Player: PlayerResources: DefaultCash: 5000 World: LuaScript: Scripts: campaign.lua, utils.lua, soviet02b.lua MissionData: Briefing: briefing BriefingVideo: soviet2.vqa StartVideo: spotter.vqa WinVideo: sovtstar.vqa LossVideo: sovcemet.vqa SPEN: Buildable: Prerequisites: ~disabled DOME: Buildable: Prerequisites: ~disabled WEAP: Buildable: Prerequisites: ~disabled FIX: Buildable: Prerequisites: ~disabled APWR: Buildable: Prerequisites: ~disabled STEK: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled TSLA: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled E3: Buildable: Prerequisites: ~tent E4: Buildable: Prerequisites: ~disabled E6: Buildable: Prerequisites: ~disabled SHOK: Buildable: Prerequisites: ~disabled THF: Buildable: Prerequisites: ~disabled MIG: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled AirstrikePower@spyplane: Prerequisites: ~disabled ParatroopersPower@paratroopers: Prerequisites: ~disabled GUN: -RepairableBuilding: -WithBuildingRepairDecoration: powerproxy.paratroopers: ParatroopersPower: DropItems: E1,E1,E2,E2,E2 powerproxy.paratroopers2: Inherits: powerproxy.paratroopers ParatroopersPower: DropItems: E2,E2,E2,E2,E2 powerproxy.paratroopers3: Inherits: powerproxy.paratroopers ParatroopersPower: DropItems: E1,E1,E1,E1,E1