^MissileWeapon: ReloadDelay: 50 Range: 6c0 MinRange: 0c512 Report: bazook1.aud ValidTargets: Ground, Water, Air Projectile: Missile Arm: 0 Blockable: false Inaccuracy: 128 Image: DRAGON Shadow: true HorizontalRateOfTurn: 60 TrailImage: smokey ContrailLength: 8 Speed: 298 RangeLimit: 7c204 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 2500 ValidTargets: Ground, Air Versus: None: 28 Wood: 116 Light: 140 Heavy: 140 Concrete: 140 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep Warhead@3Eff: CreateEffect Explosions: small_frag ImpactSounds: xplos.aud ImpactActors: false ValidTargets: Ground, Water Warhead@4EffAir: CreateEffect Explosions: small_poof ImpactSounds: xplos.aud ImpactActors: false ValidTargets: Air Dragon: Inherits: ^MissileWeapon ReloadDelay: 20 Range: 10c0 Report: rocket2.aud ValidTargets: Air Burst: 2 BurstDelays: 5 Projectile: Missile Speed: 426 HorizontalRateOfTurn: 80 RangeLimit: 12c0 Warhead@1Dam: SpreadDamage ValidTargets: Air Versus: None: 140 Wood: 140 Heavy: 104 Concrete: 104 Warhead@4EffAir: CreateEffect Explosions: small_building Rockets: Inherits: ^MissileWeapon ReloadDelay: 55 BikeRockets: Inherits: ^MissileWeapon ReloadDelay: 60 Burst: 2 BurstDelays: 10 Projectile: Missile HorizontalRateOfTurn: 40 Speed: 213 Warhead@1Dam: SpreadDamage Versus: None: 28 Wood: 92 Light: 124 Heavy: 124 Concrete: 124 OrcaAGMissiles: Inherits: ^MissileWeapon ReloadDelay: 12 Range: 4c768 MinRange: 1c256 ValidTargets: Ground, Water Projectile: Missile Arm: 1 HorizontalRateOfTurn: 80 Speed: 256 RangeLimit: 6c0 Warhead@1Dam: SpreadDamage ValidTargets: Ground Versus: None: 32 Wood: 112 Light: 112 Heavy: 84 Concrete: 84 OrcaAAMissiles: Inherits: OrcaAGMissiles ValidTargets: Air Projectile: Missile Arm: 0 Speed: 341 Warhead@1Dam: SpreadDamage ValidTargets: Air Damage: 2100 Versus: Light: 100 -Warhead@2Smu: MammothMissiles: Inherits: ^MissileWeapon ReloadDelay: 45 Range: 4c768 Report: rocket1.aud Burst: 2 BurstDelays: 15 Projectile: Missile HorizontalRateOfTurn: 80 Speed: 341 RangeLimit: 6c0 Warhead@1Dam: SpreadDamage Spread: 298 Damage: 5000 Versus: None: 44 Wood: 66 Light: 90 Heavy: 44 Concrete: 44 Warhead@3Eff: CreateEffect Explosions: small_poof ImpactSounds: xplobig4.aud Warhead@4EffAir: CreateEffect Explosions: small_building 227mm: Inherits: ^MissileWeapon ReloadDelay: 100 Range: 11c0 MinRange: 3c0 Burst: 4 BurstDelays: 0, 4, 0 Report: rocket1.aud ValidTargets: Ground, Water TargetActorCenter: true # Remove default Missile properties -Projectile: Projectile: Bullet Blockable: false Image: DRAGON Shadow: true TrailImage: smokey Inaccuracy: 853 LaunchAngle: 62 ContrailLength: 10 Speed: 341 Warhead@1Dam: SpreadDamage Spread: 683 ValidTargets: Ground Versus: None: 24 Wood: 60 Light: 100 Heavy: 48 Concrete: 48 Warhead@3Eff: CreateEffect Explosions: med_frag ImpactSounds: xplobig4.aud 227mm.stnk: Inherits: ^MissileWeapon ReloadDelay: 70 Range: 7c0 Report: rocket1.aud ValidTargets: Ground, Water Burst: 2 BurstDelays: 10 Projectile: Missile Inaccuracy: 213 HorizontalRateOfTurn: 40 Speed: 213 RangeLimit: 8c409 Warhead@1Dam: SpreadDamage Damage: 6000 Versus: None: 25 Wood: 75 Light: 100 Heavy: 90 Concrete: 90 227mm.stnkAA: Inherits: 227mm.stnk MinRange: 2c512 ValidTargets: Air BoatMissile: Inherits: ^MissileWeapon ReloadDelay: 35 Range: 8c0 Burst: 2 BurstDelays: 10 Report: rocket2.aud Projectile: Missile Inaccuracy: 426 HorizontalRateOfTurn: 20 Speed: 170 RangeLimit: 9c614 Warhead@1Dam: SpreadDamage Spread: 256 Damage: 6000 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Eff: CreateEffect Explosions: small_poof ImpactSounds: xplobig4.aud Warhead@4EffAir: CreateEffect Explosions: small_building TowerMissile: Inherits: ^MissileWeapon ReloadDelay: 30 Burst: 2 BurstDelays: 8 Range: 7c0 Report: rocket2.aud ValidTargets: Ground, Water Projectile: Missile HorizontalRateOfTurn: 80 Speed: 298 RangeLimit: 8c409 Warhead@1Dam: SpreadDamage Spread: 483 Damage: 3000 ValidTargets: Ground Versus: None: 52 Wood: 24 Light: 100 Heavy: 100 Concrete: 100 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Eff: CreateEffect Explosions: big_frag ImpactSounds: xplobig4.aud TowerAAMissile: Inherits: ^MissileWeapon ReloadDelay: 30 Burst: 2 BurstDelays: 8 Range: 8c0 Report: rocket2.aud ValidTargets: Air Projectile: Missile Image: MISSILE HorizontalRateOfTurn: 80 Speed: 426 RangeLimit: 9c614 Inaccuracy: 0 Warhead@1Dam: SpreadDamage Spread: 682 ValidTargets: Air Damage: 3500 Versus: Light: 100 -Warhead@2Smu: Warhead@4EffAir: CreateEffect Explosions: small_building Patriot: Inherits: ^MissileWeapon ReloadDelay: 25 Range: 9c0 MinRange: 1c0 Report: rocket2.aud ValidTargets: Air Projectile: Missile Image: MISSILE HorizontalRateOfTurn: 80 Speed: 300 RangeLimit: 10c819 Inaccuracy: 0 Warhead@1Dam: SpreadDamage Spread: 682 Damage: 5000 ValidTargets: Air Versus: Light: 100 -Warhead@2Smu: Warhead@4EffAir: CreateEffect Explosions: poof