Player: PlayerResources: DefaultCash: 2300 World: LuaScript: Scripts: campaign.lua, utils.lua, atreides01a.lua MissionData: Briefing: briefing BriefingVideo: A_BR01_E.VQA MapOptions: TechLevel: low ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: easy upgrade.conyard: Buildable: Prerequisites: ~disabled upgrade.barracks: Buildable: Prerequisites: ~disabled upgrade.light: Buildable: Prerequisites: ~disabled upgrade.heavy: Buildable: Prerequisites: ~disabled concreteb: Buildable: Prerequisites: ~disabled barracks: Buildable: Prerequisites: ~disabled light_factory: Buildable: Prerequisites: ~disabled heavy_factory: Buildable: Prerequisites: ~disabled medium_gun_turret: Buildable: Prerequisites: ~disabled wall: Buildable: Prerequisites: ~disabled