^AACannon: ReloadDelay: 10 Range: 8c0 Report: aacanon3.aud ValidTargets: AirborneActor Projectile: InstantHit Warhead@1Dam: SpreadDamage Spread: 213 Damage: 900 ValidTargets: AirborneActor DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect Explosions: small_explosion_air ValidTargets: Air, Ground, Water, Trees ZSU-23: Inherits: ^AACannon Burst: 2 BurstDelays: 0 ReloadDelay: 6 Range: 10c0 FLAK-23-AA: Inherits: ^AACannon Warhead@1Dam: SpreadDamage Damage: 1200 FLAK-23-AG: Inherits: ^AACannon Range: 6c0 ValidTargets: Ground, Water, GroundActor, WaterActor Projectile: InstantHit Blockable: true Warhead@1Dam: SpreadDamage Damage: 2000 ValidTargets: AirborneActor, GroundActor, WaterActor Versus: None: 40 Wood: 10 Light: 60 Heavy: 10 Concrete: 20 Warhead@2Eff: CreateEffect Explosions: flak_explosion_ground ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees Warhead@3EffWater: CreateEffect Explosions: small_splash ValidTargets: Water, Underwater InvalidTargets: Bridge ^HeavyMG: ReloadDelay: 35 Range: 6c0 Report: gun13.aud ValidTargets: Ground, Water, GroundActor, WaterActor Projectile: InstantHit Blockable: true Warhead@1Dam: SpreadDamage Spread: 128 Damage: 2500 ValidTargets: GroundActor, WaterActor Versus: None: 120 Wood: 60 Light: 72 Heavy: 28 Concrete: 28 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees Warhead@3EffWater: CreateEffect Explosions: water_piffs ValidTargets: Water, Underwater InvalidTargets: Bridge ^LightMG: Inherits: ^HeavyMG Warhead@1Dam: SpreadDamage Damage: 1000 Versus: None: 150 Wood: 10 Light: 40 Heavy: 10 Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect Explosions: piff Inaccuracy: 171 Warhead@3EffWater: CreateEffect Explosions: water_piff Inaccuracy: 171 Vulcan: Inherits: ^HeavyMG Warhead@1Dam: SpreadDamage Damage: 1000 Versus: None: 200 Wood: 50 Light: 50 Heavy: 20 Concrete: 20 Warhead@4Dam_2: SpreadDamage Spread: 128 Damage: 1000 Delay: 2 ValidTargets: GroundActor, WaterActor Versus: None: 200 Wood: 50 Light: 50 Heavy: 20 Concrete: 20 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@4Eff_2: CreateEffect Explosions: piffs ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees Delay: 2 Warhead@4Eff_2Water: CreateEffect Explosions: water_piffs ValidTargets: Water, Underwater InvalidTargets: Bridge Delay: 2 Warhead@5Dam_3: SpreadDamage Spread: 128 Damage: 1000 Delay: 4 ValidTargets: GroundActor, WaterActor Versus: None: 200 Wood: 50 Light: 50 Heavy: 20 Concrete: 20 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@6Eff_3: CreateEffect Explosions: piffs ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees Delay: 4 Warhead@6Eff_3Water: CreateEffect Explosions: water_piffs ValidTargets: Water, Underwater InvalidTargets: Bridge Delay: 4 Warhead@7Dam_4: SpreadDamage Spread: 128 Damage: 1000 Delay: 6 ValidTargets: GroundActor, WaterActor Versus: None: 200 Wood: 50 Light: 50 Heavy: 20 Concrete: 20 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@8Eff_4: CreateEffect Explosions: piffs ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees Delay: 6 Warhead@8Eff_4Water: CreateEffect Explosions: water_piffs ValidTargets: Water, Underwater InvalidTargets: Bridge Delay: 6 Warhead@9Dam_5: SpreadDamage Spread: 128 Damage: 1000 Delay: 8 ValidTargets: GroundActor, WaterActor Versus: None: 200 Wood: 50 Light: 50 Heavy: 20 Concrete: 20 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@10Eff_5: CreateEffect Explosions: piffs ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees Delay: 8 Warhead@10Eff_5Water: CreateEffect Explosions: water_piffs ValidTargets: Water, Underwater InvalidTargets: Bridge Delay: 8 Warhead@11Dam_6: SpreadDamage Spread: 128 Damage: 1000 Delay: 10 ValidTargets: GroundActor, WaterActor Versus: None: 200 Wood: 50 Light: 50 Heavy: 20 Concrete: 20 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@12Eff_6: CreateEffect Explosions: piffs ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees Delay: 10 Warhead@12Eff_6Water: CreateEffect Explosions: water_piffs ValidTargets: Water, Underwater InvalidTargets: Bridge Delay: 10 ChainGun: Inherits: ^HeavyMG Burst: 2 BurstDelays: 0 ReloadDelay: 10 Range: 5c0 MinRange: 0c768 Projectile: InstantHit Blockable: false Warhead@1Dam: SpreadDamage Versus: None: 144 ChainGun.Yak: Inherits: ^HeavyMG Burst: 2 BurstDelays: 0 ReloadDelay: 3 Range: 5c0 MinRange: 2c512 Projectile: InstantHit Blockable: false Warhead@1Dam: SpreadDamage Damage: 4000 Versus: None: 100 Wood: 50 Light: 60 Heavy: 25 Concrete: 25 Pistol: Inherits: ^LightMG ReloadDelay: 7 Range: 3c0 Report: gun27.aud Warhead@1Dam: SpreadDamage Damage: 100 Versus: None: 100 Warhead@2Eff: CreateEffect Inaccuracy: 128 Warhead@3EffWater: CreateEffect Inaccuracy: 128 M1Carbine: Inherits: ^LightMG ReloadDelay: 20 Range: 5c0 Report: gun11.aud Warhead@1Dam: SpreadDamage Versus: Wood: 30 Warhead@2Eff2: CreateEffect Delay: 2 Explosions: piff ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees Inaccuracy: 171 Warhead@3EffWater2: CreateEffect Delay: 2 ValidTargets: Water, Underwater InvalidTargets: Bridge Explosions: water_piff Inaccuracy: 171 Warhead@2Eff3: CreateEffect Delay: 4 Explosions: piff ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees Inaccuracy: 171 Warhead@3EffWater3: CreateEffect Delay: 4 ValidTargets: Water, Underwater InvalidTargets: Bridge Explosions: water_piff Inaccuracy: 171 M60mg: Inherits: ^LightMG ReloadDelay: 30 Range: 4c0 Report: pillbox1.aud Burst: 5 Warhead@1Dam: SpreadDamage Versus: Light: 30 Warhead@2Eff: CreateEffect Inaccuracy: 213 Warhead@3EffWater: CreateEffect Inaccuracy: 213 ^SnipeWeapon: ReloadDelay: 80 Range: 2c512 Report: gun5.aud ValidTargets: Ground, Infantry, Barrel Projectile: InstantHit Blockable: true Warhead@1Dam: SpreadDamage Spread: 42 Damage: 15000 ValidTargets: Barrel, Infantry DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect Explosions: piff ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees Warhead@3EffWater: CreateEffect Explosions: water_piff ValidTargets: Water, Underwater InvalidTargets: Ship, Structure, Bridge SilencedPPK: Inherits: ^SnipeWeapon Report: silppk.aud Warhead@1Dam: SpreadDamage Spread: 128 Colt45: Inherits: ^SnipeWeapon ReloadDelay: 7 Range: 7c0 Warhead@1Dam: SpreadDamage Damage: 10000