World: LuaScript: Scripts: campaign.lua, utils.lua, gdi08a.lua, gdi08a-AI.lua MusicPlaylist: StartingMusic: march VictoryMusic: gdi_win1 MissionData: Briefing: briefing BriefingVideo: gdi8a.vqa BackgroundVideo: tbrinfo1.vqa WinVideo: paratrop.vqa LossVideo: gameover.vqa SmudgeLayer@SCORCH: InitialSmudges: 42,56: sc1,0 41,52: sc6,0 38,51: sc2,0 43,50: sc3,0 40,48: sc4,0 47,46: sc5,0 ATWR: Buildable: Prerequisites: ~disabled NUK2: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled EYE: Buildable: Prerequisites: ~disabled OBLI: Buildable: Prerequisites: ~disabled TMPL: Buildable: Prerequisites: ~disabled HTNK: Buildable: Prerequisites: ~disabled TRAN: Buildable: Prerequisites: ~disabled ORCA: Buildable: Prerequisites: ~disabled RMBO: Buildable: Prerequisites: ~disabled MSAM: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled BOAT: Buildable: Prerequisites: ~disabled FTNK: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled HELI: Buildable: Prerequisites: ~disabled LTNK: Buildable: Prerequisites: ~afld ARTY: Buildable: Prerequisites: ~disabled E4: Buildable: Prerequisites: barracks E5: Buildable: Prerequisites: ~disabled MLRS: Buildable: Prerequisites: ~disabled CYCL: Buildable: Prerequisites: ~disabled GTWR: Buildable: Prerequisites: ~disabled SBAG: Buildable: Queue: Support.GDI, Support.Nod GUN: Buildable: Queue: Support.GDI, Support.Nod C3: Tooltip: Name: actor-c3-name SAM: Buildable: Prerequisites: ~disabled ^Bridge: DamageMultiplier@INVULNERABLE: Modifier: 0 BRIDGEHUT: -Targetable: airstrike.proxy: AirstrikePower: SquadSize: 2 SquadOffset: -1536, 1024, 0 HQ: Tooltip: -AirstrikePower: Buildable: Description: actor-hq-description AFLD: RallyPoint: Path: -5,2