--[[ Copyright (c) The OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] AtreidesMainBase = { AConYard1, AOutpost1, APalace, ARefinery1, ARefinery2, AHeavyFactory1, ALightFactory1, ARepair1, AStarport1, AHiTechFactory, AResearch, ARock1, ARock2, ARock3, ARock4, ARock5, ARock6, ARock7, ARock8, ARock9, ARock10, ABarracks1, ABarracks2, APower1, APower2, APower3, APower4, APower5, APower6, APower7, APower8, APower9, APower10, APower11, ASilo1, ASilo2, ASilo3 } AtreidesSmallBase = { AConYard2, ARefinery3, ABarracks3, AHeavyFactory2, ALightFactory2, ARepair2, AGunt1, AGunt2, ARock11, APower12, APower13, APower14, APower15, APower16, APower17, APower18, APower19, APower20 } CorrinoMainBase = { CConYard, COutpost, CPalace, CRefinery1, CHeavyFactory, CResearch, CGunt1, CGunt2, CGunt3, CGunt4, CGunt5, CGunt6, CRock1, CRock2, CRock3, CRock4, CBarracks1, CBarracks2, CPower1, CPower2, CPower3, CPower4, CPower5, CPower6, CPower7, CPower8 } CorrinoSmallBase = { CRefinery2, CLightFactory, CStarport, CGunt7, CGunt8, CBarracks3, CPower9, CPower10, CPower11, CPower12, CSilo1, CSilo2, CSilo3, CSilo4 } AtreidesReinforcements = { easy = { { "combat_tank_a", "quad", "light_inf", "light_inf" }, { "fremen", "trike", "combat_tank_a"}, { "combat_tank_a", "quad", "light_inf", "light_inf" }, { "trooper", "trooper", "trooper" }, { "light_inf", "light_inf", "sonic_tank" }, { "light_inf", "light_inf", "light_inf", "quad" } }, normal = { { "combat_tank_a", "quad", "quad", "light_inf", "light_inf" }, { "fremen", "fremen", "trike", "combat_tank_a"}, { "combat_tank_a", "quad", "quad", "light_inf", "light_inf" }, { "trooper", "trooper", "trooper", "trooper" }, { "light_inf", "light_inf", "light_inf", "sonic_tank" }, { "light_inf", "light_inf", "light_inf", "quad", "quad" }, { "combat_tank_a", "combat_tank_a", "missile_tank" } }, hard = { { "combat_tank_a", "quad", "quad", "quad", "light_inf", "light_inf" }, { "fremen", "fremen", "fremen", "trike", "combat_tank_a"}, { "combat_tank_a", "quad", "quad", "quad", "light_inf", "light_inf" }, { "trooper", "trooper", "trooper", "trooper", "trooper" }, { "light_inf", "light_inf", "light_inf", "light_inf", "sonic_tank" }, { "light_inf", "light_inf", "light_inf", "quad", "quad", "quad" }, { "combat_tank_a", "combat_tank_a", "combat_tank_a", "missile_tank" }, { "fremen", "fremen", "fremen", "fremen", "fremen", "fremen", "fremen", "fremen" } } } CorrinoStarportReinforcements = { easy = { { "sardaukar", "sardaukar", "sardaukar", "sardaukar", "sardaukar", "siege_tank", "siege_tank" }, { "trooper", "trooper", "combat_tank_h", "combat_tank_h" }, { "trike", "trike", "trike", "trooper", "trooper", "light_inf", "light_inf" } }, normal = { { "sardaukar", "sardaukar", "sardaukar", "sardaukar", "sardaukar", "sardaukar", "siege_tank", "siege_tank" }, { "trooper", "trooper", "trooper", "combat_tank_h", "combat_tank_h" }, { "trike", "trike", "trike", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf" } }, hard = { { "sardaukar", "sardaukar", "sardaukar", "sardaukar", "sardaukar", "sardaukar", "sardaukar", "siege_tank", "siege_tank" }, { "trooper", "trooper", "trooper", "trooper", "combat_tank_h", "combat_tank_h" }, { "trike", "trike", "trike", "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf" } } } AtreidesAttackDelay = { easy = DateTime.Minutes(3) + DateTime.Seconds(30), normal = DateTime.Minutes(2) + DateTime.Seconds(30), hard = DateTime.Minutes(1) + DateTime.Seconds(30) } CorrinoStarportDelay = { easy = DateTime.Minutes(10), normal = DateTime.Minutes(8), hard = DateTime.Minutes(6) } AtreidesAttackWaves = { easy = 6, normal = 7, hard = 8 } FremenGroupSize = { easy = 2, normal = 4, hard = 6 } InitialAtreidesReinforcements = { { "combat_tank_a", "combat_tank_a", "quad", "trike" }, { "trooper", "trooper", "trooper", "trooper", "trooper", "combat_tank_a" }, { "combat_tank_a", "combat_tank_a", "quad", "quad", "trike" } } InitialCorrinoReinforcements = { { "trooper", "trooper", "trooper", "trooper", "quad", "quad" }, { "trooper", "trooper", "trooper", "trooper", "trooper", "combat_tank_h", "combat_tank_h" }, { "trooper", "trooper", "trooper", "combat_tank_h", "combat_tank_h", "combat_tank_h" } } AtreidesPaths = { { AtreidesEntry1.Location, AtreidesRally1.Location }, { AtreidesEntry2.Location, AtreidesRally2.Location }, { AtreidesEntry3.Location, AtreidesRally3.Location }, { AtreidesEntry4.Location, AtreidesRally4.Location }, { AtreidesEntry5.Location, AtreidesRally5.Location } } InitialAtreidesPaths = { { AConYard1.Location, AtreidesRally6.Location }, { ARefinery2.Location, AtreidesRally7.Location }, { AtreidesEntry6.Location, AtreidesRally8.Location } } InitialCorrinoPaths = { { CConYard.Location, CorrinoRally1.Location }, { CHeavyFactory.Location, CorrinoRally2.Location }, { CRefinery2.Location, CorrinoRally3.Location } } HarkonnenReinforcements = { "combat_tank_h", "combat_tank_h" } HarkonnenPath = { HarkonnenEntry.Location, HarkonnenRally.Location } SendStarportReinforcements = function() Trigger.AfterDelay(CorrinoStarportDelay[Difficulty], function() if CStarport.IsDead or CStarport.Owner ~= CorrinoSmall then return end local reinforcements = Utils.Random(CorrinoStarportReinforcements[Difficulty]) local units = Reinforcements.ReinforceWithTransport(CorrinoSmall, "frigate", reinforcements, { CorrinoStarportEntry.Location, CStarport.Location + CVec.New(1, 1) }, { CorrinoStarportExit.Location })[2] Utils.Do(units, function(unit) unit.AttackMove(AtreidesAttackLocation) IdleHunt(unit) end) SendStarportReinforcements() end) end SendHarkonnenReinforcements = function(delay) Trigger.AfterDelay(delay, function() Reinforcements.ReinforceWithTransport(Harkonnen, "carryall.reinforce", HarkonnenReinforcements, HarkonnenPath, { HarkonnenPath[1] }) Trigger.AfterDelay(DateTime.Seconds(5), function() Media.PlaySpeechNotification(Harkonnen, "Reinforce") end) end) end SendAirStrike = function() if AHiTechFactory.IsDead or AHiTechFactory.Owner ~= AtreidesMain then return end local targets = Utils.Where(Harkonnen.GetActors(), function(actor) return actor.HasProperty("Sell") and actor.Type ~= "wall" and actor.Type ~= "medium_gun_turret" and actor.Type ~= "large_gun_turret" and actor.Type ~= "silo" and actor.Type ~= "wind_trap" end) if #targets > 0 then AHiTechFactory.TargetAirstrike(Utils.Random(targets).CenterPosition) end Trigger.AfterDelay(DateTime.Minutes(5), SendAirStrike) end BuildFremen = function() if APalace.IsDead or APalace.Owner ~= AtreidesMain then return end APalace.Produce("fremen") APalace.Produce("fremen") Trigger.AfterDelay(DateTime.Seconds(5), function() IdleFremen = Utils.Where(AtreidesMain.GetActorsByType('fremen'), function(actor) return actor.IsIdle end) if #IdleFremen >= FremenGroupSize[Difficulty] then SendFremen() end end) Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds (30), BuildFremen) end SendFremen = function() Utils.Do(IdleFremen, function(freman) freman.AttackMove(AtreidesAttackLocation) IdleHunt(freman) end) end ChangeOwner = function(old_owner, new_owner) local units = old_owner.GetActors() Utils.Do(units, function(unit) if not unit.IsDead then unit.Owner = new_owner end end) end CheckSmugglerEnemies = function() Utils.Do(SmugglerUnits, function(unit) Trigger.OnDamaged(unit, function(self, attacker) if unit.Owner == SmugglerNeutral and attacker.Owner == Harkonnen then ChangeOwner(SmugglerNeutral, SmugglerHarkonnen) -- Ensure that harvesters that was on a carryall switched sides. Trigger.AfterDelay(DateTime.Seconds(15), function() ChangeOwner(SmugglerNeutral, SmugglerHarkonnen) end) end if unit.Owner == SmugglerAI and attacker.Owner == Harkonnen then ChangeOwner(SmugglerAI, SmugglerBoth) -- Ensure that harvesters that was on a carryall switched sides. Trigger.AfterDelay(DateTime.Seconds(15), function() ChangeOwner(SmugglerAI, SmugglerBoth) end) end if unit.Owner == SmugglerNeutral and (attacker.Owner == AtreidesMain or attacker.Owner == AtreidesSmall or attacker.Owner == CorrinoMain or attacker.Owner == CorrinoSmall) then ChangeOwner(SmugglerNeutral, SmugglerAI) -- Ensure that harvesters that was on a carryall switched sides. Trigger.AfterDelay(DateTime.Seconds(15), function() ChangeOwner(SmugglerNeutral, SmugglerAI) end) end if unit.Owner == SmugglerHarkonnen and (attacker.Owner == AtreidesMain or attacker.Owner == AtreidesSmall or attacker.Owner == CorrinoMain or attacker.Owner == CorrinoSmall) then ChangeOwner(SmugglerHarkonnen, SmugglerBoth) -- Ensure that harvesters that was on a carryall switched sides. Trigger.AfterDelay(DateTime.Seconds(15), function() ChangeOwner(SmugglerHarkonnen, SmugglerBoth) end) end if attacker.Owner == Harkonnen and not MessageCheck then MessageCheck = true Media.DisplayMessage(UserInterface.GetFluentMessage("smugglers-now-hostile"), Mentat) end end) end) end Tick = function() if Harkonnen.HasNoRequiredUnits() then AtreidesMain.MarkCompletedObjective(KillHarkonnen1) AtreidesSmall.MarkCompletedObjective(KillHarkonnen2) CorrinoMain.MarkCompletedObjective(KillHarkonnen3) CorrinoSmall.MarkCompletedObjective(KillHarkonnen4) end if AtreidesMain.HasNoRequiredUnits() and AtreidesSmall.HasNoRequiredUnits() and not Harkonnen.IsObjectiveCompleted(KillAtreides) then Media.DisplayMessage(UserInterface.GetFluentMessage("atreides-annihilated"), Mentat) Harkonnen.MarkCompletedObjective(KillAtreides) end if CorrinoMain.HasNoRequiredUnits() and CorrinoSmall.HasNoRequiredUnits() and not Harkonnen.IsObjectiveCompleted(KillCorrino) then Media.DisplayMessage(UserInterface.GetFluentMessage("emperor-annihilated"), Mentat) Harkonnen.MarkCompletedObjective(KillCorrino) end if SmugglerNeutral.HasNoRequiredUnits() and SmugglerHarkonnen.HasNoRequiredUnits() and SmugglerAI.HasNoRequiredUnits() and SmugglerBoth.HasNoRequiredUnits() and not SmugglersKilled then Media.DisplayMessage(UserInterface.GetFluentMessage("smugglers-annihilated"), Mentat) SmugglersKilled = true end local playerConYards = Harkonnen.GetActorsByType("construction_yard") if #playerConYards > 0 and not Harkonnen.IsObjectiveCompleted(DeployMCV) then Harkonnen.MarkCompletedObjective(DeployMCV) end if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[AtreidesMain] then local units = AtreidesMain.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[AtreidesMain] = false ProtectHarvester(units[1], AtreidesMain, AttackGroupSize[Difficulty]) end end if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[AtreidesSmall] then local units = AtreidesSmall.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[AtreidesSmall] = false ProtectHarvester(units[1], AtreidesSmall, AttackGroupSize[Difficulty]) end end if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[CorrinoMain] then local units = CorrinoMain.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[CorrinoMain] = false ProtectHarvester(units[1], CorrinoMain, AttackGroupSize[Difficulty]) end end if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[CorrinoSmall] then local units = CorrinoSmall.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[CorrinoSmall] = false ProtectHarvester(units[1], CorrinoSmall, AttackGroupSize[Difficulty]) end end end WorldLoaded = function() AtreidesMain = Player.GetPlayer("Atreides Main Base") AtreidesSmall = Player.GetPlayer("Atreides Small Base") CorrinoMain = Player.GetPlayer("Corrino Main Base") CorrinoSmall = Player.GetPlayer("Corrino Small Base") SmugglerNeutral = Player.GetPlayer("Smugglers - Neutral") SmugglerHarkonnen = Player.GetPlayer("Smugglers - Enemy to Harkonnen") SmugglerAI = Player.GetPlayer("Smugglers - Enemy to AI") SmugglerBoth = Player.GetPlayer("Smugglers - Enemy to Both") Harkonnen = Player.GetPlayer("Harkonnen") InitObjectives(Harkonnen) DeployMCV = AddSecondaryObjective(Harkonnen, "build-deploy-mcv") KillAtreides = AddPrimaryObjective(Harkonnen, "destroy-atreides") KillCorrino = AddPrimaryObjective(Harkonnen, "destroy-imperial-forces") KillHarkonnen1 = AddPrimaryObjective(AtreidesMain, "") KillHarkonnen2 = AddPrimaryObjective(AtreidesSmall, "") KillHarkonnen3 = AddPrimaryObjective(CorrinoMain, "") KillHarkonnen4 = AddPrimaryObjective(CorrinoSmall, "") -- Wait for carryall drop Trigger.AfterDelay(DateTime.Seconds(10), function() SmugglerUnits = SmugglerNeutral.GetActors() CheckSmugglerEnemies() end) Camera.Position = HBarracks.CenterPosition AtreidesAttackLocation = HBarracks.Location Trigger.AfterDelay(DateTime.Minutes(5), SendAirStrike) Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds (30), BuildFremen) Trigger.OnAllKilledOrCaptured(AtreidesMainBase, function() Utils.Do(AtreidesMain.GetGroundAttackers(), IdleHunt) end) Trigger.OnAllKilledOrCaptured(AtreidesSmallBase, function() Utils.Do(AtreidesSmall.GetGroundAttackers(), IdleHunt) end) Trigger.OnAllKilledOrCaptured(CorrinoMainBase, function() Utils.Do(CorrinoMain.GetGroundAttackers(), IdleHunt) end) Trigger.OnAllKilledOrCaptured(CorrinoSmallBase, function() Utils.Do(CorrinoSmall.GetGroundAttackers(), IdleHunt) end) local path = function() return Utils.Random(AtreidesPaths) end local waveCondition = function() return Harkonnen.IsObjectiveCompleted(KillAtreides) end local huntFunction = function(unit) unit.AttackMove(AtreidesAttackLocation) IdleHunt(unit) end SendCarryallReinforcements(AtreidesMain, 0, AtreidesAttackWaves[Difficulty], AtreidesAttackDelay[Difficulty], path, AtreidesReinforcements[Difficulty], waveCondition, huntFunction) SendStarportReinforcements() Actor.Create("upgrade.barracks", true, { Owner = AtreidesMain }) Actor.Create("upgrade.light", true, { Owner = AtreidesMain }) Actor.Create("upgrade.heavy", true, { Owner = AtreidesMain }) Actor.Create("upgrade.hightech", true, { Owner = AtreidesMain }) Actor.Create("upgrade.barracks", true, { Owner = AtreidesSmall }) Actor.Create("upgrade.light", true, { Owner = AtreidesSmall }) Actor.Create("upgrade.heavy", true, { Owner = AtreidesSmall }) Actor.Create("upgrade.barracks", true, { Owner = CorrinoMain }) Actor.Create("upgrade.heavy", true, { Owner = CorrinoMain }) Actor.Create("upgrade.barracks", true, { Owner = CorrinoSmall }) Actor.Create("upgrade.light", true, { Owner = CorrinoSmall }) Trigger.AfterDelay(0, ActivateAI) SendHarkonnenReinforcements(DateTime.Minutes(2)) end