^BasicInfantry: Defaults: Tick: 80 Offset: 0, 0, 16 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die-twirling: Start: 134 Length: 15 ShadowStart: 426 die-flying: Start: 149 Length: 15 ShadowStart: 441 die-exploding: Filename: s_bang34.shp Length: * die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 standup: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die-melting: Filename: electro.shp Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * ^BasicInfantryAttack: attack: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 attack-muzzle: Start: 164 Length: 6 Facings: 8 IgnoreWorldTint: True prone-attack: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 prone-attack-muzzle: Start: 212 Length: 6 Facings: 8 IgnoreWorldTint: True e1.gdi: Inherits: ^BasicInfantry Inherits@attack: ^BasicInfantryAttack Defaults: Filename: e1.shp icon: Filename: sidebar-gdi|e1icon.shp e1.nod: Inherits: ^BasicInfantry Inherits@attack: ^BasicInfantryAttack Defaults: Filename: e1.shp icon: Filename: sidebar-nod|e1icon.shp e2: Inherits: ^BasicInfantry Inherits@attack: ^BasicInfantryAttack Defaults: Filename: e2.shp icon: Filename: e2icon.shp e3: Inherits: ^BasicInfantry Inherits@attack: ^BasicInfantryAttack Defaults: Filename: e3.shp icon: Filename: e4icon.shp engineer.gdi: Inherits: ^BasicInfantry Defaults: Filename: engineer.shp icon: Filename: sidebar-gdi|engnicon.shp engineer.nod: Inherits: ^BasicInfantry Defaults: Filename: engineer.shp icon: Filename: sidebar-nod|engnicon.shp umagon: Inherits: ^BasicInfantry Inherits@attack: ^BasicInfantryAttack Defaults: Filename: umagon.shp icon: Filename: umagicon.shp ghost: Inherits: ^BasicInfantry Inherits@attack: ^BasicInfantryAttack Defaults: Filename: ghost.shp icon: Filename: gosticon.shp mhijack: Inherits: ^BasicInfantry Defaults: Filename: mhijack.shp icon: Filename: chamicon.shp chamspy: Inherits: ^BasicInfantry Defaults: Filename: chamspy.shp icon: Filename: chamicon.shp mutant: Inherits: ^BasicInfantry Inherits@attack: ^BasicInfantryAttack Defaults: Filename: mutant.shp icon: Filename: mutcicon.shp mwmn: Inherits: ^BasicInfantry Inherits@attack: ^BasicInfantryAttack Defaults: Filename: mwmn.shp icon: Filename: mutcicon.shp mutant3: Inherits: ^BasicInfantry Inherits@attack: ^BasicInfantryAttack Defaults: Filename: mutant3.shp icon: Filename: mutcicon.shp tratos: Inherits: ^BasicInfantry Defaults: Filename: tratos.shp icon: Filename: mutcicon.shp oxanna: Inherits: ^BasicInfantry Inherits@attack: ^BasicInfantryAttack Defaults: Filename: oxanna.shp slav: Inherits: ^BasicInfantry Inherits@attack: ^BasicInfantryAttack Defaults: Filename: slav.shp civ1: Inherits: ^BasicInfantry Defaults: Filename: civ1.shp attack: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 attack-muzzle: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 IgnoreWorldTint: True panic-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 panic-stand: Facings: 8 ShadowStart: 292 civ2: Inherits: ^BasicInfantry Defaults: Filename: civ2.shp panic-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 panic-stand: Facings: 8 ShadowStart: 292 civ3: Inherits: civ1 Defaults: Filename: civ3.shp cyborg: Defaults: Filename: cyborg.shp Tick: 80 Offset: 0, 0, 16 stand: Facings: 8 ShadowStart: 370 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 378 idle1: Start: 56 Length: 15 ShadowStart: 426 idle2: Start: 71 Length: 15 ShadowStart: 441 crippled-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 456 crippled-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 456 attack: Start: 164 Length: 6 Facings: 8 ShadowStart: 534 attack-muzzle: Start: 164 Length: 6 Facings: 8 IgnoreWorldTint: True crippled-attack: Start: 212 Length: 6 Facings: 8 ShadowStart: 582 crippled-attack-muzzle: Start: 212 Length: 6 Facings: 8 IgnoreWorldTint: True emp-overlay: Filename: emp_fx01.shp Length: * ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True icon: Filename: cybiicon.shp cyc2: Defaults: Filename: cyc2.shp Offset: 0, 0, 16 stand: Facings: 8 ShadowStart: 308 Offset: 0, 0, 16 run: Start: 8 Length: 9 Facings: 8 ShadowStart: 316 idle1: Start: 80 Length: 15 ShadowStart: 388 idle2: Start: 95 Length: 15 ShadowStart: 403 crippled-run: Start: 110 Length: 9 Facings: 8 ShadowStart: 418 crippled-stand: Start: 110 Facings: 8 Stride: 9 ShadowStart: 418 attack: Start: 212 Length: 6 Facings: 8 ShadowStart: 520 attack-muzzle: Start: 212 Length: 6 Facings: 8 ShadowStart: 520 IgnoreWorldTint: True crippled-attack: Start: 260 Length: 6 Facings: 8 ShadowStart: 568 crippled-attack-muzzle: Start: 260 Length: 6 Facings: 8 ShadowStart: 568 IgnoreWorldTint: True emp-overlay: Filename: emp_fx01.shp Length: * ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True icon: Filename: cybcicon.shp medic: Defaults: Filename: medic.shp Tick: 80 Offset: 0, 0, 16 stand: Facings: 8 ShadowStart: 307 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 315 idle1: Start: 56 Length: 15 ShadowStart: 363 idle2: Start: 71 Length: 15 ShadowStart: 378 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 393 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 393 die-twirling: Start: 134 Length: 15 ShadowStart: 441 die-flying: Start: 149 Length: 15 ShadowStart: 455 die-exploding: Filename: s_bang34.shp Length: * die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 standup: Start: 260 Length: 2 Facings: 8 ShadowStart: 567 heal: Start: 292 Length: 14 ShadowStart: 599 die-melting: Filename: electro.shp Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * icon: Filename: mediicon.shp jumpjet: Defaults: Filename: jumpjet.shp Tick: 80 Offset: 0, 0, 16 stand: Facings: 8 ShadowStart: 451 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 459 idle1: Start: 56 Length: 15 ShadowStart: 507 idle2: Start: 71 Length: 15 ShadowStart: 522 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 537 prone-stand: Facings: 8 ShadowStart: 451 flying: Facings: 8 Length: 6 Start: 292 ShadowStart: 743 flying-muzzle: Facings: 8 Length: 6 Start: 292 IgnoreWorldTint: True die-twirling: # TODO: animation for falling from sky starts at 436 Start: 445 Length: 6 ShadowStart: 896 die-falling: Start: 436 Length: 9 die-flying: # TODO: animation for falling from sky starts at 436 Start: 445 Length: 6 ShadowStart: 896 die-splash: Filename: h2o_exp2.shp Length: * die-exploding: Filename: s_bang34.shp Length: * die-crushed: Start: 450 ShadowStart: 901 Tick: 800 ZOffset: -511 attack: Start: 164 Length: 6 Facings: 8 ShadowStart: 615 attack-muzzle: Start: 164 Length: 6 Facings: 8 IgnoreWorldTint: True flying-attack: Start: 388 Facings: 8 Length: 6 ShadowStart: 839 flying-attack-muzzle: Start: 388 Facings: 8 Length: 6 IgnoreWorldTint: True prone-attack: Start: 212 Length: 6 Facings: 8 ShadowStart: 663 prone-attack-muzzle: Start: 212 Length: 6 Facings: 8 IgnoreWorldTint: True standup: Start: 260 Length: 2 Facings: 8 ShadowStart: 711 die-melting: Filename: electro.shp Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * icon: Filename: jjeticon.shp weedguy: Defaults: Filename: weed.shp Tick: 80 Offset: 0, 0, 16 stand: Facings: 8 ShadowStart: 202 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 210 attack: Start: 56 Facings: 8 ShadowStart: 258 prone-attack: Start: 64 Facings: 8 Stride: 6 ShadowStart: 288 standup: Start: 112 Length: 2 Facings: 8 ShadowStart: 314 prone-run: Start: 64 Length: 6 Facings: 8 ShadowStart: 288 prone-stand: Start: 64 Facings: 8 Stride: 6 ShadowStart: 288 idle1: Start: 128 Length: 8 ShadowStart: 330 idle2: Start: 136 Length: 16 ShadowStart: 338 die-twirling: Start: 152 Length: 8 ShadowStart: 354 die-flying: Start: 160 Length: 6 ShadowStart: 362 die-exploding: Start: 166 Length: 11 ShadowStart: 368 die-burning: Start: 177 Length: 20 ShadowStart: 379 die-melting: Filename: electro.shp Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * die-crushed: Start: 174 Length: 3 ShadowStart: 376 Tick: 1000 flameguy: Defaults: Filename: flameguy.shp Facings: 8 Tick: 80 ShadowStart: 148 Offset: 0, 0, 16 IgnoreWorldTint: True idle: stand: run: Length: 6 die: Start: 44 Facings: 1 Length: 104 ShadowStart: 192 AlphaFade: True