APC: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Inherits@CARGOPIPS: ^CargoPips Valued: Cost: 800 Tooltip: Name: actor-apc.name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle BuildPaletteOrder: 80 Prerequisites: ~gaweap, gapile, ~techlevel.medium Description: actor-apc.description Mobile: TurnSpeed: 20 Speed: 113 PauseOnCondition: empdisable || loading || being-captured || carried Locomotor: amphibious Health: HP: 20000 Armor: Type: Heavy RevealsShroud: RequiresCondition: !inside-tunnel Range: 5c0 MaxHeightDelta: 3 Cargo: Types: Infantry MaxWeight: 5 UnloadVoice: Unload LoadingCondition: loading EjectOnDeath: true GrantConditionOnTerrain: Condition: inwater TerrainTypes: Water WithVoxelBody: RequiresCondition: !inwater WithVoxelBody@water: Sequence: water RequiresCondition: inwater LeavesTrails: RequiresCondition: !inside-tunnel && inwater Image: wake Palette: effect TerrainTypes: Water StationaryInterval: 18 MovingInterval: 6 HVR: Inherits: ^Vehicle Inherits@VOXELS: ^VoxelActor Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: Cost: 900 Tooltip: Name: actor-hvr.name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle BuildPaletteOrder: 80 Prerequisites: ~gaweap, garadr, ~techlevel.high Description: actor-hvr.description Mobile: Speed: 99 Locomotor: hover TerrainOrientationAdjustmentMargin: -1 TurnsWhileMoving: true TurnSpeed: 24 Selectable: Bounds: 1206, 1448, 0, -603 Health: HP: 23000 Armor: Type: Wood RevealsShroud: RequiresCondition: !inside-tunnel Range: 7c0 MaxHeightDelta: 3 Armament: Weapon: HoverMissile LocalOffset: 0,242,543, 0,-242,543 Turreted: TurnSpeed: 28 Offset: -128,0,85 AttackTurreted: Voice: Attack PauseOnCondition: empdisable WithVoxelTurret: Hovers: RequiresCondition: !empdisable BobDistance: -64 InitialHeight: 384 LeavesTrails: RequiresCondition: !inside-tunnel Image: wake Palette: effect TerrainTypes: Water TrailWhileStationary: True StationaryInterval: 18 MovingInterval: 6 -DamagedByTerrain@VEINS: -LeavesTrails@VEINS: SMECH: Inherits: ^Vehicle Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 500 Tooltip: Name: actor-smech.name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle BuildPaletteOrder: 20 Prerequisites: ~gaweap, ~techlevel.low Description: actor-smech.description Mobile: TurnSpeed: 20 Speed: 99 AlwaysTurnInPlace: true TerrainOrientationAdjustmentMargin: -1 Health: HP: 17500 Armor: Type: Light RevealsShroud: RequiresCondition: !inside-tunnel Range: 6c0 MaxHeightDelta: 3 AttackFrontal: Voice: Attack PauseOnCondition: empdisable FacingTolerance: 0 Armament: Weapon: AssaultCannon LocalOffset: 0,0,620 Voiced: VoiceSet: Mech WithInfantryBody: DefaultAttackSequence: shoot RequiresCondition: !inside-tunnel BodyOrientation: QuantizedFacings: 8 CameraPitch: 250 WithAttackOverlay@muzzle: Sequence: shoot-muzzle Palette: muzzle IsDecoration: true Selectable: Bounds: 603, 1930, 0, -482 -DamagedByTerrain@VEINS: -LeavesTrails@VEINS: MMCH: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 800 Tooltip: Name: actor-mmch.name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle BuildPaletteOrder: 50 Prerequisites: ~gaweap, ~techlevel.medium Description: actor-mmch.description Mobile: TurnSpeed: 20 Speed: 56 AlwaysTurnInPlace: true TerrainOrientationAdjustmentMargin: -1 Health: HP: 40000 Armor: Type: Heavy RevealsShroud: RequiresCondition: !inside-tunnel Range: 8c0 MaxHeightDelta: 3 BodyOrientation: QuantizedFacings: 32 UseClassicPerspectiveFudge: False WithFacingSpriteBody: Sequence: stand WithMoveAnimation: MoveSequence: walk ValidMovementTypes: Horizontal, Turn Turreted: TurnSpeed: 20 AttackTurreted: Voice: Attack PauseOnCondition: empdisable WithSpriteTurret: Recoils: false Armament: Weapon: 120mm MuzzleSequence: muzzle Recoil: 128 RecoilRecovery: 32 LocalOffset: 1024,272,1216 DetectCloaked: Range: 1c768 RequiresCondition: rank-elite RenderDetectionCircle: WithMuzzleOverlay: RenderVoxels: WithVoxelBarrel: LocalOffset: 0,51,256 Selectable: Bounds: 905, 2534, 0, -482 Carryable: LocalOffset: 0,0,577 HMEC: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: Cost: 3000 Tooltip: Name: actor-hmec.name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle BuildPaletteOrder: 140 Prerequisites: ~gaweap, gatech, ~techlevel.high BuildLimit: 1 Description: actor-hmec.description Mobile: TurnSpeed: 12 Speed: 42 Health: HP: 80000 ChangesHealth: Step: 500 Armor: Type: Heavy RevealsShroud: RequiresCondition: !inside-tunnel Range: 8c0 MaxHeightDelta: 3 AttackFrontal: Voice: Attack PauseOnCondition: empdisable FacingTolerance: 0 Armament@MISSILES: Weapon: MammothTusk LocalOffset: -243,-368,1208, -243,368,1208 Armament@RAILGUN: Weapon: MechRailgun LocalOffset: 368,-311,1030, 368,311,1030 -WithVoxelBody: WithVoxelWalkerBody: TickRate: 1 Selectable: Bounds: 1206, 2413, 0, -482 Carryable: LocalOffset: 0,0,509 SONIC: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 1300 Tooltip: Name: actor-sonic.name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle BuildPaletteOrder: 120 Prerequisites: ~gaweap, gatech, ~techlevel.high Description: actor-sonic.description Targetable: TargetTypes: Ground, Vehicle, Disruptor Mobile: TurnSpeed: 16 Speed: 56 Health: HP: 50000 Armor: Type: Heavy RevealsShroud: RequiresCondition: !inside-tunnel Range: 7c0 MaxHeightDelta: 3 Armament: Weapon: SonicZap LocalOffset: -71,0,580 AttackTurreted: Voice: Attack PauseOnCondition: empdisable OpportunityFire: False Turreted: TurnSpeed: 20 Offset: -170,0,0 WithVoxelTurret: FireWarheadsOnDeath: RequiresCondition: !rank-elite FireWarheadsOnDeath@ELITE: RequiresCondition: rank-elite Weapon: UnitExplode JUGG: Inherits: ^Tank Inherits@SPRITES: ^SpriteActor Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 950 Tooltip: Name: actor-jugg.name RequiresCondition: !deployed Tooltip@DEPLOYED: Name: actor-jugg.deployed-name RequiresCondition: deployed UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle BuildPaletteOrder: 100 Prerequisites: ~gaweap, garadr, ~techlevel.high Description: actor-jugg.description Health: HP: 35000 Armor: Type: Light Mobile: Speed: 71 TurnSpeed: 20 AlwaysTurnInPlace: true ImmovableCondition: !undeployed RequireForceMoveCondition: !undeployed TerrainOrientationAdjustmentMargin: -1 RevealsShroud: RequiresCondition: !inside-tunnel Range: 9c0 MaxHeightDelta: 3 RenderVoxels: LightAmbientColor: 0.4, 0.4, 0.4 RenderSprites: Image: jugg WithMakeAnimation: BodyNames: body, deployedbody WithFacingSpriteBody: Sequence: stand RequiresCondition: !deployed WithMoveAnimation: MoveSequence: walk ValidMovementTypes: Horizontal, Turn GrantConditionOnDeploy: PauseOnCondition: empdisable || being-captured DeployedCondition: deployed UndeployedCondition: undeployed UndeployOnMove: true UndeployOnPickup: true Facing: 384 AllowedTerrainTypes: Clear, Road, DirtRoad, Rough DeploySounds: place2.aud UndeploySounds: clicky1.aud Voice: Move SmartDeploy: true EntersTunnels: RequireForceMoveCondition: !undeployed Repairable: RequireForceMoveCondition: !undeployed Passenger: RequireForceMoveCondition: !undeployed GrantCondition@PREVIEWWORKAROUND: Condition: real-actor QuantizeFacingsFromSequence: Sequence: turret WithSpriteBody@deployed: RequiresCondition: deployed && real-actor Name: deployedbody Turreted: Turret: deployed TurnSpeed: 20 InitialFacing: 384 Offset: -153,-17,633 RealignDelay: -1 WithVoxelBarrel: Armament: deployed LocalOffset: 512,0,362 LocalOrientation: 0, 128, 0 RequiresCondition: deployed WithSpriteTurret@deployed: Turret: deployed RequiresCondition: deployed Recoils: false AttackTurreted@deployed: Voice: Attack Armaments: deployed Turrets: deployed RequiresCondition: deployed PauseOnCondition: empdisable TargetFrozenActors: True ForceFireIgnoresActors: True OutsideRangeRequiresForceFire: True Armament@deployed: Name: deployed Turret: deployed Weapon: Jugg90mm LocalOffset: 820,203,1386, 820,0,1386, 820,-203,1386 RequiresCondition: deployed MuzzleSequence: muzzle WithMuzzleOverlay: RevealOnFire: ArmamentNames: deployed Selectable: DecorationBounds: 1448, 2413, 0, -482 MOBILEMP: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Inherits@selection: ^SelectableSupportUnit Buildable: Queue: Vehicle BuildPaletteOrder: 130 Prerequisites: ~gaweap, napuls, ~techlevel.superweapons Description: actor-mobilemp.description Valued: Cost: 1000 Tooltip: Name: actor-mobilemp.name Health: HP: 80000 Armor: Type: Heavy Mobile: Speed: 85 WithVoxelBody: Offset: 0,0,-256 RevealsShroud: RequiresCondition: !inside-tunnel Range: 6c0 MaxHeightDelta: 3 GrantChargedConditionOnToggle: Voice: Move ChargeDuration: 750 ActivatedCondition: triggered PauseOnCondition: empdisable FireWarheads: Weapons: MEMPulse RequiresCondition: triggered && !empdisable