ammocrat: idle: Filename: ammo01.shp DepthSprite: isodepth.shp ShadowStart: 2 Offset: 0, -12, 12 ^abanbase: Defaults: DepthSprite: isodepth.shp idle: ShadowStart: 2 critical-idle: Start: 1 ShadowStart: 3 ^aban1x1: Inherits: ^abanbase Defaults: Offset: 0, -12, 12 ^aban2x2: Inherits: ^abanbase Defaults: Offset: 0, -24, 24 ^aban2x5: Inherits: ^abanbase Defaults: Offset: 36, -42, 42 DepthSpriteOffset: 24, 0 ^aban2x6: Inherits: ^abanbase Defaults: Offset: 48, -48, 48 DepthSpriteOffset: 36, 0 ^aban3x2: Inherits: ^abanbase Defaults: Offset: -12, -30, 30 DepthSpriteOffset: -12, 0 ^aban4x2: Inherits: ^abanbase Defaults: Offset: -24, -36, 36 DepthSpriteOffset: -24, 0 ^aban5x3: Inherits: ^abanbase Defaults: Offset: -24, -48, 48 DepthSpriteOffset: -24, 0 aban01: Inherits: ^aban2x6 Defaults: Filename: aban01.shp aban02: Inherits: ^aban5x3 Defaults: Filename: aban02.shp aban03: Inherits: ^aban2x5 Defaults: Filename: aban03.shp aban04: Inherits: ^aban4x2 Defaults: Filename: aban04.shp aban05: Inherits: ^aban3x2 Defaults: Filename: aban05.shp aban06: Inherits: ^aban2x2 Defaults: Filename: aban06.shp aban07: Inherits: ^aban2x2 Defaults: Filename: aban07.shp aban08: Inherits: ^aban2x2 Defaults: Filename: aban08.shp aban09: Inherits: ^aban2x2 Defaults: Filename: aban09.shp Offset: 2, -20, 24 aban10: Inherits: ^aban2x2 Defaults: Filename: aban10.shp aban11: Inherits: ^aban2x2 Defaults: Filename: aban11.shp Offset: 0, -20, 24 aban12: Inherits: ^aban2x2 Defaults: Filename: aban12.shp Offset: 2, -22, 24 aban13: Inherits: ^aban1x1 Defaults: Filename: aban13.shp Offset: 0, -10, 12 aban14: Inherits: ^aban1x1 Defaults: Filename: aban14.shp aban15: Inherits: ^aban1x1 Defaults: Filename: aban15.shp Offset: 0, -10, 12 aban16: Inherits: ^aban2x2 Defaults: Filename: aban16.shp aban17: Inherits: ^aban1x1 Defaults: Filename: aban17.shp aban18: Inherits: ^aban1x1 Defaults: Filename: aban18.shp ^bboard1x1: Defaults: Offset: 0, -12, 6 idle: ShadowStart: 2 damaged-idle: Start: 1 ShadowStart: 3 ^bboard1x2: Defaults: Offset: -1, -10, 6 idle: ShadowStart: 2 damaged-idle: Start: 1 ShadowStart: 3 ^bboard2x1: Defaults: Offset: 2, -12, 6 idle: ShadowStart: 2 damaged-idle: Start: 1 ShadowStart: 3 bboard01: Inherits: ^bboard1x1 Defaults: Filename: bboard01.shp bboard02: Inherits: ^bboard1x1 Defaults: Filename: bboard02.shp bboard03: Inherits: ^bboard1x1 Defaults: Filename: bboard03.shp bboard04: Inherits: ^bboard1x1 Defaults: Filename: bboard04.shp bboard05: Inherits: ^bboard1x1 Defaults: Filename: bboard05.shp bboard06: Inherits: ^bboard1x2 Defaults: Filename: bboard06.shp bboard07: Inherits: ^bboard1x2 Defaults: Filename: bboard07.shp bboard08: Inherits: ^bboard1x2 Defaults: Filename: bboard08.shp bboard09: Inherits: ^bboard1x1 Defaults: Filename: bboard09.shp bboard10: Inherits: ^bboard1x1 Defaults: Filename: bboard10.shp bboard11: Inherits: ^bboard1x1 Defaults: Filename: bboard11.shp bboard12: Inherits: ^bboard1x1 Defaults: Filename: bboard12.shp bboard13: Inherits: ^bboard1x1 Defaults: Filename: bboard13.shp bboard14: Inherits: ^bboard2x1 Defaults: Filename: bboard14.shp bboard15: Inherits: ^bboard2x1 Defaults: Filename: bboard15.shp bboard16: Inherits: ^bboard2x1 Defaults: Filename: bboard16.shp ^cabase: Defaults: DepthSprite: isodepth.shp idle: ShadowStart: 2 damaged-idle: Start: 1 ShadowStart: 3 ^ca1x1: Inherits: ^cabase Defaults: Offset: 0, -12, 12 ^ca1x2: Inherits: ^cabase Defaults: Offset: 12, -18, 18 DepthSpriteOffset: 12, 0 ^ca2x1: Inherits: ^cabase Defaults: Offset: -12, -18, 18 DepthSpriteOffset: -12, 0 ^ca2x3: Inherits: ^cabase Defaults: Offset: 12, -30, 30 DepthSpriteOffset: 12, 0 ^ca3x3: Inherits: ^cabase Defaults: Offset: 0, -36, 36 ^ca2x2: Inherits: ^cabase Defaults: Offset: 0, -24, 24 ca0001: Inherits: ^ca3x3 Defaults: TilesetFilenames: TEMPERATE: ct0001.shp SNOW: ca0001.shp ca0002: Inherits: ^ca3x3 Defaults: TilesetFilenames: TEMPERATE: ct0002.shp SNOW: ca0002.shp ca0003: Inherits: ^ca2x2 Defaults: TilesetFilenames: TEMPERATE: ct0003.shp SNOW: ca0003.shp ca0004: Inherits: ^ca2x2 Defaults: TilesetFilenames: TEMPERATE: ct0004.shp SNOW: ca0004.shp ca0005: Inherits: ^ca1x2 Defaults: TilesetFilenames: TEMPERATE: ct0005.shp SNOW: ca0005.shp ca0006: Inherits: ^ca1x2 Defaults: TilesetFilenames: TEMPERATE: ct0006.shp SNOW: ca0006.shp ca0007: Inherits: ^ca1x2 Defaults: TilesetFilenames: TEMPERATE: ct0007.shp SNOW: ca0007.shp ca0008: Inherits: ^ca2x3 Defaults: TilesetFilenames: TEMPERATE: ct0008.shp SNOW: ca0008.shp ca0009: Inherits: ^ca2x3 Defaults: TilesetFilenames: TEMPERATE: ct0009.shp SNOW: ca0009.shp ca0010: Inherits: ^ca2x2 Defaults: TilesetFilenames: TEMPERATE: ct0010.shp SNOW: ca0010.shp ca0011: Inherits: ^ca1x2 Defaults: TilesetFilenames: TEMPERATE: ct0011.shp SNOW: ca0011.shp ca0012: Inherits: ^ca1x2 Defaults: TilesetFilenames: TEMPERATE: ct0012.shp SNOW: ca0012.shp ca0013: Inherits: ^ca2x1 Defaults: TilesetFilenames: TEMPERATE: ct0013.shp SNOW: ca0013.shp ca0014: Inherits: ^ca1x1 Defaults: TilesetFilenames: TEMPERATE: ct0014.shp SNOW: ca0014.shp ca0015: Inherits: ^ca1x1 Defaults: TilesetFilenames: TEMPERATE: ct0015.shp SNOW: ca0015.shp ca0016: Inherits: ^ca1x1 Defaults: TilesetFilenames: TEMPERATE: ct0016.shp SNOW: ca0016.shp ca0017: Inherits: ^ca1x1 Defaults: TilesetFilenames: TEMPERATE: ct0017.shp SNOW: ca0017.shp ca0018: Inherits: ^ca1x2 Defaults: TilesetFilenames: TEMPERATE: ct0018.shp SNOW: ca0018.shp ca0019: Inherits: ^ca1x2 Defaults: TilesetFilenames: TEMPERATE: ct0019.shp SNOW: ca0019.shp ca0020: Inherits: ^ca1x2 Defaults: TilesetFilenames: TEMPERATE: ct0020.shp SNOW: ca0020.shp ca0021: Inherits: ^ca1x2 Defaults: TilesetFilenames: TEMPERATE: ct0021.shp SNOW: ca0021.shp caarmr: Defaults: DepthSprite: isodepth.shp Offset: 0, -48, 48 idle: Filename: ctarmr.shp ShadowStart: 3 damaged-idle: Filename: ctarmr.shp Start: 1 ShadowStart: 4 critical-idle: Filename: ctarmr.shp Start: 2 ShadowStart: 5 caaray: Defaults: DepthSprite: isodepth.shp Offset: 0, -24, 24 idle: Filename: ctaray.shp ShadowStart: 3 damaged-idle: Filename: ctaray.shp Start: 1 ShadowStart: 4 critical-idle: Filename: ctaray.shp Start: 2 ShadowStart: 5 idle-satellite: Filename: ctaray_a.shp Length: 16 Tick: 100 idle-radar: Filename: ctaray_b.shp Length: 16 Tick: 100 idle-scanner: Filename: ctaray_c.shp Length: 16 Tick: 100 damaged-idle-scanner: Filename: ctaray_c.shp Start: 16 Length: 16 Tick: 100 idle-light-bright: Filename: ctaray_d.shp Length: 12 Tick: 100 IgnoreWorldTint: True damaged-idle-light-bright: Filename: ctaray_d.shp Start: 12 Length: 12 Tick: 100 IgnoreWorldTint: True cabhut: idle: TilesetFilenames: TEMPERATE: ctbhut.shp SNOW: cabhut.shp DepthSprite: isodepth.shp Offset: 0, -12, 12 ShadowStart: 1 ^cacrsh: idle: Offset: 0, -12, 12 cacrsh01: Inherits: ^cacrsh idle: TilesetFilenames: TEMPERATE: ctcrsh01.shp SNOW: cacrsh01.shp cacrsh02: Inherits: ^cacrsh idle: TilesetFilenames: TEMPERATE: ctcrsh02.shp SNOW: cacrsh02.shp cacrsh03: Inherits: ^cacrsh idle: TilesetFilenames: TEMPERATE: ctcrsh03.shp SNOW: cacrsh03.shp cacrsh04: Inherits: ^cacrsh idle: TilesetFilenames: TEMPERATE: ctcrsh04.shp SNOW: cacrsh04.shp cacrsh05: Inherits: ^cacrsh idle: TilesetFilenames: TEMPERATE: ctcrsh05.shp SNOW: cacrsh05.shp cahosp: Defaults: TilesetFilenames: TEMPERATE: cthosp.shp SNOW: cahosp.shp DepthSprite: isodepth.shp DepthSpriteOffset: 15, 0 Offset: 15, -36, 36 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 critical-idle: Start: 2 ShadowStart: 5 capyr01: idle: Filename: ctpyr01.shp DepthSprite: isodepth.shp ShadowStart: 1 Offset: 0, -24, 24 capyr02: idle: Filename: ctpyr02.shp DepthSprite: isodepth.shp ShadowStart: 1 Offset: 0, -48, 48 capyr03: idle: Filename: ctpyr03.shp DepthSprite: isodepth.shp ShadowStart: 1 Offset: 0, -48, 48 ^city1x1: Inherits: ^cabase Defaults: Offset: 0, -12, 12 ^city2x2: Inherits: ^cabase Defaults: Offset: 0, -24, 24 ^city2x3: Inherits: ^cabase Defaults: Offset: 12, -30, 30 DepthSpriteOffset: 12, 0 ^city3x2: Inherits: ^cabase Defaults: Offset: -12, -30, 30 DepthSpriteOffset: -12, 0 ^city3x5: Inherits: ^cabase Defaults: Offset: 24, -48, 48 DepthSpriteOffset: 24, 0 ^city4x2: Inherits: ^cabase Defaults: Offset: -24, -36, 36 DepthSpriteOffset: -24, 48 ^city4x3: Inherits: ^cabase Defaults: Offset: -12, -42, 42 DepthSpriteOffset: -12, 0 city01: Inherits: ^city4x2 Defaults: Filename: city01.shp Offset: -12, -30, 36 city02: Inherits: ^city2x3 Defaults: Filename: city02.shp city03: Inherits: ^city3x2 Defaults: Filename: city03.shp city04: Inherits: ^city3x2 Defaults: Filename: city04.shp city05: Inherits: ^city3x2 Defaults: Filename: city05.shp city06: Inherits: ^city4x2 Defaults: Filename: city06.shp city07: Inherits: ^city4x2 Defaults: Filename: city07.shp Offset: -12, -30, 36 city08: Inherits: ^city2x2 Defaults: Filename: city08.shp city09: Inherits: ^city2x2 Defaults: Filename: city09.shp city10: Inherits: ^city2x2 Defaults: Filename: city10.shp city11: Inherits: ^city2x2 Defaults: Filename: city11.shp city12: Inherits: ^city2x2 Defaults: Filename: city12.shp city13: Inherits: ^city2x2 Defaults: Filename: city13.shp city14: Inherits: ^city1x1 Defaults: Filename: city14.shp city15: Inherits: ^city4x2 Defaults: Filename: city15.shp city16: Inherits: ^city4x2 Defaults: Filename: city16.shp Offset: -24, -30, 36 city17: Inherits: ^city4x3 Defaults: Filename: city17.shp city18: Inherits: ^city3x5 Defaults: Filename: city18.shp city19: Inherits: ^city2x2 Defaults: Filename: city19.shp city20: Inherits: ^city1x1 Defaults: Filename: city20.shp city21: Inherits: ^city1x1 Defaults: Filename: city21.shp city22: Inherits: ^city2x2 Defaults: Filename: city22.shp ctdam: Defaults: Filename: ctdam.shp Offset: 36,-42, 42 idle: damaged-idle: Start: 1 idle-lights-bright: Filename: ctdam_a.shp Length: 10 Tick: 200 IgnoreWorldTint: True damaged-idle-lights-bright: Filename: ctdam_a.shp Start: 10 Length: 10 Tick: 200 IgnoreWorldTint: True idle-water-a: Filename: ctdam_b.shp Length: 8 Tick: 200 damaged-idle-water-a: Filename: ctdam_b.shp Start: 8 Length: 8 Tick: 200 idle-water-b: Filename: ctdam_b.shp Start: 16 Length: 8 Tick: 200 damaged-idle-water-b: Filename: ctdam_b.shp Start: 24 Length: 8 Tick: 200 ctvega: Defaults: Filename: ctvega.shp DepthSprite: isodepth.shp Offset: 0, -48, 48 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 critical-idle: Start: 2 ShadowStart: 5 ^gaoldcc: idle: ShadowStart: 2 DepthSprite: isodepth.shp Offset: 0, -24, 24 gaoldcc1: Inherits: ^gaoldcc idle: TilesetFilenames: TEMPERATE: gtoldcc1.shp SNOW: gaoldcc1.shp gaoldcc2: Inherits: ^gaoldcc idle: TilesetFilenames: TEMPERATE: gtoldcc2.shp SNOW: gaoldcc2.shp gaoldcc3: Inherits: ^gaoldcc idle: TilesetFilenames: TEMPERATE: gtoldcc3.shp SNOW: gaoldcc3.shp gaoldcc4: Inherits: ^gaoldcc idle: TilesetFilenames: TEMPERATE: gtoldcc4.shp SNOW: gaoldcc4.shp gaoldcc5: Inherits: ^gaoldcc idle: TilesetFilenames: TEMPERATE: gtoldcc5.shp SNOW: gaoldcc5.shp gaoldcc6: Inherits: ^gaoldcc idle: TilesetFilenames: TEMPERATE: gtoldcc6.shp SNOW: gaoldcc6.shp gakodk: Defaults: TilesetFilenames: TEMPERATE: gtkodk.shp SNOW: gakodk.shp DepthSprite: isodepth.shp DepthSpriteOffset: -24, 0 Offset: -24, -36, 36 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 critical-idle: Start: 2 ShadowStart: 5 large-lights: TilesetFilenames: TEMPERATE: gtkodk_a.shp SNOW: gakodk_a.shp Length: 12 Tick: 200 large-lights-bright: TilesetFilenames: TEMPERATE: gtkodk_a.shp SNOW: gakodk_a.shp Length: 12 Tick: 200 IgnoreWorldTint: True damaged-large-lights: TilesetFilenames: TEMPERATE: gtkodk_a.shp SNOW: gakodk_a.shp Start: 12 Length: 12 Tick: 200 damaged-large-lights-bright: TilesetFilenames: TEMPERATE: gtkodk_a.shp SNOW: gakodk_a.shp Start: 12 Length: 12 Tick: 200 IgnoreWorldTint: True small-light: TilesetFilenames: TEMPERATE: gtkodk_b.shp SNOW: gakodk_b.shp Length: 22 Tick: 200 small-light-bright: TilesetFilenames: TEMPERATE: gtkodk_b.shp SNOW: gakodk_b.shp Length: 22 Tick: 200 IgnoreWorldTint: True small-lights: TilesetFilenames: TEMPERATE: gtkodk_c.shp SNOW: gakodk_c.shp Length: 12 Tick: 200 small-lights-bright: TilesetFilenames: TEMPERATE: gtkodk_c.shp SNOW: gakodk_c.shp Length: 12 Tick: 200 IgnoreWorldTint: True damaged-small-lights: TilesetFilenames: TEMPERATE: gtkodk_c.shp SNOW: gakodk_c.shp Start: 12 Length: 12 Tick: 200 damaged-small-lights-bright: TilesetFilenames: TEMPERATE: gtkodk_c.shp SNOW: gakodk_c.shp Start: 12 Length: 12 Tick: 200 IgnoreWorldTint: True gaspot: Defaults: TilesetFilenames: TEMPERATE: gtspot.shp SNOW: gaspot.shp DepthSprite: isodepth.shp Offset: 0, -12, 12 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 idle-lights-bright: TilesetFilenames: TEMPERATE: gtspot_a.shp SNOW: gaspot_a.shp Length: 8 Tick: 200 IgnoreWorldTint: True damaged-idle-lights-bright: TilesetFilenames: TEMPERATE: gtspot_a.shp SNOW: gaspot_a.shp Start: 8 Length: 8 Tick: 200 IgnoreWorldTint: True make: TilesetFilenames: TEMPERATE: gtspotmk.shp SNOW: gaspotmk.shp Length: 14 ShadowStart: 14 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0 DepthSprite: ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True icon: Filename: spoticon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: galite: Defaults: DepthSprite: isodepth.shp Offset: 0, -12, 12 idle: TilesetFilenames: TEMPERATE: gtlite.shp SNOW: galite.shp ShadowStart: 2 damaged-idle: TilesetFilenames: TEMPERATE: gtlite.shp SNOW: galite.shp Start: 1 ShadowStart: 3 lighting: Filename: alphatst.shp BlendMode: DoubleMultiplicative IgnoreWorldTint: true DepthSprite: Offset: 0, 0, 240 ZRamp: 1 ZOffset: 10240 emp-overlay: Filename: emp_fx01.shp Length: * Offset: 0, 0 DepthSprite: ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True icon: Filename: liteicon.shp Offset: 0, 0 DepthSprite: namntk: Defaults: TilesetFilenames: TEMPERATE: ntmntk.shp SNOW: namntk.shp DepthSprite: isodepth.shp DepthSpriteOffset: 24, 0 Offset: 24, -24, 24 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 critical-idle: Start: 2 ShadowStart: 5 idle-lights: TilesetFilenames: TEMPERATE: ntmntk_a.shp SNOW: namntk_a.shp Length: 8 Tick: 200 idle-lights-bright: TilesetFilenames: TEMPERATE: ntmntk_a.shp SNOW: namntk_a.shp Length: 8 Tick: 200 IgnoreWorldTint: True ntpyra: Defaults: Filename: ntpyra.shp DepthSprite: isodepth.shp Offset: 0, -42, 42 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 critical-idle: Start: 2 ShadowStart: 5 idle-lights: Filename: ntpyra_a.shp Length: 16 Tick: 200 damaged-idle-lights: Filename: ntpyra_a.shp Start: 16 Length: 16 Tick: 200 ufo: idle: Filename: ufo.tem DepthSprite: isodepth.shp Offset: -24, -60, 60