World: LuaScript: Scripts: campaign.lua, utils.lua, gdi06.lua MusicPlaylist: BackgroundMusic: rain-ambient StartingMusic: rain WeatherOverlay: ChangingWindLevel: true InstantWindChanges: false UseSquares: false ScatterDirection: 0, 0 Gravity: 15, 25 SwingOffset: 0, 0 SwingSpeed: 0, 0 SwingAmplitude: 0, 0 ParticleColors: 304074, 28386C, 202C60, 182C54 LineTailAlphaValue: 150 ParticleSize: 1, 1 TintPostProcessEffect: Red: 0.75 Green: 0.85 Blue: 1.5 Ambient: 0.45 MissionData: Briefing: briefing BriefingVideo: gdi6.vqa StartVideo: nitejump.vqa WinVideo: sabotage.vqa LossVideo: gdilose.vqa MapOptions: ShortGameCheckboxLocked: True ShortGameCheckboxEnabled: True ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: normal Player: PlayerResources: DefaultCash: 0 ^Bridge: DamageMultiplier@INVULNERABLE: Modifier: 0 BRIDGEHUT: -Targetable: FLARE: RevealsShroud: Range: 5c0 SAM: SpawnActorOnDeath: Actor: e1 RMBO: MustBeDestroyed: RequiredForShortGame: true AutoTarget: EnableStances: false InitialStance: ReturnFire Health: HP: 15000 RMBO.easy: Inherits: RMBO Health: HP: 30000 ChangesHealth: Step: 500 Delay: 10 StartIfBelow: 50 DamageCooldown: 200 RenderSprites: Image: RMBO RMBO.hard: Inherits: RMBO -AutoTarget: -AutoTargetPriority@DEFAULT: -AutoTargetPriority@ATTACKANYTHING: -AttackMove: RenderSprites: Image: RMBO E3.sticky: Inherits: E3 AutoTarget: AllowMovement: false RenderSprites: Image: E3