^Palettes: -PlayerColorPalette: -PlayerColorShift: -PlayerColorPalette@derricks: -PlayerColorShift@derricks: IndexedPlayerPalette: BasePalette: terrain RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 PlayerIndex: GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120 Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 IndexedPlayerPalette@units: BasePalette: terrain BaseName: player-units RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 PlayerIndex: GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114 Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 IndexedPlayerPalette@derricks: BasePalette: terrain BaseName: derrick RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 171, 173, 144, 145 PlayerIndex: GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 179, 180, 188, 180 Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120, 124, 122, 42, 122 Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198, 155, 133, 134, 133 FixedPlayerColorShift: BasePalette: player PlayerIndex: GDI: 0.777, -0.196, 1, 0.29, 0.37 Nod: 0.667, 0.185, 1, 0.2892156, 0.37 Neutral: 0.777, -0.196, 1, 0.29, 0.37 FixedPlayerColorShift@units: BasePalette: player-units PlayerIndex: GDI: 0.777, -0.196, 1, 0.29, 0.37 Nod: 0.306, -0.655, 1, 0.29, 0.37 Neutral: 0.777, -0.196, 1, 0.29, 0.37 FixedPlayerColorShift@derricks: BasePalette: derrick PlayerIndex: GDI: 0.777, -0.196, 1, 0.05, 0.15 Nod: 0.667, 0.185, 1, 0.05, 0.15 Neutral: 0.777, -0.196, 1, 0.05, 0.15 ^Vehicle: RenderSprites: PlayerPalette: player-units ^Tank: RenderSprites: PlayerPalette: player-units ^Helicopter: RenderSprites: PlayerPalette: player-units ^Infantry: RenderSprites: PlayerPalette: player-units WithDeathAnimation: DeathSequencePalette: player-units ^CommonHuskDefaults: RenderSprites: PlayerPalette: player-units C17: RenderSprites: PlayerPalette: player-units Contrail@1: StartColorUsePlayerColor: False Contrail@2: StartColorUsePlayerColor: False Contrail@3: StartColorUsePlayerColor: False Contrail@4: StartColorUsePlayerColor: False HARV: RenderSprites: PlayerPalette: player MCV: RenderSprites: PlayerPalette: player HARV.Husk: RenderSprites: PlayerPalette: player MCV.Husk: RenderSprites: PlayerPalette: player