World: LuaScript: Scripts: campaign.lua, utils.lua, personal-war.lua MissionData: WinVideo: toofar.vqa LossVideo: bmap.vqa Briefing: briefing ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: normal: options-difficulty.normal hard: options-difficulty.hard Default: normal INSERTIONDROP: ParatroopersPower: DisplayBeacon: False DropItems: E7, GNRL INSERTIONDROPHARD: ParatroopersPower: DisplayBeacon: False DropItems: E7.noautotarget, GNRL.noautotarget RIFLEDROP: ParatroopersPower: DisplayBeacon: False DropItems: E1, E1, E1, E1, E1 LST.Reinforcement: Inherits: LST RejectsOrders: -Buildable: -Selectable: RenderSprites: Image: lst Interactable: GNRL: Valued: Cost: 1000 Tooltip: Name: actor-stavros-name Armament: Weapon: SilencedPPK Passenger: CargoType: VIP GNRL.noautotarget: Inherits: GNRL -AutoTarget: -AutoTargetPriority@DEFAULT: -AutoTargetPriority@ATTACKANYTHING: AttackMove: -AssaultMoveCondition: RenderSprites: Image: GNRL E7: Passenger: CargoType: VIP TRUK: SpawnActorOnDeath: Actor: healcrate TRAN: -Selectable: RevealsShroud: Range: 4c0 Targetable@GROUND: TargetTypes: GroundActor Interactable: Health: HP: 5000 Cargo: Types: VIP MaxWeight: 2 BADR.Bomber: Aircraft: Speed: 373 Tooltip: Name: actor-strategic-bomber-name RenderSprites: Image: U2 MIG: Aircraft: IdleBehavior: LeaveMap