--[[ Copyright (c) The OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] AtreidesMainBase = { AConYard1, AOutpost1, ARefinery1, ARefinery2, AHeavyFactory1, ALightFactory1, ALightFactory2, AHiTechFactory, AResearch, ARepair, AStarport, AGunt1, AGunt2, AGunt3, AGunt4, AGunt5, AGunt6, ARock1, ARock2, ARock3, ARock4, ARock5, ARock6, APower1, APower2, APower3, APower4, APower5, APower6, APower7, APower8, APower9, APower10, APower11, APower12, APower13, APower14, APower15, APower16, APower17, APower18, APower19, APower20, APower21, APower22, ASilo1, ASilo2, ASilo3 } AtreidesSmallBase = { AOutpost2, ARefinery3, ABarracks, AHeavyFactory2, AGunt7, AGunt8, APower23, APower24, APower25, APower26, ASilo4, ASilo5, ASilo6, ASilo7 } CorrinoBase = { CBarracks, COutpost, CPower1, CPower2, CPower3, CRock1, CRock2 } AtreidesReinforcements = { easy = { "sonic_tank" }, normal = { "sonic_tank", "trooper" }, hard = { "sonic_tank", "quad" } } CorrinoReinforcements = { easy = { { "sardaukar", "sardaukar", "sardaukar", "quad", "quad", "trike" }, { "sardaukar", "sardaukar", "combat_tank_h", "trike" } }, normal = { { "sardaukar", "sardaukar", "sardaukar", "combat_tank_h", "quad", "trike" }, { "sardaukar", "sardaukar", "combat_tank_h", "siege_tank" } }, hard = { { "sardaukar", "sardaukar", "sardaukar", "combat_tank_h", "quad", "quad", "trike" }, { "sardaukar", "sardaukar", "sardaukar", "combat_tank_h", "siege_tank" } } } EnemyAttackDelay = { easy = DateTime.Minutes(3) + DateTime.Seconds(30), normal = DateTime.Minutes(2) + DateTime.Seconds(30), hard = DateTime.Minutes(1) + DateTime.Seconds(30) } CorrinoInitialAttackDelay = { easy = DateTime.Seconds(45), normal = DateTime.Seconds(30), hard = DateTime.Seconds(15) } InitialAtreidesReinforcements = { easy = { { "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" }, { "combat_tank_a", "quad", "quad", "trike", "trike" }, { "trooper", "trooper", "quad", "quad" } }, normal = { { "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" }, { "combat_tank_a", "combat_tank_a", "quad", "trike", "trike" }, { "trooper", "trooper", "trooper", "quad", "quad" } }, hard = { { "trooper", "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" }, { "combat_tank_a", "combat_tank_a", "quad", "quad", "trike", "trike" }, { "trooper", "trooper", "trooper", "trooper", "quad", "quad" } } } InitialCorrinoReinforcements = { "trooper", "trooper", "trooper", "trooper", "trooper" } AtreidesPath = { AtreidesEntry1.Location, AtreidesRally1.Location } CorrinoPaths = { { CorrinoEntry1.Location, CorrinoRally1.Location }, { CorrinoEntry1.Location, CorrinoRally2.Location } } InitialAtreidesPaths = { { AtreidesEntry2.Location, AtreidesRally2.Location }, { AtreidesEntry3.Location, AtreidesRally3.Location }, { AtreidesEntry4.Location, AtreidesRally4.Location } } InitialCorrinoPath = { CorrinoEntry2.Location, CorrinoRally3.Location } HarkonnenReinforcements = { easy = { { "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" }, { "quad", "trike", "trike", "siege_tank", "combat_tank_h", "combat_tank_h" } }, normal = { { "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf" }, { "quad", "trike", "siege_tank", "combat_tank_h", "combat_tank_h" } }, hard = { { "trooper", "trooper", "light_inf", "light_inf", "light_inf" }, { "quad", "trike", "trike", "combat_tank_h", "combat_tank_h" } }, } HarkonnenPaths = { { HarkonnenEntry1.Location, HarkonnenRally1.Location }, { HarkonnenEntry2.Location, HarkonnenRally2.Location } } SendHarkonnenReinforcements = function(number) Reinforcements.ReinforceWithTransport(Harkonnen, "carryall.reinforce", HarkonnenReinforcements[Difficulty][number], HarkonnenPaths[number], { HarkonnenPaths[number][1] }) Trigger.AfterDelay(DateTime.Seconds(9), function() Media.PlaySpeechNotification(Harkonnen, "Reinforce") end) end SendEnemyReinforcements = function(player, delay, path, unitTypes, customCondition, customHuntFunction) Trigger.AfterDelay(delay, function() if customCondition and customCondition() then return end local units = Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", unitTypes, path, { path[1] })[2] if not customHuntFunction then customHuntFunction = IdleHunt end Utils.Do(units, customHuntFunction) SendEnemyReinforcements(player, delay, path, unitTypes, customCondition, customHuntFunction) end) end SendAirStrike = function() if HiTechIsDead then return end local targets = Utils.Where(Harkonnen.GetActors(), function(actor) return actor.HasProperty("Sell") and actor.Type ~= "wall" and actor.Type ~= "medium_gun_turret" and actor.Type ~= "large_gun_turret" and actor.Type ~= "silo" and actor.Type ~= "wind_trap" end) if #targets > 0 then AHiTechFactory.TargetAirstrike(Utils.Random(targets).CenterPosition) end Trigger.AfterDelay(DateTime.Minutes(5), SendAirStrike) end Tick = function() if Harkonnen.HasNoRequiredUnits() then AtreidesMain.MarkCompletedObjective(KillHarkonnen1) AtreidesSmall.MarkCompletedObjective(KillHarkonnen2) Corrino.MarkCompletedObjective(KillHarkonnen3) end if AtreidesMain.HasNoRequiredUnits() and AtreidesSmall.HasNoRequiredUnits() and not Harkonnen.IsObjectiveCompleted(KillAtreides) then Media.DisplayMessage(UserInterface.GetFluentMessage("atreides-annihilated"), Mentat) Harkonnen.MarkCompletedObjective(KillAtreides) end if Corrino.HasNoRequiredUnits() and not Harkonnen.IsObjectiveCompleted(KillCorrino) then Media.DisplayMessage(UserInterface.GetFluentMessage("emperor-annihilated"), Mentat) Harkonnen.MarkCompletedObjective(KillCorrino) end if (HEngineer.IsDead or AConYard2.IsDead) and not Harkonnen.IsObjectiveCompleted(CaptureAtreidesConYard) then Harkonnen.MarkFailedObjective(CaptureAtreidesConYard) end if (AHiTechFactory.IsDead or AHiTechFactory.Owner ~= AtreidesMain) and not HiTechIsDead then Media.DisplayMessage(UserInterface.GetFluentMessage("high-tech-factory-neutralized-imperial-reinforcements"), Mentat) HiTechIsDead = true end if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[OrdosMain] then local units = OrdosMain.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[OrdosMain] = false ProtectHarvester(units[1], OrdosMain, AttackGroupSize[Difficulty]) end end if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[OrdosSmall] then local units = OrdosSmall.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[OrdosSmall] = false ProtectHarvester(units[1], OrdosSmall, AttackGroupSize[Difficulty]) end end end WorldLoaded = function() AtreidesMain = Player.GetPlayer("Atreides Main Base") AtreidesSmall = Player.GetPlayer("Atreides Small Base") Corrino = Player.GetPlayer("Corrino") Harkonnen = Player.GetPlayer("Harkonnen") InitObjectives(Harkonnen) CaptureAtreidesConYard = AddPrimaryObjective(Harkonnen, "capture-atreides-construction-yard-south") KillAtreides = AddPrimaryObjective(Harkonnen, "destroy-atreides") KillCorrino = AddPrimaryObjective(Harkonnen, "destroy-corrino") KillHarkonnen1 = AddPrimaryObjective(AtreidesMain, "") KillHarkonnen2 = AddPrimaryObjective(AtreidesSmall, "") KillHarkonnen3 = AddPrimaryObjective(Corrino, "") Media.DisplayMessage(UserInterface.GetFluentMessage("destroy-atreides-high-tech-factory-imperial-reinforcements"), Mentat) Camera.Position = HEngineer.CenterPosition AtreidesAttackLocation = AConYard2.Location Trigger.AfterDelay(DateTime.Minutes(5), SendAirStrike) Trigger.OnCapture(AConYard2, function() Harkonnen.MarkCompletedObjective(CaptureAtreidesConYard) end) Trigger.OnAllKilledOrCaptured(AtreidesMainBase, function() Utils.Do(AtreidesMain.GetGroundAttackers(), IdleHunt) end) Trigger.OnAllKilledOrCaptured(AtreidesSmallBase, function() Utils.Do(AtreidesSmall.GetGroundAttackers(), IdleHunt) end) Trigger.OnAllKilledOrCaptured(CorrinoBase, function() Utils.Do(Corrino.GetGroundAttackers(), IdleHunt) end) local atreidesWaveCondition = function() return Harkonnen.IsObjectiveCompleted(KillAtreides) or HiTechIsDead end local corrinoWaveCondition = function() return Harkonnen.IsObjectiveCompleted(KillCorrino) or HiTechIsDead end local huntFunction = function(unit) unit.AttackMove(AtreidesAttackLocation) IdleHunt(unit) end SendEnemyReinforcements(AtreidesMain, EnemyAttackDelay[Difficulty], AtreidesPath, AtreidesReinforcements[Difficulty], atreidesWaveCondition, huntFunction) Trigger.AfterDelay(CorrinoInitialAttackDelay[Difficulty], function() SendEnemyReinforcements(Corrino, EnemyAttackDelay[Difficulty], CorrinoPaths[1], CorrinoReinforcements[Difficulty][1], corrinoWaveCondition, huntFunction) SendEnemyReinforcements(Corrino, EnemyAttackDelay[Difficulty], CorrinoPaths[2], CorrinoReinforcements[Difficulty][2], corrinoWaveCondition, huntFunction) end) Actor.Create("upgrade.light", true, { Owner = AtreidesMain }) Actor.Create("upgrade.heavy", true, { Owner = AtreidesMain }) Actor.Create("upgrade.hightech", true, { Owner = AtreidesMain }) Actor.Create("upgrade.barracks", true, { Owner = AtreidesSmall }) Actor.Create("upgrade.heavy", true, { Owner = AtreidesSmall }) Actor.Create("upgrade.barracks", true, { Owner = Corrino }) Trigger.AfterDelay(0, ActivateAI) SendHarkonnenReinforcements(1) SendHarkonnenReinforcements(2) end