World: LuaScript: Scripts: oil-spill.lua SpawnStartingUnits: DropdownVisible: False DropdownLocked: True StartingUnits@mcvonly: BaseActor: fcom FCOM: MustBeDestroyed: RequiredForShortGame: true Power: Amount: 50 Health: HP: 110000 Production: Produces: Building, Defense RepairableBuilding: RepairStep: 700 PlayerExperience: 5 RepairingNotification: Repairing WithBuildingRepairDecoration: Image: allyrepair Sequence: repair Position: Center Palette: player IsPlayerPalette: True ProductionBar@Building: ProductionType: Building ProductionBar@Defense: ProductionType: Defense Color: 8A8A8A BaseBuilding: ProvidesPrerequisite@buildingname: OILB: CashTrickler: Interval: 250 Amount: 100 SpawnActorOnDeath: Actor: OILB.Husk OwnerType: InternalName OILB.Husk: Inherits: ^TechBuilding Inherits@shape: ^2x2Shape Selectable: Priority: 0 Bounds: 2048, 2048 CapturableProgressBar: CapturableProgressBlink: Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: actor-oilb-husk-name CaptureManager: Capturable: Types: building-husk TransformOnCapture: IntoActor: OILB ForceHealthPercentage: 50 Targetable: TargetTypes: building-husk E6: Captures@husk: RequiresCondition: !global-reusable-engineers CaptureTypes: building-husk PlayerExperience: 10 CaptureDelay: 200 EnterCursor: goldwrench Captures@husk-reusable: RequiresCondition: global-reusable-engineers CaptureTypes: building-husk PlayerExperience: 10 CaptureDelay: 375 EnterCursor: goldwrench ConsumedByCapture: False WEAP: Buildable: Prerequisites: ~disabled PROC: Buildable: Prerequisites: ~disabled SILO: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled POWR: Power: Amount: 125 -SpawnActorsOnSell: -MustBeDestroyed: APWR: Power: Amount: 250 -SpawnActorsOnSell: -MustBeDestroyed: TENT: Buildable: Prerequisites: fcom -SpawnActorsOnSell: -MustBeDestroyed: DOME: Buildable: Prerequisites: anypower -SpawnActorsOnSell: -MustBeDestroyed: SYRD: Buildable: Prerequisites: fcom -MustBeDestroyed: SPEN: Buildable: Prerequisites: fcom -MustBeDestroyed: STEK: Buildable: Prerequisites: dome, tent -SpawnActorsOnSell: -MustBeDestroyed: AFLD: Buildable: Prerequisites: dome -SpawnActorsOnSell: -MustBeDestroyed: AirstrikePower@spyplane: Prerequisites: afld AirstrikePower@parabombs: Prerequisites: afld HPAD: Buildable: Prerequisites: dome -SpawnActorsOnSell: -MustBeDestroyed: FIX: Buildable: Prerequisites: dome -SpawnActorsOnSell: -MustBeDestroyed: IRON: Buildable: Prerequisites: stek PDOX: Buildable: Prerequisites: atek ChronoshiftPower@chronoshift: -Prerequisites: -ChronoshiftPower@advancedchronoshift: ATEK: Buildable: Prerequisites: dome, tent -SpawnActorsOnSell: -MustBeDestroyed: FTUR: Buildable: Prerequisites: tent -SpawnActorsOnSell: GUN: Buildable: Prerequisites: tent -SpawnActorsOnSell: GAP: Buildable: Prerequisites: atek -SpawnActorsOnSell: AGUN: Buildable: Prerequisites: dome -SpawnActorsOnSell: TSLA: Buildable: Prerequisites: dome -SpawnActorsOnSell: MECH: Buildable: Prerequisites: dome E1: Buildable: Prerequisites: ~disabled E3: Buildable: Prerequisites: ~disabled E7: Buildable: Prerequisites: ~disabled