--[[ Copyright (c) The OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] AtreidesMainBase = { AConYard1, AOutpost1, APalace, ARefinery1, ARefinery2, ARefinery3, AHeavyFactory1, ALightFactory1, AStarport, AHiTechFactory, AResearch, AGunt1, AGunt2, AGunt3, AGunt4, AGunt5, ARock1, ARock2, ARock3, ARock4, ABarracks1, ABarracks2, APower1, APower2, APower3, APower4, APower5, APower6, APower7, APower8, APower9, APower10, APower11, APower12, APower13, APower14 } AtreidesSmall1Base = { AConYard2, ARefinery4, ABarracks3, AHeavyFactory2, ALightFactory2, ARepair, ARock5, ARock6, ARock7, ARock8, ARock9, APower15, APower16, APower17, APower18, APower19, APower20, APower21 } AtreidesSmall2Base = { AOutpost2, ABarracks4, AGunt6, AGunt7, AGunt8, ARock10, APower22, APower23 } CorrinoMainBase = { COutpost, CPalace, CRefinery1, CHeavyFactory1, CLightFactory1, CStarport, CResearch, CGunt1, CGunt2, CRock1, CRock2, CBarracks1, CPower1, CPower2, CPower3, CPower4, CPower5, CPower6, CPower7 } CorrinoSmallBase = { CConYard, CRefinery2, CHeavyFactory2, CLightFactory2, CRock3, CRock4, CBarracks2, CPower8, CPower9, CPower10, CPower11 } AtreidesReinforcements = { easy = { { "missile_tank", "trooper", "light_inf", "light_inf" }, { "quad", "light_inf", "combat_tank_a"}, { "light_inf", "trooper", "missile_tank" }, { "light_inf", "light_inf", "siege_tank" } }, normal = { { "missile_tank", "trooper", "trooper", "light_inf", "light_inf" }, { "quad", "trike", "combat_tank_a"}, { "trooper", "trooper", "missile_tank" }, { "light_inf", "light_inf", "light_inf", "siege_tank" }, { "combat_tank_a", "trike", "trike", "fremen" } }, hard = { { "missile_tank", "trooper", "trooper", "trooper", "light_inf", "light_inf" }, { "quad", "trike", "light_inf", "combat_tank_a"}, { "light_inf", "trooper", "trooper", "missile_tank" }, { "light_inf", "light_inf", "light_inf", "light_inf", "siege_tank" }, { "combat_tank_a", "trike", "trike", "fremen", "fremen" }, { "sonic_tank", "combat_tank_a", "combat_tank_a", "quad" } } } CorrinoStarportReinforcements = { easy = { { "sardaukar", "sardaukar", "missile_tank" }, { "trooper", "trooper", "siege_tank" }, { "sardaukar", "sardaukar", "sardaukar", "trooper", "trooper", "light_inf", "light_inf" } }, normal = { { "sardaukar", "sardaukar", "sardaukar", "missile_tank" }, { "trooper", "trooper", "trooper", "siege_tank" }, { "sardaukar", "sardaukar", "sardaukar", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf" } }, hard = { { "sardaukar", "sardaukar", "sardaukar", "sardaukar", "missile_tank" }, { "trooper", "trooper", "trooper", "trooper", "siege_tank" }, { "sardaukar", "sardaukar", "sardaukar", "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf" } } } AtreidesAttackDelay = { easy = DateTime.Minutes(3) + DateTime.Seconds(30), normal = DateTime.Minutes(2) + DateTime.Seconds(30), hard = DateTime.Minutes(1) + DateTime.Seconds(30) } CorrinoStarportDelay = { easy = DateTime.Minutes(10), normal = DateTime.Minutes(8), hard = DateTime.Minutes(6) } AtreidesAttackWaves = { easy = 4, normal = 5, hard = 6 } FremenGroupSize = { easy = 2, normal = 4, hard = 6 } InitialAtreidesReinforcements = { { "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" }, { "trooper", "trooper", "trooper", "combat_tank_a", "combat_tank_a" }, { "combat_tank_a", "combat_tank_a", "quad", "quad", "trike" }, { "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" }, { "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "combat_tank_a", "combat_tank_a" }, { "combat_tank_a", "quad", "quad", "trike", "trike", "trike" } } InitialCorrinoReinforcements = { "trooper", "trooper", "trooper", "trooper", "quad", "quad" } AtreidesPaths = { { AtreidesEntry1.Location, AtreidesRally1.Location }, { AtreidesEntry2.Location, AtreidesRally2.Location }, { AtreidesEntry3.Location, AtreidesRally3.Location }, { AtreidesEntry4.Location, AtreidesRally4.Location } } InitialAtreidesPaths = { { AtreidesEntry5.Location, AtreidesRally5.Location }, { AtreidesEntry6.Location, AtreidesRally6.Location }, { AtreidesEntry7.Location, AtreidesRally7.Location }, { AtreidesEntry8.Location, AtreidesRally8.Location }, { AtreidesEntry9.Location, AtreidesRally9.Location }, { AtreidesEntry10.Location, AtreidesRally10.Location } } InitialCorrinoPaths = { { CorrinoEntry1.Location, CorrinoRally1.Location }, { CorrinoEntry2.Location, CorrinoRally2.Location } } HarkonnenReinforcements = { "combat_tank_h", "combat_tank_h", "siege_tank", "siege_tank", "missile_tank" } HarkonnenPath = { HarkonnenEntry.Location, HarkonnenRally.Location } SendStarportReinforcements = function() Trigger.AfterDelay(CorrinoStarportDelay[Difficulty], function() if CStarport.IsDead or CStarport.Owner ~= CorrinoMain then return end local reinforcements = Utils.Random(CorrinoStarportReinforcements[Difficulty]) local units = Reinforcements.ReinforceWithTransport(CorrinoMain, "frigate", reinforcements, { CorrinoStarportEntry.Location, CStarport.Location + CVec.New(1, 1) }, { CorrinoStarportExit.Location })[2] Utils.Do(units, function(unit) unit.AttackMove(AtreidesAttackLocation) IdleHunt(unit) end) SendStarportReinforcements() end) end SendHarkonnenReinforcements = function(delay) Trigger.AfterDelay(delay, function() Reinforcements.ReinforceWithTransport(Harkonnen, "carryall.reinforce", HarkonnenReinforcements, HarkonnenPath, { HarkonnenPath[1] }) Trigger.AfterDelay(DateTime.Seconds(5), function() Media.PlaySpeechNotification(Harkonnen, "Reinforce") end) end) end SendAirStrike = function() if AHiTechFactory.IsDead or AHiTechFactory.Owner ~= AtreidesMain then return end local targets = Utils.Where(Harkonnen.GetActors(), function(actor) return actor.HasProperty("Sell") and actor.Type ~= "wall" and actor.Type ~= "medium_gun_turret" and actor.Type ~= "large_gun_turret" and actor.Type ~= "silo" and actor.Type ~= "wind_trap" end) if #targets > 0 then AHiTechFactory.TargetAirstrike(Utils.Random(targets).CenterPosition) end Trigger.AfterDelay(DateTime.Minutes(5), SendAirStrike) end BuildFremen = function() if APalace.IsDead or APalace.Owner ~= AtreidesMain then return end APalace.Produce("fremen") APalace.Produce("fremen") Trigger.AfterDelay(DateTime.Seconds(5), function() IdleFremen = Utils.Where(AtreidesMain.GetActorsByType('fremen'), function(actor) return actor.IsIdle end) if #IdleFremen >= FremenGroupSize[Difficulty] then SendFremen() end end) Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds (30), BuildFremen) end SendFremen = function() Utils.Do(IdleFremen, function(freman) freman.AttackMove(AtreidesAttackLocation) IdleHunt(freman) end) end Tick = function() if Harkonnen.HasNoRequiredUnits() then AtreidesMain.MarkCompletedObjective(KillHarkonnen1) AtreidesSmall1.MarkCompletedObjective(KillHarkonnen2) AtreidesSmall2.MarkCompletedObjective(KillHarkonnen3) CorrinoMain.MarkCompletedObjective(KillHarkonnen4) CorrinoSmall.MarkCompletedObjective(KillHarkonnen5) end if AtreidesMain.HasNoRequiredUnits() and AtreidesSmall1.HasNoRequiredUnits() and AtreidesSmall2.HasNoRequiredUnits() and not Harkonnen.IsObjectiveCompleted(KillAtreides) then Media.DisplayMessage(UserInterface.GetFluentMessage("atreides-annihilated"), Mentat) Harkonnen.MarkCompletedObjective(KillAtreides) end if CorrinoMain.HasNoRequiredUnits() and CorrinoSmall.HasNoRequiredUnits() and not Harkonnen.IsObjectiveCompleted(KillCorrino) then Media.DisplayMessage(UserInterface.GetFluentMessage("emperor-annihilated"), Mentat) Harkonnen.MarkCompletedObjective(KillCorrino) end if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[AtreidesMain] then local units = AtreidesMain.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[AtreidesMain] = false ProtectHarvester(units[1], AtreidesMain, AttackGroupSize[Difficulty]) end end if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[AtreidesSmall1] then local units = AtreidesSmall1.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[AtreidesSmall1] = false ProtectHarvester(units[1], AtreidesSmall1, AttackGroupSize[Difficulty]) end end if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[CorrinoMain] then local units = CorrinoMain.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[CorrinoMain] = false ProtectHarvester(units[1], CorrinoMain, AttackGroupSize[Difficulty]) end end if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[CorrinoSmall] then local units = CorrinoSmall.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[CorrinoSmall] = false ProtectHarvester(units[1], CorrinoSmall, AttackGroupSize[Difficulty]) end end end WorldLoaded = function() AtreidesMain = Player.GetPlayer("Atreides Main Base") AtreidesSmall1 = Player.GetPlayer("Atreides Small Base 1") AtreidesSmall2 = Player.GetPlayer("Atreides Small Base 2") CorrinoMain = Player.GetPlayer("Corrino Main Base") CorrinoSmall = Player.GetPlayer("Corrino Small Base") Harkonnen = Player.GetPlayer("Harkonnen") InitObjectives(Harkonnen) KillAtreides = AddPrimaryObjective(Harkonnen, "destroy-atreides") KillCorrino = AddPrimaryObjective(Harkonnen, "destroy-imperial-forces") KillHarkonnen1 = AddPrimaryObjective(AtreidesMain, "") KillHarkonnen2 = AddPrimaryObjective(AtreidesSmall1, "") KillHarkonnen3 = AddPrimaryObjective(AtreidesSmall2, "") KillHarkonnen4 = AddPrimaryObjective(CorrinoMain, "") KillHarkonnen5 = AddPrimaryObjective(CorrinoSmall, "") Camera.Position = HMCV.CenterPosition AtreidesAttackLocation = HarkonnenRally.Location Trigger.AfterDelay(DateTime.Minutes(5), SendAirStrike) Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds (30), BuildFremen) Trigger.OnAllKilledOrCaptured(AtreidesMainBase, function() Utils.Do(AtreidesMain.GetGroundAttackers(), IdleHunt) end) Trigger.OnAllKilledOrCaptured(AtreidesSmall1Base, function() Utils.Do(AtreidesSmall1.GetGroundAttackers(), IdleHunt) end) Trigger.OnAllKilledOrCaptured(AtreidesSmall2Base, function() Utils.Do(AtreidesSmall2.GetGroundAttackers(), IdleHunt) end) Trigger.OnAllKilledOrCaptured(CorrinoMainBase, function() Utils.Do(CorrinoMain.GetGroundAttackers(), IdleHunt) end) Trigger.OnAllKilledOrCaptured(CorrinoSmallBase, function() Utils.Do(CorrinoSmall.GetGroundAttackers(), IdleHunt) end) local path = function() return Utils.Random(AtreidesPaths) end local waveCondition = function() return Harkonnen.IsObjectiveCompleted(KillAtreides) end local huntFunction = function(unit) unit.AttackMove(AtreidesAttackLocation) IdleHunt(unit) end SendCarryallReinforcements(AtreidesMain, 0, AtreidesAttackWaves[Difficulty], AtreidesAttackDelay[Difficulty], path, AtreidesReinforcements[Difficulty], waveCondition, huntFunction) SendStarportReinforcements() Actor.Create("upgrade.barracks", true, { Owner = AtreidesMain }) Actor.Create("upgrade.light", true, { Owner = AtreidesMain }) Actor.Create("upgrade.heavy", true, { Owner = AtreidesMain }) Actor.Create("upgrade.hightech", true, { Owner = AtreidesMain }) Actor.Create("upgrade.barracks", true, { Owner = AtreidesSmall1 }) Actor.Create("upgrade.light", true, { Owner = AtreidesSmall1 }) Actor.Create("upgrade.heavy", true, { Owner = AtreidesSmall1 }) Actor.Create("upgrade.barracks", true, { Owner = AtreidesSmall2 }) Actor.Create("upgrade.barracks", true, { Owner = CorrinoMain }) Actor.Create("upgrade.light", true, { Owner = CorrinoMain }) Actor.Create("upgrade.heavy", true, { Owner = CorrinoMain }) Actor.Create("upgrade.barracks", true, { Owner = CorrinoSmall }) Actor.Create("upgrade.light", true, { Owner = CorrinoSmall }) Actor.Create("upgrade.heavy", true, { Owner = CorrinoSmall }) Trigger.AfterDelay(0, ActivateAI) SendHarkonnenReinforcements(DateTime.Minutes(2) + DateTime.Seconds(30)) end