BADR: Inherits: ^NeutralPlane ParaDrop: DropRange: 4c0 ChuteSound: chute1.aud Health: HP: 40000 Aircraft: CruiseAltitude: 2560 TurnSpeed: 20 Speed: 180 Repulsable: False MaximumPitch: 56 Cargo: MaxWeight: 10 -Selectable: Interactable: -Voiced: Tooltip: Name: actor-badr-name Contrail@1: Offset: -432,560,0 StartColorAlpha: 128 Contrail@2: Offset: -432,-560,0 StartColorAlpha: 128 SpawnActorOnDeath: Actor: BADR.Husk LeavesTrails@0: Offsets: -432,560,0 MovingInterval: 2 Image: smokey SpawnAtLastPosition: False Type: CenterPosition RequiresCondition: enable-smoke LeavesTrails@1: Offsets: -432,-560,0 MovingInterval: 2 Image: smokey SpawnAtLastPosition: False Type: CenterPosition RequiresCondition: enable-smoke -EjectOnDeath: RejectsOrders: GivesExperience: Experience: 1000 GrantConditionOnDamageState@SmokeTrail: Condition: enable-smoke BADR.Bomber: Inherits: BADR -ParaDrop: -Cargo: -MapEditorData: RenderSprites: Image: badr AttackBomber: FacingTolerance: 8 AmmoPool: Ammo: 10 Armament: Weapon: ParaBomb MIG: Inherits: ^Plane Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Aircraft BuildAtProductionType: Plane BuildPaletteOrder: 50 Prerequisites: ~afld, stek, ~techlevel.high Description: actor-mig.description Valued: Cost: 2000 Tooltip: Name: actor-mig.name UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 8000 RevealsShroud: MinRange: 11c0 Range: 13c0 Type: GroundPosition RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 11c0 Type: GroundPosition Armament: Weapon: Maverick LocalOffset: 0,-640,0, 0,640,0 LocalYaw: -40, 24 PauseOnCondition: !ammo AttackAircraft: FacingTolerance: 80 PersistentTargeting: false OpportunityFire: False Aircraft: CruiseAltitude: 2560 TurnSpeed: 16 Speed: 223 RepulsionSpeed: 40 MaximumPitch: 56 AutoTarget: InitialStance: HoldFire InitialStanceAI: HoldFire AmmoPool: Ammo: 8 AmmoCondition: ammo Selectable: Bounds: 1536, 1194, 0, 85 DecorationBounds: 1706, 1237, 0, 42 Contrail@1: Offset: -598,-683,0 StartColorAlpha: 128 Contrail@2: Offset: -598,683,0 StartColorAlpha: 128 SpawnActorOnDeath: Actor: MIG.Husk LeavesTrails: Offsets: -853,0,171 MovingInterval: 2 Image: smokey SpawnAtLastPosition: False Type: CenterPosition RequiresCondition: enable-smoke ProducibleWithLevel: Prerequisites: aircraft.upgraded Rearmable: RearmActors: afld, afld.ukraine WithAmmoPipsDecoration: Position: BottomLeft Margin: 4, 3 RequiresSelection: true GrantConditionOnDamageState@SmokeTrail: Condition: enable-smoke WithProductionIconOverlay: Types: Veterancy Prerequisites: aircraft.upgraded YAK: Inherits: ^Plane Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Aircraft BuildAtProductionType: Plane BuildPaletteOrder: 30 Prerequisites: ~afld, ~techlevel.medium Description: actor-yak.description Valued: Cost: 1350 Tooltip: Name: actor-yak.name UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 6000 RevealsShroud: MinRange: 9c0 Range: 11c0 Type: GroundPosition RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 9c0 Type: GroundPosition Armament: Weapon: ChainGun.Yak LocalOffset: 256,-213,0, 256,213,0 MuzzleSequence: muzzle PauseOnCondition: !ammo AttackAircraft: FacingTolerance: 80 PersistentTargeting: false OpportunityFire: False Aircraft: CruiseAltitude: 2560 TurnSpeed: 16 Speed: 178 RepulsionSpeed: 40 MaximumPitch: 56 AutoTarget: InitialStance: HoldFire InitialStanceAI: HoldFire AmmoPool: Ammo: 18 ReloadDelay: 11 AmmoCondition: ammo WithMuzzleOverlay: Contrail: Offset: -853,0,0 StartColorAlpha: 128 SpawnActorOnDeath: Actor: YAK.Husk LeavesTrails: Offsets: -853,0,0 MovingInterval: 2 Image: smokey SpawnAtLastPosition: False Type: CenterPosition RequiresCondition: enable-smoke ProducibleWithLevel: Prerequisites: aircraft.upgraded Selectable: DecorationBounds: 1280, 1194, 0, 85 Rearmable: RearmActors: afld, afld.ukraine WithAmmoPipsDecoration: Position: BottomLeft Margin: 4, 3 RequiresSelection: true PipCount: 6 GrantConditionOnDamageState@SmokeTrail: Condition: enable-smoke WithProductionIconOverlay: Types: Veterancy Prerequisites: aircraft.upgraded TRAN: Inherits: ^Helicopter Inherits@CARGOPIPS: ^CargoPips Buildable: Queue: Aircraft BuildAtProductionType: Helicopter BuildPaletteOrder: 10 Prerequisites: ~hpad, ~techlevel.medium Description: actor-tran.description Valued: Cost: 900 Tooltip: Name: actor-tran.name UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 14000 RevealsShroud: MinRange: 6c0 Range: 8c0 Type: GroundPosition RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 6c0 Type: GroundPosition Aircraft: TurnSpeed: 20 Speed: 128 AltitudeVelocity: 0c58 WithIdleOverlay@ROTOR1AIR: Offset: 597,0,213 Sequence: rotor RequiresCondition: airborne WithIdleOverlay@ROTOR1GROUND: Offset: 597,0,213 Sequence: slow-rotor RequiresCondition: !airborne WithIdleOverlay@ROTOR2AIR: Offset: -597,0,341 Sequence: rotor2 RequiresCondition: airborne WithIdleOverlay@ROTOR2GROUND: Offset: -597,0,341 Sequence: slow-rotor2 RequiresCondition: !airborne Cargo: Types: Infantry MaxWeight: 8 AfterUnloadDelay: 40 SpawnActorOnDeath: Actor: TRAN.Husk Selectable: DecorationBounds: 1706, 1536 HELI: Inherits: ^Helicopter Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Buildable: Queue: Aircraft BuildAtProductionType: Helicopter BuildPaletteOrder: 40 Prerequisites: ~hpad, atek, ~techlevel.high Description: actor-heli.description Valued: Cost: 2000 Tooltip: Name: actor-heli.name UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 12000 RevealsShroud: MinRange: 10c0 Range: 12c0 Type: GroundPosition RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 10c0 Type: GroundPosition Armament@PRIMARY: Weapon: HellfireAA LocalOffset: 0,-213,-85, 0,213,-85 PauseOnCondition: !ammo Armament@SECONDARY: Weapon: HellfireAG LocalOffset: 0,213,-85, 0,-213,-85 PauseOnCondition: !ammo AttackAircraft: FacingTolerance: 80 PersistentTargeting: false AttackType: Hover OpportunityFire: False Aircraft: TurnSpeed: 16 Speed: 149 AutoTarget: InitialStance: HoldFire InitialStanceAI: HoldFire WithIdleOverlay@ROTORAIR: Offset: 0,0,85 Sequence: rotor RequiresCondition: airborne WithIdleOverlay@ROTORGROUND: Offset: 0,0,85 Sequence: slow-rotor RequiresCondition: !airborne AmmoPool: Ammo: 8 AmmoCondition: ammo SpawnActorOnDeath: Actor: HELI.Husk LeavesTrails: Offsets: -427,0,0 Image: smokey MovingInterval: 3 SpawnAtLastPosition: False Type: CenterPosition RequiresCondition: enable-smoke TrailWhileStationary: True StationaryInterval: 3 ProducibleWithLevel: Prerequisites: aircraft.upgraded Selectable: DecorationBounds: 1536, 1194 Rearmable: RearmActors: hpad WithAmmoPipsDecoration: Position: BottomLeft Margin: 4, 3 RequiresSelection: true GrantConditionOnDamageState@SmokeTrail: Condition: enable-smoke WithProductionIconOverlay: Types: Veterancy Prerequisites: aircraft.upgraded HIND: Inherits: ^Helicopter Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Aircraft BuildAtProductionType: Helicopter BuildPaletteOrder: 20 Prerequisites: ~disabled, ~hpad, ~techlevel.medium Description: actor-hind.description Valued: Cost: 1500 Tooltip: Name: actor-hind.name UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 10000 RevealsShroud: MinRange: 8c0 Range: 10c0 Type: GroundPosition RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 8c0 Type: GroundPosition Armament: Weapon: ChainGun LocalOffset: 85,-213,-85, 85,213,-85 MuzzleSequence: muzzle PauseOnCondition: !ammo AttackAircraft: FacingTolerance: 80 PersistentTargeting: false AttackType: Hover OpportunityFire: False Aircraft: TurnSpeed: 16 Speed: 112 AutoTarget: InitialStance: HoldFire InitialStanceAI: HoldFire WithIdleOverlay@ROTORAIR: Sequence: rotor RequiresCondition: airborne WithIdleOverlay@ROTORGROUND: Sequence: slow-rotor RequiresCondition: !airborne AmmoPool: Ammo: 24 ReloadDelay: 8 AmmoCondition: ammo WithMuzzleOverlay: SpawnActorOnDeath: Actor: HIND.Husk LeavesTrails: Offsets: -427,0,0 Image: smokey MovingInterval: 3 SpawnAtLastPosition: False Type: CenterPosition RequiresCondition: enable-smoke TrailWhileStationary: True StationaryInterval: 3 ProducibleWithLevel: Prerequisites: aircraft.upgraded Selectable: DecorationBounds: 1621, 1365 Rearmable: RearmActors: hpad WithAmmoPipsDecoration: Position: BottomLeft Margin: 4, 3 RequiresSelection: true PipCount: 6 GrantConditionOnDamageState@SmokeTrail: Condition: enable-smoke WithProductionIconOverlay: Types: Veterancy Prerequisites: aircraft.upgraded U2: Inherits: ^NeutralPlane Health: HP: 200000 Tooltip: Name: actor-u2-name Aircraft: CruiseAltitude: 2560 TurnSpeed: 28 Speed: 373 Repulsable: False MaximumPitch: 56 AttackBomber: FacingTolerance: 8 -Selectable: -Voiced: -Targetable@AIRBORNE: Contrail@1: Offset: -725,683,0 StartColorAlpha: 128 Contrail@2: Offset: -725,-683,0 StartColorAlpha: 128 SpawnActorOnDeath: Actor: U2.Husk LeavesTrails: Offsets: -1c43,0,0 MovingInterval: 2 Image: smokey SpawnAtLastPosition: False Type: CenterPosition RequiresCondition: enable-smoke RejectsOrders: Interactable: -MapEditorData: GrantConditionOnDamageState@SmokeTrail: Condition: enable-smoke MH60: Inherits: ^Helicopter Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Aircraft BuildAtProductionType: Helicopter BuildPaletteOrder: 20 Prerequisites: ~hpad, ~techlevel.medium Description: actor-mh60.description Valued: Cost: 1500 Tooltip: Name: actor-mh60.name UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 10000 RevealsShroud: MinRange: 8c0 Range: 10c0 Type: GroundPosition RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 8c0 Type: GroundPosition Armament: Weapon: ChainGun LocalOffset: 85,-213,-85, 85,213,-85 MuzzleSequence: muzzle PauseOnCondition: !ammo AttackAircraft: FacingTolerance: 80 PersistentTargeting: false AttackType: Hover Aircraft: TurnSpeed: 16 Speed: 112 AutoTarget: InitialStance: HoldFire InitialStanceAI: HoldFire WithIdleOverlay@ROTORAIR: Sequence: rotor RequiresCondition: airborne WithIdleOverlay@ROTORGROUND: Sequence: slow-rotor RequiresCondition: !airborne AmmoPool: Ammo: 24 ReloadDelay: 8 AmmoCondition: ammo WithMuzzleOverlay: SpawnActorOnDeath: Actor: MH60.Husk LeavesTrails: Offsets: -427,0,0 Image: smokey MovingInterval: 3 SpawnAtLastPosition: False Type: CenterPosition RequiresCondition: enable-smoke TrailWhileStationary: True StationaryInterval: 3 ProducibleWithLevel: Prerequisites: aircraft.upgraded Selectable: DecorationBounds: 1621, 1365 Rearmable: RearmActors: hpad WithAmmoPipsDecoration: Position: BottomLeft Margin: 4, 3 RequiresSelection: true PipCount: 6 GrantConditionOnDamageState@SmokeTrail: Condition: enable-smoke WithProductionIconOverlay: Types: Veterancy Prerequisites: aircraft.upgraded