World: LuaScript: Scripts: campaign.lua, utils.lua, the-tiberium-strain.lua MissionData: Briefing: briefing StartVideo: nodsweep.vqa LossVideo: nodflees.vqa WinVideo: desolat.vqa ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: normal Locked: false Player: EnemyWatcher: PlayerResources: DefaultCash: 0 ^Bridge: DamageMultiplier@INVULNERABLE: Modifier: 0 ^CivBuilding: Targetable: RequiresCondition: !force-fire-required Targetable@FORCENEEDED: TargetTypes: Ground, Structure RequiresForceFire: true RequiresCondition: force-fire-required GrantConditionOnPrerequisite: Condition: force-fire-required Prerequisites: village-targetable-switch # Spawned on Easy difficulty. VillageTargetableSwitch: ProvidesPrerequisite: Prerequisite: village-targetable-switch ^CivInfantry: AnnounceOnSeen: MustBeDestroyed: ScriptTags: E1: ScriptTags: E2: ScriptTags: FTNK: GrantConditionOnTerrain@SKIPBRIDGEHUSK: Condition: skip-bridge-husk TerrainTypes: Bridge SpawnActorOnDeath: RequiresCondition: !skip-bridge-husk JEEP: GrantConditionOnTerrain@SKIPBRIDGEHUSK: Condition: skip-bridge-husk TerrainTypes: Bridge SpawnActorOnDeath: RequiresCondition: !skip-bridge-husk ScriptTags: MTNK: GrantConditionOnTerrain@SKIPBRIDGEHUSK: Condition: skip-bridge-husk TerrainTypes: Bridge SpawnActorOnDeath: RequiresCondition: !skip-bridge-husk ScriptTags: BIO: # The original BIO is fragile and Nod may take heavy losses on the path here. Health: HP: 70000 Armor: Type: Light BIO.Husk: RevealsShroud: Range: 2c0 ValidRelationships: Enemy