World: LuaScript: Scripts: campaign.lua, utils.lua, gdi08b.lua, gdi08b-AI.lua MusicPlaylist: StartingMusic: march VictoryMusic: gdi_win1 MissionData: Briefing: briefing BackgroundVideo: tbrinfo1.vqa StartVideo: desolat.vqa LossVideo: gdilose.vqa WinVideo: hellvaly.vqa BriefingVideo: gdi8b.vqa ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: normal Locked: false MapOptions: ShortGameCheckboxLocked: True ShortGameCheckboxEnabled: True SmudgeLayer@SCORCH: InitialSmudges: 30,43: sc3,0 10,21: sc5,0 7,20: sc5,0 9,19: sc1,0 6,19: sc3,0 5,18: sc4,0 40,8: sc4,0 19,8: sc4,0 36,7: sc6,0 35,7: sc6,0 34,7: sc5,0 19,7: sc3,0 18,7: sc2,0 15,7: sc1,0 37,6: sc2,0 17,6: sc2,0 34,5: sc3,0 20,5: sc6,0 19,5: sc4,0 38,4: sc1,0 37,4: sc6,0 18,4: sc5,0 SmudgeLayer@CRATER: InitialSmudges: 36,6: cr1,0 ATWR: Buildable: Prerequisites: ~disabled NUK2: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled EYE: Buildable: Prerequisites: ~disabled OBLI: Buildable: Prerequisites: ~disabled TMPL: Buildable: Prerequisites: ~disabled HTNK: Buildable: Prerequisites: ~disabled TRAN: Buildable: Prerequisites: ~disabled ORCA: Buildable: Prerequisites: ~disabled RMBO: Buildable: Prerequisites: ~disabled MSAM: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled BOAT: Buildable: Prerequisites: ~disabled FTNK: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled ARTY: RevealsShroud: Range: 10c0 HARV: Harvester: SearchFromProcRadius: 64 HELI: Buildable: Prerequisites: ~disabled E5: Buildable: Prerequisites: ~disabled MLRS: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled ^Bridge: DamageMultiplier@INVULNERABLE: Modifier: 0 BRIDGEHUT: -Targetable: CYCL: Buildable: Prerequisites: ~disabled SBAG: Buildable: Queue: Support.GDI, Support.Nod GUN: Buildable: Queue: Support.GDI, Support.Nod airstrike.proxy: AirstrikePower: SquadSize: 2 SquadOffset: -1536, 1024, 0 HQ: Tooltip: -AirstrikePower: Buildable: Description: actor-hq-description ^CivInfantry: Health: HP: 3500 Wanders: MinMoveDelay: 500 MaxMoveDelay: 1000 ActorLostNotification: Notification: CivilianKilled TextNotification: civilian-killed NotifyAll: true