mcv: Inherits: ^Tank Inherits@selection: ^SelectableSupportUnit Buildable: Prerequisites: repair_pad, ~techlevel.medium Queue: Armor BuildPaletteOrder: 110 BuildDuration: 750 BuildDurationModifier: 100 Description: actor-mcv.description Valued: Cost: 2000 Tooltip: Name: actor-mcv.name Selectable: Class: mcv DecorationBounds: 1344, 1344 Health: HP: 45000 Armor: Type: light Encyclopedia: Description: actor-mcv.encyclopedia Order: 180 Category: Units Mobile: Speed: 31 RevealsShroud: Range: 2c768 MustBeDestroyed: RequiredForShortGame: true BaseBuilding: FireWarheadsOnDeath: Weapon: UnitExplodeLarge EmptyWeapon: UnitExplodeLarge Transforms: Facing: 64 IntoActor: construction_yard Offset: -1,-1 TransformSounds: BUILD1.WAV NoTransformNotification: CannotDeploy NoTransformTextNotification: notification-cannot-deploy-here SpawnActorOnDeath: Actor: mcv.husk OwnerType: InternalName EffectiveOwnerFromOwner: true AttractsWorms: Intensity: 700 ChangesHealth: Step: 50 Delay: 3 StartIfBelow: 50 harvester: Inherits: ^Tank Inherits@selection: ^SelectableEconomicUnit Buildable: Queue: Armor Prerequisites: refinery BuildPaletteOrder: 10 BuildDuration: 625 BuildDurationModifier: 100 Description: actor-harvester.description Valued: Cost: 1200 Tooltip: Name: actor-harvester.name Selectable: Class: harvester DecorationBounds: 1344, 1344 Harvester: HarvestFacings: 8 Resources: Spice BaleUnloadDelay: 5 SearchFromProcRadius: 30 SearchFromHarvesterRadius: 15 EmptyCondition: harvester-empty StoresResources: Capacity: 28 Resources: Spice DockClientManager: CarryableHarvester: Health: HP: 45000 Armor: Type: harvester Encyclopedia: Description: actor-harvester.encyclopedia Order: 130 Category: Units Mobile: Speed: 43 RevealsShroud: Range: 3c768 FireWarheadsOnDeath: Weapon: UnitExplodeLarge EmptyWeapon: UnitExplodeLarge SpawnActorOnDeath: Actor: harvester.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true RequiresCondition: harvester-empty WithHarvestOverlay: WithDockingAnimation: AttractsWorms: Intensity: 700 ChangesHealth: Step: 50 Delay: 3 StartIfBelow: 50 WithStoresResourcesPipsDecoration: Position: BottomLeft Margin: 1, 4 RequiresSelection: true PipCount: 7 -SpeedMultiplier@HEAVYDAMAGE: FireProjectilesOnDeath@ShrapnelNotEmpty: Weapons: Debris, Debris2, Debris3, Debris4 Pieces: 3, 5 Range: 1c0, 6c0 RequiresCondition: !harvester-empty FireProjectilesOnDeath@throwSpice: Weapons: SpiceExplosion Pieces: 1, 3 Range: 1c0, 5c0 RequiresCondition: !harvester-empty trike: Inherits: ^Vehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~light.trike BuildDuration: 225 BuildDurationModifier: 100 Description: actor-trike.description Valued: Cost: 300 Tooltip: Name: actor-trike.name UpdatesPlayerStatistics: AddToArmyValue: true Selectable: Class: trike Health: HP: 9000 Armor: Type: wood Encyclopedia: Description: actor-trike.encyclopedia Order: 90 Category: Units Mobile: TurnSpeed: 40 Speed: 128 RevealsShroud: Range: 5c512 WithMuzzleOverlay: Armament: Weapon: HMG LocalOffset: 100,0,0 MuzzleSequence: muzzle AttackFrontal: FacingTolerance: 0 FireWarheadsOnDeath: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall AttractsWorms: Intensity: 420 quad: Inherits: ^Vehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle Prerequisites: upgrade.light, ~techlevel.medium BuildPaletteOrder: 20 BuildDuration: 321 BuildDurationModifier: 100 Description: actor-quad.description Valued: Cost: 400 Tooltip: Name: actor-quad.name UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 11000 Armor: Type: light Mobile: TurnSpeed: 32 Speed: 96 RevealsShroud: Range: 4c768 Armament: Weapon: Rocket LocalOffset: 128,64,64, 128,-64,64 Encyclopedia: Description: actor-quad.encyclopedia Order: 110 Category: Units AttackFrontal: FacingTolerance: 0 FireWarheadsOnDeath: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: Class: quad AttractsWorms: Intensity: 470 siege_tank: Inherits: ^Tank Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Armor Prerequisites: upgrade.heavy, ~techlevel.medium BuildPaletteOrder: 50 BuildDuration: 475 BuildDurationModifier: 100 Description: actor-siege-tank.description Valued: Cost: 800 Tooltip: Name: actor-siege-tank.name UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 11500 Armor: Type: light Encyclopedia: Description: actor-siege-tank.encyclopedia Order: 170 Category: Units Mobile: Speed: 40 TurnSpeed: 12 RevealsShroud: Range: 6c768 Turreted: TurnSpeed: 12 Offset: 0,0,-32 Armament: Weapon: 155mm Recoil: 150 RecoilRecovery: 19 LocalOffset: 512,0,320 MuzzleSequence: muzzle AttackFrontal: FacingTolerance: 0 ForceFireIgnoresActors: True TargetFrozenActors: True WithMuzzleOverlay: WithSpriteTurret: FireWarheadsOnDeath: Weapon: SiegeExplode EmptyWeapon: SiegeExplode AutoTarget: InitialStanceAI: Defend Selectable: Class: siegetank SpawnActorOnDeath: Actor: siege_tank.husk OwnerType: InternalName EffectiveOwnerFromOwner: true AttractsWorms: Intensity: 600 FireProjectilesOnDeath: Weapons: Debris3, Debris Pieces: 0,2 Range: 2c0, 3c0 missile_tank: Inherits: ^Tank Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Tooltip: Name: actor-missile-tank.name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Armor Prerequisites: ~heavy.missile_tank, upgrade.heavy, research_centre, ~techlevel.high BuildPaletteOrder: 60 BuildDuration: 512 BuildDurationModifier: 100 Description: actor-missile-tank.description Valued: Cost: 900 Mobile: Speed: 60 TurnSpeed: 20 Health: HP: 13000 Armor: Type: wood Encyclopedia: Description: actor-missile-tank.encyclopedia Order: 190 Category: Units RevealsShroud: Range: 6c768 Armament: Weapon: mtank_pri LocalOffset: -128,128,171, -128,-128,171 AttackFrontal: FacingTolerance: 0 ForceFireIgnoresActors: True TargetFrozenActors: True AutoTarget: InitialStanceAI: Defend FireWarheadsOnDeath: Weapon: UnitExplodeMed EmptyWeapon: UnitExplodeMed Selectable: Class: missiletank SpawnActorOnDeath: Actor: missile_tank.husk OwnerType: InternalName EffectiveOwnerFromOwner: true AttractsWorms: Intensity: 600 FireProjectilesOnDeath@02: Weapons: Debris3, Debris Pieces: 0,2 Range: 2c0, 3c0 FireProjectilesOnDeath@03: Weapons: DebrisMissile Pieces: 0,2 Range: 4c0, 6c0 sonic_tank: Inherits: ^Vehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Armor BuildPaletteOrder: 100 Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high BuildDuration: 600 BuildDurationModifier: 100 Description: actor-sonic-tank.description Valued: Cost: 1100 Tooltip: Name: actor-sonic-tank.name UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 30000 Armor: Type: light Mobile: TurnSpeed: 12 Speed: 31 RevealsShroud: Range: 5c768 Armament: Weapon: Sound LocalOffset: 600,0,427 Encyclopedia: Description: actor-sonic-tank.encyclopedia Order: 200 Category: Units AttackFrontal: FacingTolerance: 0 FireWarheadsOnDeath: Weapon: UnitExplodeLarge EmptyWeapon: UnitExplodeLarge SpawnActorOnDeath: Actor: sonic_tank.husk OwnerType: InternalName EffectiveOwnerFromOwner: true AttractsWorms: Intensity: 600 devastator: Inherits: ^Tank Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Armor BuildPaletteOrder: 100 Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high BuildDuration: 625 BuildDurationModifier: 100 Description: actor-devastator.description Valued: Cost: 1200 Tooltip: Name: actor-devastator.name UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 50000 Armor: Type: heavy Mobile: TurnSpeed: 12 Speed: 31 Locomotor: devastator RequiresCondition: !overload PauseOnCondition: notmobile || being-demolished AutoCarryable: RequiresCondition: !overload RevealsShroud: Range: 5c512 Armament: Weapon: DevBullet LocalOffset: 640,0,32 MuzzleSequence: muzzle Encyclopedia: Description: actor-devastator.encyclopedia Order: 220 Category: Units AttackFrontal: FacingTolerance: 0 WithMuzzleOverlay: IgnoreOffset: true FireWarheadsOnDeath: Weapon: UnitExplodeLarge EmptyWeapon: UnitExplodeLarge RequiresCondition: !overload SpawnActorOnDeath: Actor: devastator.husk OwnerType: InternalName EffectiveOwnerFromOwner: true RequiresCondition: !meltdown FireWarheadsOnDeath@OVERLOAD: Weapon: PlasmaExplosion EmptyWeapon: PlasmaExplosion RequiresCondition: meltdown GrantConditionOnDeploy@REACTOR: DeployedCondition: overload PauseOnCondition: overload RequiresCondition: !unit-captured WithIdleOverlay@OVERLOAD: Sequence: active RequiresCondition: overload WithIdleOverlay@OVERLOAD2: Sequence: active-2 RequiresCondition: overload KillsSelf@MELTDOWN: Delay: 150 RequiresCondition: overload GrantsCondition: meltdown AmbientSound@onMeltDown: SoundFiles: DEVASTATORMELTDOWN.WAV RequiresCondition: overload Interval: 250 AttractsWorms: Intensity: 700 ChangesHealth: Step: 40 Delay: 3 StartIfBelow: 50 Selectable: DecorationBounds: 1408, 1216, 0, 0 FireProjectilesOnDeath@OnMeldown: Weapons: Debris2, Debris3, Debris4 Pieces: 7, 15 Range: 3c512, 6c0 RequiresCondition: meltdown FireProjectilesOnDeath@standart: Weapons: Debris, ExplosiveDebris Pieces: 1, 2 RequiresCondition: !meltdown raider: Inherits: ^Vehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~light.raider BuildDuration: 255 BuildDurationModifier: 100 Description: actor-raider.description Valued: Cost: 330 Tooltip: Name: actor-raider.name Encyclopedia: Description: actor-raider.encyclopedia Order: 100 Category: Units UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 9200 Armor: Type: wood Mobile: TurnSpeed: 40 Speed: 140 RevealsShroud: Range: 4c768 WithMuzzleOverlay: Armament: Weapon: HMGo MuzzleSequence: muzzle LocalOffset: 100,0,0 AttackFrontal: FacingTolerance: 0 FireWarheadsOnDeath: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall AttractsWorms: Intensity: 420 stealth_raider: Inherits: raider Buildable: Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium BuildPaletteOrder: 30 BuildDuration: 275 BuildDurationModifier: 100 Description: actor-stealth-raider.description Valued: Cost: 400 Tooltip: Name: actor-stealth-raider.name UpdatesPlayerStatistics: AddToArmyValue: true Cloak: InitialDelay: 45 CloakDelay: 90 UncloakOn: Attack, Unload, Infiltrate, Demolish, Dock, Damage, Heal PauseOnCondition: cloak-force-disabled GrantConditionOnDamageState@UNCLOAK: Condition: cloak-force-disabled ValidDamageStates: Critical Health: HP: 10000 Encyclopedia: Description: actor-stealth-raider.encyclopedia Order: 120 Category: Units AutoTarget: InitialStance: HoldFire InitialStanceAI: ReturnFire -MustBeDestroyed: deviator: Inherits: ^Tank Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetVehicleAssaultMove Valued: Cost: 1000 Tooltip: Name: actor-deviator.name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Armor BuildPaletteOrder: 50 Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high BuildDuration: 562 BuildDurationModifier: 100 Description: actor-deviator.description Mobile: TurnSpeed: 12 Speed: 53 Health: HP: 12500 Armor: Type: wood Encyclopedia: Description: actor-deviator.encyclopedia Order: 210 Category: Units RevealsShroud: Range: 6c0 Armament: Weapon: DeviatorMissile LocalOffset: -299,0,85 AttackFrontal: FacingTolerance: 0 AutoTarget: InitialStanceAI: Defend FireWarheadsOnDeath: Weapon: UnitExplodeLarge EmptyWeapon: UnitExplodeLarge SpawnActorOnDeath: Actor: deviator.husk OwnerType: Victim EffectiveOwnerFromOwner: true AttractsWorms: Intensity: 600 ^combat_tank: Inherits: ^Tank Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Armor BuildPaletteOrder: 40 BuildDuration: 432 BuildDurationModifier: 100 Description: meta-combat-tank-description Valued: Cost: 700 UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 22000 Armor: Type: heavy Mobile: Speed: 75 TurnSpeed: 20 RevealsShroud: Range: 5c768 Turreted: TurnSpeed: 20 RealignDelay: 0 Armament: Weapon: 80mm_A Recoil: 128 RecoilRecovery: 32 LocalOffset: 256,0,0 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: FireWarheadsOnDeath: Weapon: UnitExplodeMed EmptyWeapon: UnitExplodeMed Selectable: Class: combat AttractsWorms: Intensity: 520 SpawnActorOnDeath: OwnerType: InternalName EffectiveOwnerFromOwner: true FireProjectilesOnDeath: Weapons: Debris, Debris2, Debris3 Pieces: 0, 2 Range: 2c0, 4c0 combat_tank_a: Inherits: ^combat_tank Tooltip: Name: actor-combat-tank-a.name Encyclopedia: Description: actor-combat-tank-a.encyclopedia Order: 140 Category: Units Buildable: Prerequisites: ~heavy.atreides_combat Armament: Weapon: 80mm_A SpawnActorOnDeath: Actor: combat_tank_a.husk combat_tank_h: Inherits: ^combat_tank Tooltip: Name: actor-combat-tank-h.name Encyclopedia: Description: actor-combat-tank-h.encyclopedia Order: 160 Category: Units Buildable: Prerequisites: ~heavy.harkonnen_combat Armament: Weapon: 80mm_H Mobile: Speed: 64 Health: HP: 28500 SpawnActorOnDeath: Actor: combat_tank_h.husk combat_tank_o: Inherits: ^combat_tank Tooltip: Name: actor-combat-tank-o.name Buildable: Prerequisites: ~heavy.ordos_combat Turreted: TurnSpeed: 20 Encyclopedia: Description: actor-combat-tank-o.encyclopedia Order: 150 Category: Units Armament: Weapon: 80mm_O Mobile: Speed: 85 Health: HP: 19000 SpawnActorOnDeath: Actor: combat_tank_o.husk