Player: PlayerResources: DefaultCash: 5000 World: LuaScript: Scripts: campaign.lua, utils.lua, atreides02b.lua, atreides02b-AI.lua MissionData: Briefing: briefing BriefingVideo: A_BR02_E.VQA MapOptions: TechLevel: low ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: easy carryall.reinforce: Cargo: MaxWeight: 10 upgrade.conyard: Buildable: Prerequisites: ~disabled upgrade.barracks: Buildable: Prerequisites: ~disabled upgrade.light: Buildable: Prerequisites: ~disabled upgrade.heavy: Buildable: Prerequisites: ~disabled concreteb: Buildable: Prerequisites: ~disabled heavy_factory: Buildable: Prerequisites: ~disabled medium_gun_turret: Buildable: Prerequisites: ~disabled wall: Buildable: Prerequisites: ~disabled outpost: Buildable: Prerequisites: barracks outpostnopower: Inherits: outpost Buildable: Prerequisites: ~disabled GrantCondition@IDISABLE: RequiresCondition: powerdown -GrantConditionOnPowerState@LOWPOWER: