World: LuaScript: Scripts: campaign.lua, utils.lua, allies10a.lua, allies10a-AI.lua MissionData: BriefingVideo: ally10.vqa LossVideo: trinity.vqa StartVideo: mcv_land.vqa Briefing: briefing ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: normal TimeLimitManager: SkipTimerExpiredNotification: true CountdownLabel: MISSION_TEXT CountdownText: Missiles reach their targets in {0} Player: PlayerResources: DefaultCash: 6500 PARADROP: ParatroopersPower: DropItems: E1, E1, E1, E2, E2 FCOM: Capturable: Types: building MSLO: -WithColoredOverlay@IDISABLE: NukePower: DisplayTimerRelationships: Neutral Buildable: Prerequisites: ~disabled Capturable: Types: ~disabled FTRK: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled MRJ: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled E7: Buildable: Prerequisites: ~disabled E7.noautotarget: Buildable: Prerequisites: ~disabled PDOX: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled SYRD: Buildable: Prerequisites: ~disabled SPEN: Buildable: Prerequisites: ~disabled QTNK: Buildable: Prerequisites: ~disabled TTNK: Buildable: Prerequisites: ~disabled SHOK: Buildable: Prerequisites: ~disabled DTRK: Buildable: Prerequisites: ~disabled