Player: -ConquestVictoryConditions: PlayerResources: ResourceValues: Tiberium: 0 BlueTiberium: 0 World: -CrateSpawner: -StartGameNotification: -SpawnStartingUnits: -AutoSave: -MapStartingLocations: LuaScript: Scripts: fields-of-green.lua MusicPlaylist: BackgroundMusic: intro DisableWorldSounds: true AllowMuteBackgroundMusic: true ^Palettes: -MenuPostProcessEffect: ^BaseWorld: TerrainLighting: BlueTint: 0.7 Intensity: 0.6 INGRNLMP: TerrainLightSource: RedTint: 0.01 GreenTint: 0.7 BlueTint: 0.01 Intensity: 0.1 Range: 5c0 ^ExistsInWorld: GivesExperience: ActorExperienceModifier: 0 HARV: -Targetable: GALITE: -Targetable: APC: Cargo: InitialUnits: e1, e1, e2, e2, medic ^Building: DamageMultiplier@UNKILLABLE: RequiresCondition: unkillable Modifier: 0 ExternalCondition@UNKILLABLE: Condition: unkillable ^Wall: DamageMultiplier@UNKILLABLE: RequiresCondition: unkillable Modifier: 0 ExternalCondition@UNKILLABLE: Condition: unkillable