World: LuaScript: Scripts: campaign.lua, utils.lua, nod10a.lua MissionData: Briefing: briefing BackgroundVideo: kanepre.vqa LossVideo: nodlose.vqa BriefingVideo: nod10a.vqa SmudgeLayer@SCORCH: InitialSmudges: 59,55: sc4,0 43,53: sc3,0 8,22: sc1,0 8,19: sc1,0 8,16: sc1,0 7,16: sc1,0 3,14: sc5,0 30,5: sc1,0 SmudgeLayer@CRATER: InitialSmudges: 7,15: cr1,0 35,5: cr1,0 51,4: cr1,0 41,3: cr1,0 ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: normal -LegacyBridgeLayer: ^CivBuilding: AnnounceOnSeen: Player: EnemyWatcher: PlayerResources: DefaultCash: 0 RMBO.easy: Inherits: RMBO Health: HP: 30000 ChangesHealth: Step: 500 Delay: 10 StartIfBelow: 50 DamageCooldown: 200 RenderSprites: Image: RMBO RMBO.hard: Inherits: RMBO -AutoTarget: -AutoTargetPriority@DEFAULT: -AutoTargetPriority@ATTACKANYTHING: -AttackMove: RenderSprites: Image: RMBO