V01: Inherits: ^CivBuilding HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -490,-384,0, 0,0,0, 0,470,0 Type: Rectangle TopLeft: -768, -597 BottomRight: 896, 683 Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: actor-v01-name SpawnActorOnDeath: Actor: V01.Husk MapEditorData: ExcludeTilesets: DESERT V01.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: actor-v01-husk-name MapEditorData: ExcludeTilesets: DESERT V02: Inherits: ^CivBuilding HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -490,-512,0, 0,0,0, 0,512,0 Type: Rectangle TopLeft: -1024, -512 BottomRight: 1024, 597 Building: Footprint: xx xx Dimensions: 2,2 SpawnActorOnDeath: Actor: V02.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v02-name V02.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx xx Dimensions: 2,2 MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v02-husk-name V03: Inherits: ^CivBuilding HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -490,-512,0, 0,0,0, 421,512,0, -210,512,0 Type: Rectangle TopLeft: -1024, -597 BottomRight: 1024, 597 Building: Footprint: xx xx Dimensions: 2,2 SpawnActorOnDeath: Actor: V03.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v03-name V03.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx xx Dimensions: 2,2 MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v03-husk-name V04: Inherits: ^CivBuilding HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, -421,-256,0, -421,256,0 Type: Rectangle TopLeft: -683, -432 BottomRight: 683, 683 Building: Footprint: xx xx Dimensions: 2,2 SpawnActorOnDeath: Actor: V04.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v04-name V04.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx xx Dimensions: 2,2 MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v04-husk-name V05: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 SpawnActorOnDeath: Actor: V05.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v05-name V05.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx Dimensions: 2,1 MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v05-husk-name V06: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 SpawnActorOnDeath: Actor: V06.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v06-name V06.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx Dimensions: 2,1 MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v06-husk-name V07: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 SpawnActorOnDeath: Actor: V07.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v07-name V07.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx Dimensions: 2,1 MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v07-husk-name V08: Inherits: ^CivBuilding SpawnActorOnDeath: Actor: V08.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v08-name V08.Husk: Inherits: ^CivBuildingHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v08-husk-name V09: Inherits: ^CivBuilding SpawnActorOnDeath: Actor: V09.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v09-name V09.Husk: Inherits: ^CivBuildingHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v09-husk-name V10: Inherits: ^CivBuilding SpawnActorOnDeath: Actor: V10.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v10-name V10.Husk: Inherits: ^CivBuildingHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v10-husk-name V11: Inherits: ^CivBuilding SpawnActorOnDeath: Actor: V11.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v11-name V11.Husk: Inherits: ^CivBuildingHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v11-husk-name V12: Inherits: ^CivHaystackOrIgloo SpawnActorOnDeath: Actor: V12.Husk V12.Husk: Inherits: ^CivHaystackOrIglooHusk V13: Inherits: ^CivHaystackOrIgloo SpawnActorOnDeath: Actor: V13.Husk V13.Husk: Inherits: ^CivHaystackOrIglooHusk V14: Inherits: ^CivField SpawnActorOnDeath: Actor: V14.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v14-name V14.Husk: Inherits: ^CivFieldHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v14-husk-name V15: Inherits: ^CivField SpawnActorOnDeath: Actor: V15.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v15-name V15.Husk: Inherits: ^CivFieldHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v15-husk-name V16: Inherits: ^CivField SpawnActorOnDeath: Actor: V16.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v16-name V16.Husk: Inherits: ^CivFieldHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v16-husk-name V17: Inherits: ^CivField SpawnActorOnDeath: Actor: V17.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v17-name V17.Husk: Inherits: ^CivFieldHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v17-husk-name V18: Inherits: ^CivField SpawnActorOnDeath: Actor: V18.Husk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v18-name V18.Husk: Inherits: ^CivFieldHusk MapEditorData: ExcludeTilesets: DESERT Tooltip: Name: actor-v18-husk-name ARCO: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 SpawnActorOnDeath: Actor: ARCO.Husk Tooltip: Name: actor-arco-name ShowOwnerRow: True ARCO.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx Dimensions: 2,1 Tooltip: Name: actor-arco-husk-name BARB: Inherits: ^Wall Armor: Type: Light Tooltip: Name: actor-barb-name LineBuild: NodeTypes: barbwire LineBuildNode: Types: barbwire WithWallSpriteBody: Type: barbwire WOOD: Inherits: ^Wall Armor: Type: Wood Tooltip: Name: actor-wood-name LineBuild: NodeTypes: woodfence LineBuildNode: Types: woodfence WithWallSpriteBody: Type: woodfence BRIDGE1: Inherits: ^Bridge Bridge: Template: 165 DestroyedTemplate: 166 Building: Footprint: ____ ____ ____ ____ Dimensions: 4,4 FreeActor@north: Actor: bridgehut SpawnOffset: 2,0 FreeActor@south: Actor: bridgehut SpawnOffset: 0,2 Interactable: Bounds: 4096, 4096 BRIDGE2: Inherits: ^Bridge Bridge: Template: 167 DestroyedTemplate: 168 Building: Footprint: _____ _____ _____ _____ _____ Dimensions: 5,5 FreeActor@north: Actor: bridgehut SpawnOffset: 0,0 FreeActor@south: Actor: bridgehut SpawnOffset: 2,2 Interactable: Bounds: 5120, 5120 BRIDGE3: Inherits: ^Bridge Bridge: Template: 169 DestroyedTemplate: 170 Building: Footprint: ______ ______ ______ ______ ______ Dimensions: 6,5 FreeActor@north: Actor: bridgehut SpawnOffset: 3,0 FreeActor@south: Actor: bridgehut SpawnOffset: 1,2 Interactable: Bounds: 6144, 5120 BRIDGE4: Inherits: ^Bridge Bridge: Template: 171 DestroyedTemplate: 172 Building: Footprint: ______ ______ ______ ______ Dimensions: 6,4 FreeActor@north: Actor: bridgehut SpawnOffset: 1,0 FreeActor@south: Actor: bridgehut SpawnOffset: 3,2 Interactable: Bounds: 6144, 4096 BRIDGEHUT: Building: Footprint: __ __ Dimensions: 2,2 LegacyBridgeHut: Targetable: TargetTypes: BridgeHut, C4 Interactable: Bounds: 2048, 2048 C1: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian C2: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian C3: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian Voiced: VoiceSet: CivilianFemaleVoice C4: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian Voiced: VoiceSet: CivilianFemaleVoice C5: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian Voiced: VoiceSet: CivilianFemaleVoice C6: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian C7: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian C8: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian C9: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian C10: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian DELPHI: Inherits: ^CivInfantry Inherits@armed: ^ArmedCivilian -Wanders: Tooltip: Name: actor-delphi-name CHAN: Inherits: ^CivInfantry WithInfantryBody: IdleSequences: idle1, idle2 Tooltip: Name: actor-chan-name MOEBIUS: Inherits: ^CivInfantry -Wanders: WithInfantryBody: IdleSequences: idle1, idle2 Voiced: VoiceSet: MoebiusVoice Tooltip: Name: actor-moebius-name VICE: Inherits: ^Viceroid AttackWander: