeath: V24: SpawnActorOnDeath: Actor: smallmcrate V25: SpawnActorOnDeath: Actor: moneycrate V26: SpawnActorOnDeath: Actor: smallmcrate V27: -SpawnActorOnDeath: V28: -SpawnActorOnDeath: V29: -SpawnActorOnDeath: V30: -SpawnActorOnDeath: V31: -SpawnActorOnDeath: C5: AnnounceOnSeen: C8: AnnounceOnSeen: MoneyCrate: ScriptTriggers: SmallMCrate: Inherits: MoneyCrate ScriptTriggers: GiveCashCrateAction: Amount: 1000 Sequence: dollar UseCashTick: true # Initial flame tanks can't move due to their own husks FTNK.nohusk: Inherits: FTNK -Buildable: RenderSprites: Image: FTNK -SpawnActorOnDeath: HQ: ExternalCondition@CAPTURED: Condition: captured AirstrikePower: StartFullyCharged: True RequiresCondition: captured PROC: GrantConditionOnPrerequisite@AIN: Condition: ain Prerequisites: diffnorm GrantConditionOnPrerequisite@AIH: Condition: aih Prerequisites: diffhard ResourceValueMultiplier@AIN: Modifier: 150 RequiresCondition: ain ResourceValueMultiplier@AIH: Modifier: 300 RequiresCondition: aih AIHProcUpgrade: ProvidesPrerequisite: Prerequisite: diffhard Interactable: AINProcUpgrade: ProvidesPrerequisite: Prerequisite: diffnorm Interactable: HTNK: Buildable: Prerequisites: ~techlevel.high A10: Targetable: FLARE: RevealsShroud: Range: 5c0 CAMERA: RevealsShroud: Range: 5c0