--[[ Copyright (c) The OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] HarkonnenBase = { HarkonnenOutpost, HarkonnenRefinery, HarkonnenHeavyFact, HarkonnenTurret1, HarkonnenTurret2, HarkonnenBarracks, HarkonnenSilo1, HarkonnenSilo2, HarkonnenWindTrap1, HarkonnenWindTrap2, HarkonnenWindTrap3, HarkonnenWindTrap4, HarkonnenWindTrap5 } HarkonnenReinforcements = { easy = { { "combat_tank_h", "trooper", "trooper", "trooper", "trooper" }, { "trooper", "trooper", "trooper", "trooper", "trooper" }, { "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" }, { "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" }, { "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" } }, normal = { { "combat_tank_h", "trooper", "trooper", "trooper", "trooper" }, { "trooper", "trooper", "trooper", "trooper", "trooper" }, { "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" }, { "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" }, { "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" }, { "combat_tank_h", "trike", "combat_tank_h", "light_inf", "trooper", "trooper", "quad" }, { "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" } }, hard = { { "combat_tank_h", "trooper", "trooper", "trooper", "trooper" }, { "trooper", "trooper", "trooper", "trooper", "trooper" }, { "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" }, { "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" }, { "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" }, { "combat_tank_h", "trike", "combat_tank_h", "light_inf", "trooper", "trooper", "quad" }, { "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" }, { "combat_tank_h", "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" }, { "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h" } } } HarkonnenAttackDelay = { easy = DateTime.Minutes(3), normal = DateTime.Minutes(2) + DateTime.Seconds(20), hard = DateTime.Minutes(1) } HarkonnenAttackWaves = { easy = 5, normal = 7, hard = 9 } InitialHarkonnenReinforcements = { "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" } HarkonnenPaths = { { HarkonnenEntry1.Location, HarkonnenRally3.Location }, { HarkonnenEntry2.Location, HarkonnenRally2.Location }, { HarkonnenEntry3.Location, HarkonnenRally4.Location }, { HarkonnenEntry4.Location, HarkonnenRally4.Location } } AtreidesReinforcements = { { "trike", "combat_tank_a", "combat_tank_a" }, { "quad", "combat_tank_a", "combat_tank_a" } } AtreidesPath = { AtreidesEntry.Location, AtreidesRally.Location } FremenInterval = { easy = { DateTime.Minutes(1) + DateTime.Seconds(30), DateTime.Minutes(2) }, normal = { DateTime.Minutes(2) + DateTime.Seconds(20), DateTime.Minutes(2) + DateTime.Seconds(40) }, hard = { DateTime.Minutes(3) + DateTime.Seconds(40), DateTime.Minutes(4) } } IntegrityLevel = { easy = 50, normal = 75, hard = 100 } FremenProduction = function() if Sietch.IsDead then return end local delay = Utils.RandomInteger(FremenInterval[Difficulty][1], FremenInterval[Difficulty][2] + 1) Fremen.Build({ "nsfremen" }, function() Trigger.AfterDelay(delay, FremenProduction) end) end AttackNotifier = 0 Tick = function() if Atreides.HasNoRequiredUnits() then Harkonnen.MarkCompletedObjective(KillAtreides) end if Harkonnen.HasNoRequiredUnits() and not Atreides.IsObjectiveCompleted(KillHarkonnen) then Media.DisplayMessage(UserInterface.GetFluentMessage("harkonnen-annihilated"), Mentat) Atreides.MarkCompletedObjective(KillHarkonnen) Atreides.MarkCompletedObjective(ProtectFremen) Atreides.MarkCompletedObjective(KeepIntegrity) end if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[Harkonnen] then local units = Harkonnen.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[Harkonnen] = false ProtectHarvester(units[1], Harkonnen, AttackGroupSize[Difficulty]) end end if not Sietch.IsDead then AttackNotifier = AttackNotifier - 1 local integrity = math.floor((Sietch.Health * 100) / Sietch.MaxHealth) SiegeIntegrity = UserInterface.GetFluentMessage("sietch-integrity", { ["integrity"] = integrity }) UserInterface.SetMissionText(SiegeIntegrity, Atreides.Color) if integrity < IntegrityLevel[Difficulty] then Atreides.MarkFailedObjective(KeepIntegrity) end end end WorldLoaded = function() Harkonnen = Player.GetPlayer("Harkonnen") Fremen = Player.GetPlayer("Fremen") Atreides = Player.GetPlayer("Atreides") InitObjectives(Atreides) KillAtreides = AddPrimaryObjective(Harkonnen, "") ProtectFremen = AddPrimaryObjective(Atreides, "protect-fremen-sietch") KillHarkonnen = AddPrimaryObjective(Atreides, "destroy-harkonnen") local keepSietchIntact = UserInterface.GetFluentMessage("keep-sietch-intact", { ["integrity"] = IntegrityLevel[Difficulty] }) KeepIntegrity = AddPrimaryObjective(Atreides, keepSietchIntact) Camera.Position = AConyard.CenterPosition HarkonnenAttackLocation = AConyard.Location Trigger.AfterDelay(DateTime.Seconds(2), function() Beacon.New(Atreides, Sietch.CenterPosition + WVec.New(0, 1024, 0)) Media.DisplayMessage(UserInterface.GetFluentMessage("fremen-sietch-southeast"), Mentat) end) Trigger.OnAllKilledOrCaptured(HarkonnenBase, function() Utils.Do(Harkonnen.GetGroundAttackers(), IdleHunt) end) Trigger.OnKilled(Sietch, function() Actor.Create("invisibleBlocker", true, { Owner = Fremen, Location = CPos.New(62, 59) }) UserInterface.SetMissionText(UserInterface.GetFluentMessage("sietch-destroyed"), Atreides.Color) Atreides.MarkFailedObjective(ProtectFremen) end) Trigger.OnDamaged(Sietch, function() if AttackNotifier <= 0 then AttackNotifier = DateTime.Seconds(10) Beacon.New(Atreides, Sietch.CenterPosition + WVec.New(0, 1024, 0), DateTime.Seconds(7)) Media.DisplayMessage(UserInterface.GetFluentMessage("fremen-sietch-under-attack"), Mentat) local defenders = Fremen.GetGroundAttackers() if #defenders > 0 then Utils.Do(defenders, function(unit) unit.Guard(Sietch) end) end end end) local path = function() return Utils.Random(HarkonnenPaths) end local waveCondition = function() return Atreides.IsObjectiveCompleted(KillHarkonnen) end local huntFunction = function(unit) unit.AttackMove(HarkonnenAttackLocation) IdleHunt(unit) end SendCarryallReinforcements(Harkonnen, 0, HarkonnenAttackWaves[Difficulty], HarkonnenAttackDelay[Difficulty], path, HarkonnenReinforcements[Difficulty], waveCondition, huntFunction) Actor.Create("upgrade.barracks", true, { Owner = Harkonnen }) Trigger.AfterDelay(0, ActivateAI) Trigger.AfterDelay(DateTime.Seconds(50), function() Media.PlaySpeechNotification(Atreides, "Reinforce") Reinforcements.Reinforce(Atreides, AtreidesReinforcements[1], AtreidesPath) end) Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(40), function() Media.PlaySpeechNotification(Atreides, "Reinforce") Reinforcements.ReinforceWithTransport(Atreides, "carryall.reinforce", AtreidesReinforcements[2], AtreidesPath, { AtreidesPath[1] }) end) Trigger.OnEnteredProximityTrigger(HarkonnenRally1.CenterPosition, WDist.New(6 * 1024), function(a, id) if a.Owner == Atreides then Trigger.RemoveProximityTrigger(id) local units = Reinforcements.Reinforce(Harkonnen, { "light_inf", "combat_tank_h", "trike" }, HarkonnenPaths[1]) Utils.Do(units, IdleHunt) end end) Trigger.OnExitedProximityTrigger(Sietch.CenterPosition, WDist.New(10.5 * 1024), function(a, id) if a.Owner == Fremen and not a.IsDead then a.AttackMove(FremenRally.Location) Trigger.OnIdle(a, function() if a.Location.X < 54 or a.Location.Y < 54 then a.AttackMove(FremenRally.Location) end end) end end) end