SilencedPPK: Range: 4c0 ParaBomb: ReloadDelay: 50 ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater, AirborneActor, Trees Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 15000 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees Versus: Wood: 1000 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@3Smu_impact: LeaveSmudge SmudgeType: Scorch ValidTargets: Ground, Infantry Size: 1 Warhead@4Eff_impact: CreateEffect Explosions: nuke ImpactSounds: kaboom1.aud ImpactActors: false ValidTargets: Ground, Water, Air Warhead@5Dam_areanuke1: SpreadDamage Spread: 2c0 Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees Versus: Wood: 1000 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@7Smu_areanuke1: LeaveSmudge SmudgeType: Scorch ValidTargets: Ground, Infantry Size: 2 Delay: 5 Warhead@8Eff_areanuke1: CreateEffect ImpactSounds: kaboom22.aud Delay: 5 ImpactActors: false Warhead@9Dam_areanuke2: SpreadDamage Spread: 3c0 Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor Versus: Wood: 50 Tree: 200 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@12Smu_areanuke2: LeaveSmudge SmudgeType: Scorch ValidTargets: Ground, Infantry Size: 3 Delay: 10 Warhead@13FlashEffect: FlashEffect Duration: 20 FlashType: Nuke