--[[ Copyright (c) The OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] AtreidesBase = { AConyard, AOutpost, ARefinery, AHeavyFactory, ALightFactory, AGunt1, AGunt2, ABarracks, ASilo, APower1, APower2, APower3, APower4, APower5, APower6 } FremenBase = { FGunt1, FGunt2 } BaseAreaTriggers = { { CPos.New(27, 38), CPos.New(26, 38), CPos.New(26, 39), CPos.New(25, 39), CPos.New(25, 40), CPos.New(25, 41), CPos.New(24, 41), CPos.New(24, 42) }, { CPos.New(19, 81), CPos.New(19, 82), CPos.New(19, 83), CPos.New(19, 84), CPos.New(19, 85), CPos.New(19, 86), CPos.New(19, 87), CPos.New(19, 88), CPos.New(19, 89), CPos.New(19, 90), CPos.New(19, 91) }, { CPos.New(10, 78), CPos.New(11, 78), CPos.New(12, 78), CPos.New(13, 78), CPos.New(14, 78), CPos.New(15, 78) } } Sietches = { FSietch1, FSietch2 } FremenReinforcements = { easy = { { "combat_tank_a", "combat_tank_a" }, { "trooper", "trooper", "trooper" }, { "combat_tank_a", "combat_tank_a" }, { "combat_tank_a", "light_inf", "light_inf", "trooper", "trooper" }, { "combat_tank_a", "trike", "trike", "quad", "trooper", "nsfremen" } }, normal = { { "combat_tank_a", "combat_tank_a" }, { "trooper", "trooper", "trooper" }, { "combat_tank_a", "combat_tank_a" }, { "combat_tank_a", "light_inf", "light_inf", "trooper", "trooper" }, { "combat_tank_a", "trike", "trike", "quad", "trooper", "nsfremen" }, { "combat_tank_a", "trike", "combat_tank_a", "quad", "nsfremen", "nsfremen" }, { "fremen", "fremen", "fremen", "fremen", "trooper", "trooper", "trooper", "trooper" } }, hard = { { "combat_tank_a", "combat_tank_a" }, { "trooper", "trooper", "trooper" }, { "combat_tank_a", "combat_tank_a" }, { "combat_tank_a", "light_inf", "light_inf", "trooper", "trooper" }, { "combat_tank_a", "trike", "trike", "quad", "trooper", "nsfremen" }, { "combat_tank_a", "trike", "combat_tank_a", "quad", "nsfremen", "nsfremen" }, { "fremen", "fremen", "fremen", "fremen", "trooper", "trooper", "trooper", "trooper" }, { "combat_tank_a", "combat_tank_a", "combat_tank_a", "combat_tank_a", "missile_tank" }, { "combat_tank_a", "combat_tank_a", "quad", "quad", "trike", "trike", "trooper", "trooper", "light_inf", "light_inf" } } } FremenAttackDelay = { easy = DateTime.Minutes(3), normal = DateTime.Minutes(2) + DateTime.Seconds(20), hard = DateTime.Minutes(1) } FremenAttackWaves = { easy = 5, normal = 7, hard = 9 } AtreidesHunters = { "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" } FremenHunters = { { "fremen", "fremen", "fremen" }, { "combat_tank_a", "combat_tank_a", "combat_tank_a" }, { "missile_tank", "missile_tank", "missile_tank" } } InitialAtreidesReinforcements = { { "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf" }, { "combat_tank_a", "combat_tank_a", "quad", "trike" } } AtreidesPaths = { { AtreidesEntry1.Location, AtreidesRally1.Location }, { AtreidesEntry2.Location, AtreidesRally2.Location }, { AtreidesEntry3.Location, AtreidesRally3.Location } } FremenPaths = { { FremenEntry4.Location, FremenRally4.Location }, { FremenEntry5.Location, FremenRally5.Location }, { FremenEntry6.Location, FremenRally6.Location } } FremenHunterPaths = { { FremenEntry1.Location, FremenRally1.Location }, { FremenEntry2.Location, FremenRally2.Location }, { FremenEntry3.Location, FremenRally3.Location } } HarkonnenReinforcements = { "combat_tank_h", "combat_tank_h" } HarkonnenPath = { HarkonnenEntry.Location, HarkonnenRally.Location } FremenInterval = { easy = { DateTime.Minutes(1) + DateTime.Seconds(30), DateTime.Minutes(2) }, normal = { DateTime.Minutes(2) + DateTime.Seconds(20), DateTime.Minutes(2) + DateTime.Seconds(40) }, hard = { DateTime.Minutes(3) + DateTime.Seconds(40), DateTime.Minutes(4) } } FremenProduction = function() if SietchesAreDestroyed then return end local delay = Utils.RandomInteger(FremenInterval[Difficulty][1], FremenInterval[Difficulty][2] + 1) Fremen.Build({ "nsfremen" }, function() Trigger.AfterDelay(delay, FremenProduction) end) end Tick = function() if Harkonnen.HasNoRequiredUnits() then Atreides.MarkCompletedObjective(KillHarkonnen) end if Atreides.HasNoRequiredUnits() and not Harkonnen.IsObjectiveCompleted(KillAtreides) then Media.DisplayMessage(UserInterface.GetFluentMessage("atreides-annihilated"), Mentat) Harkonnen.MarkCompletedObjective(KillAtreides) end if Fremen.HasNoRequiredUnits() and not Harkonnen.IsObjectiveCompleted(KillFremen) then Media.DisplayMessage(UserInterface.GetFluentMessage("fremen-annihilated"), Mentat) Harkonnen.MarkCompletedObjective(KillFremen) end if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[Atreides] then local units = Atreides.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[Atreides] = false ProtectHarvester(units[1], Atreides, AttackGroupSize[Difficulty]) end end end WorldLoaded = function() Atreides = Player.GetPlayer("Atreides") Fremen = Player.GetPlayer("Fremen") Harkonnen = Player.GetPlayer("Harkonnen") InitObjectives(Harkonnen) KillAtreides = AddPrimaryObjective(Harkonnen, "destroy-atreides") KillFremen = AddPrimaryObjective(Harkonnen, "destroy-fremen") KillHarkonnen = AddPrimaryObjective(Atreides, "") Camera.Position = HConyard.CenterPosition FremenAttackLocation = HConyard.Location Trigger.OnAllKilledOrCaptured(AtreidesBase, function() Utils.Do(Atreides.GetGroundAttackers(), IdleHunt) end) Trigger.OnAllKilled(Sietches, function() SietchesAreDestroyed = true end) local path = function() return Utils.Random(FremenPaths) end local waveCondition = function() return Harkonnen.IsObjectiveCompleted(KillFremen) end local huntFunction = function(unit) unit.AttackMove(FremenAttackLocation) IdleHunt(unit) end SendCarryallReinforcements(Fremen, 0, FremenAttackWaves[Difficulty], FremenAttackDelay[Difficulty], path, FremenReinforcements[Difficulty], waveCondition, huntFunction) Actor.Create("upgrade.barracks", true, { Owner = Atreides }) Actor.Create("upgrade.light", true, { Owner = Atreides }) Trigger.AfterDelay(0, ActivateAI) Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(15), function() Media.PlaySpeechNotification(Harkonnen, "Reinforce") Reinforcements.Reinforce(Harkonnen, HarkonnenReinforcements, HarkonnenPath) end) Trigger.AfterDelay(DateTime.Seconds(15), function() Media.DisplayMessage(UserInterface.GetFluentMessage("fremen-spotted-north-southwest"), Mentat) end) local atreidesCondition = function() return Harkonnen.IsObjectiveCompleted(KillAtreides) end TriggerCarryallReinforcements(Harkonnen, Atreides, BaseAreaTriggers[1], AtreidesHunters, AtreidesPaths[1], atreidesCondition) local fremenCondition = function() return Harkonnen.IsObjectiveCompleted(KillFremen) end TriggerCarryallReinforcements(Harkonnen, Fremen, BaseAreaTriggers[1], FremenHunters[1], FremenHunterPaths[3], fremenCondition) TriggerCarryallReinforcements(Harkonnen, Fremen, BaseAreaTriggers[2], FremenHunters[2], FremenHunterPaths[2], fremenCondition) TriggerCarryallReinforcements(Harkonnen, Fremen, BaseAreaTriggers[3], FremenHunters[3], FremenHunterPaths[1], fremenCondition) end