--[[ Copyright (c) The OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] OrdosMainBase = { OConYard1, OOutpost, ORefinery1, ORefinery2, OHeavyFactory, OLightFactory1, OHiTechFactory, ORepair, OStarport, OGunt1, OGunt2, OGunt3, OGunt4, OGunt5, OGunt6, ORocket1, ORocket2, OBarracks1, OPower1, OPower2, OPower3, OPower4, OPower5, OPower6, OPower7, OPower8, OPower9, OPower10, OSilo1, OSilo2, OSilo3, OSilo4, OSilo5, OSilo6 } OrdosSmallBase = { OConYard2, ORefinery3, OBarracks2, OLightFactory2, OGunt6, OGunt7, ORocket3, ORocket4, OPower11, OPower12, OPower13, OPower14, OSilo7, OSilo8, OSilo9 } OrdosReinforcements = { easy = { { "combat_tank_o", "light_inf", "raider" }, { "raider", "trooper" }, { "quad", "trooper", "trooper", "combat_tank_o"}, { "siege_tank", "quad" }, { "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "light_inf" }, { "trooper", "trooper", "trooper", "trooper", "trooper" }, { "light_inf", "light_inf", "light_inf", "light_inf", "missile_tank" } }, normal = { { "combat_tank_o", "raider", "raider" }, { "raider", "raider" }, { "quad", "trooper", "trooper", "trooper", "combat_tank_o"}, { "raider", "raider" }, { "siege_tank", "combat_tank_o" }, { "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" }, { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "missile_tank" }, { "combat_tank_o", "combat_tank_o", "siege_tank" } }, hard = { { "combat_tank_o", "combat_tank_o", "raider" }, { "raider", "raider", "trooper" }, { "quad", "trooper", "trooper", "trooper", "trooper", "combat_tank_o"}, { "raider", "raider", "light_inf" }, { "siege_tank", "combat_tank_o", "quad" }, { "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" }, { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "missile_tank" }, { "combat_tank_o", "combat_tank_o", "siege_tank", "siege_tank" }, { "missile_tank", "quad", "quad", "raider", "raider" } } } OrdosStarportReinforcements = { easy = { "raider", "missile_tank", "combat_tank_o", "quad", "deviator", "deviator" }, normal = { "raider", "missile_tank", "missile_tank", "quad", "deviator", "deviator" }, hard = { "raider", "raider", "missile_tank", "missile_tank", "quad", "quad", "deviator", "deviator" } } OrdosAttackDelay = { easy = DateTime.Minutes(3), normal = DateTime.Minutes(2) + DateTime.Seconds(20), hard = DateTime.Minutes(1) } OrdosStarportDelay = { easy = DateTime.Minutes(7), normal = DateTime.Minutes(6), hard = DateTime.Minutes(5) } OrdosAttackWaves = { easy = 7, normal = 8, hard = 9 } InitialOrdosReinforcements = { { "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" }, { "combat_tank_o", "combat_tank_o", "quad", "quad", "raider", "raider" } } OrdosPaths = { { OrdosEntry1.Location, OrdosRally1.Location }, { OrdosEntry2.Location, OrdosRally2.Location }, { OrdosEntry3.Location, OrdosRally3.Location }, { OrdosEntry4.Location, OrdosRally4.Location }, { OrdosEntry5.Location, OrdosRally5.Location }, { OrdosEntry6.Location, OrdosRally6.Location } } InitialOrdosPaths = { { OrdosEntry7.Location, OrdosRally7.Location }, { OrdosEntry8.Location, OrdosRally8.Location }, { OrdosEntry9.Location, OrdosRally9.Location } } SendStarportReinforcements = function() Trigger.AfterDelay(OrdosStarportDelay[Difficulty], function() if OStarport.IsDead or OStarport.Owner ~= OrdosMain then return end local units = Reinforcements.ReinforceWithTransport(OrdosMain, "frigate", OrdosStarportReinforcements[Difficulty], { OrdosStarportEntry.Location, OStarport.Location + CVec.New(1, 1) }, { OrdosStarportExit.Location })[2] Utils.Do(units, function(unit) unit.AttackMove(OrdosAttackLocation) IdleHunt(unit) end) Media.DisplayMessage(UserInterface.GetFluentMessage("ixian-transports-detected"), Mentat) SendStarportReinforcements() end) end ChangeOwner = function(old_owner, new_owner) local units = old_owner.GetActors() Utils.Do(units, function(unit) if not unit.IsDead then unit.Owner = new_owner end end) end CheckSmugglerEnemies = function() Utils.Do(SmugglerUnits, function(unit) Trigger.OnDamaged(unit, function(self, attacker) if unit.Owner == SmugglerNeutral and attacker.Owner == Harkonnen then ChangeOwner(SmugglerNeutral, SmugglerHarkonnen) end if unit.Owner == SmugglerOrdos and attacker.Owner == Harkonnen then ChangeOwner(SmugglerOrdos, SmugglerBoth) end if unit.Owner == SmugglerNeutral and (attacker.Owner == OrdosMain or attacker.Owner == OrdosSmall) then ChangeOwner(SmugglerNeutral, SmugglerOrdos) end if unit.Owner == SmugglerHarkonnen and (attacker.Owner == OrdosMain or attacker.Owner == OrdosSmall) then ChangeOwner(SmugglerHarkonnen, SmugglerBoth) end if attacker.Owner == Harkonnen and not MessageCheck then MessageCheck = true Media.DisplayMessage(UserInterface.GetFluentMessage("smugglers-now-hostile"), Mentat) end end) end) end Tick = function() if Harkonnen.HasNoRequiredUnits() then OrdosMain.MarkCompletedObjective(KillHarkonnen1) OrdosSmall.MarkCompletedObjective(KillHarkonnen2) end if OrdosMain.HasNoRequiredUnits() and OrdosSmall.HasNoRequiredUnits() and not OrdosKilled then Media.DisplayMessage(UserInterface.GetFluentMessage("ordos-annihilated"), Mentat) OrdosKilled = true end if SmugglerNeutral.HasNoRequiredUnits() and SmugglerHarkonnen.HasNoRequiredUnits() and SmugglerOrdos.HasNoRequiredUnits() and SmugglerBoth.HasNoRequiredUnits() and not SmugglersKilled then Media.DisplayMessage(UserInterface.GetFluentMessage("smugglers-annihilated"), Mentat) SmugglersKilled = true end if (OStarport.IsDead or OStarport.Owner == Harkonnen) and not Harkonnen.IsObjectiveCompleted(DestroyStarport) then Harkonnen.MarkCompletedObjective(DestroyStarport) end if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[OrdosMain] then local units = OrdosMain.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[OrdosMain] = false ProtectHarvester(units[1], OrdosMain, AttackGroupSize[Difficulty]) end end if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[OrdosSmall] then local units = OrdosSmall.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[OrdosSmall] = false ProtectHarvester(units[1], OrdosSmall, AttackGroupSize[Difficulty]) end end end WorldLoaded = function() OrdosMain = Player.GetPlayer("Ordos Main Base") OrdosSmall = Player.GetPlayer("Ordos Small Base") SmugglerNeutral = Player.GetPlayer("Smugglers - Neutral") SmugglerHarkonnen = Player.GetPlayer("Smugglers - Enemy to Harkonnen") SmugglerOrdos = Player.GetPlayer("Smugglers - Enemy to Ordos") SmugglerBoth = Player.GetPlayer("Smugglers - Enemy to Both") Harkonnen = Player.GetPlayer("Harkonnen") InitObjectives(Harkonnen) DestroyStarport = AddPrimaryObjective(Harkonnen, "capture-destroy-ordos-starport") KillHarkonnen1 = AddPrimaryObjective(OrdosMain, "") KillHarkonnen2 = AddPrimaryObjective(OrdosSmall, "") -- Wait for carryall drop Trigger.AfterDelay(DateTime.Seconds(15), function() SmugglerUnits = SmugglerNeutral.GetActors() CheckSmugglerEnemies() end) Camera.Position = HConYard.CenterPosition OrdosAttackLocation = HConYard.Location Trigger.OnAllKilledOrCaptured(OrdosMainBase, function() Utils.Do(OrdosMain.GetGroundAttackers(), IdleHunt) end) Trigger.OnAllKilledOrCaptured(OrdosSmallBase, function() Utils.Do(OrdosSmall.GetGroundAttackers(), IdleHunt) end) local path = function() return Utils.Random(OrdosPaths) end local waveCondition = function() return OrdosKilled end local huntFunction = function(unit) unit.AttackMove(OrdosAttackLocation) IdleHunt(unit) end SendCarryallReinforcements(OrdosMain, 0, OrdosAttackWaves[Difficulty], OrdosAttackDelay[Difficulty], path, OrdosReinforcements[Difficulty], waveCondition, huntFunction) SendStarportReinforcements() Actor.Create("upgrade.barracks", true, { Owner = OrdosMain }) Actor.Create("upgrade.light", true, { Owner = OrdosMain }) Actor.Create("upgrade.heavy", true, { Owner = OrdosMain }) Actor.Create("upgrade.barracks", true, { Owner = OrdosSmall }) Actor.Create("upgrade.light", true, { Owner = OrdosSmall }) Trigger.AfterDelay(0, ActivateAI) end