--[[ Copyright (c) The OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] AttackGroupSize = { easy = 6, normal = 8, hard = 10 } AttackDelays = { easy = { DateTime.Seconds(4), DateTime.Seconds(7) }, normal = { DateTime.Seconds(2), DateTime.Seconds(5) }, hard = { DateTime.Seconds(1), DateTime.Seconds(3) } } HarkonnenInfantryTypes = { "light_inf", "light_inf", "trooper", "trooper", "trooper" } HarkonnenTankType = { "combat_tank_h" } -- Overwrite the template function because of the message SendAttack = function(owner, size) if Attacking[owner] then return end Attacking[owner] = true HoldProduction[owner] = true local units = SetupAttackGroup(owner, size) Utils.Do(units, IdleHunt) if #units > 0 then Media.DisplayMessage(UserInterface.GetFluentMessage("harkonnen-units-approaching"), UserInterface.GetFluentMessage("fremen-leader")) end Trigger.OnAllRemovedFromWorld(units, function() Attacking[owner] = false HoldProduction[owner] = false end) end InitAIUnits = function() IdlingUnits[Harkonnen] = Reinforcements.Reinforce(Harkonnen, InitialHarkonnenReinforcements, HarkonnenPaths[1]) DefendAndRepairBase(Harkonnen, HarkonnenBase, 0.75, AttackGroupSize[Difficulty]) end ActivateAI = function() LastHarvesterEaten[Harkonnen] = true InitAIUnits() FremenProduction() local delay = function() return Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1) end local infantryToBuild = function() return { Utils.Random(HarkonnenInfantryTypes) } end local tanksToBuild = function() return HarkonnenTankType end local attackThresholdSize = AttackGroupSize[Difficulty] * 2.5 ProduceUnits(Harkonnen, HarkonnenBarracks, delay, infantryToBuild, AttackGroupSize[Difficulty], attackThresholdSize) ProduceUnits(Harkonnen, HarkonnenHeavyFact, delay, tanksToBuild, AttackGroupSize[Difficulty], attackThresholdSize) end