Sound: ReloadDelay: 90 Range: 6c0 Report: SONIC1.WAV Projectile: SonicBlast Speed: 0c128 Inaccuracy: 135 InaccuracyType: PerCellIncrement DamageInterval: 1 Falloff: 0, 0, 100, 0 Range: 0, 0c756, 6c0, 6c100 MinDistance: 6c0 Warhead@1Dam: SpreadDamage Falloff: 100, 0 Spread: 1c756 Damage: 800 AffectsParent: false ValidRelationships: Neutral, Enemy, Ally Versus: none: 100 wall: 50 building: 60 wood: 100 light: 100 heavy: 60 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: TriggerProne, SoundDeath Warhead@3Concrete: DamagesConcrete Damage: 1720 WormJaw: ReloadDelay: 10 InvalidTargets: Structure, Infantry Range: 1c512 Warhead@NeededForTargeting: TargetDamage InvalidTargets: Structure, Infantry OrniBomb: ReloadDelay: 25 Burst: 7 BurstDelays: 6 Range: 3c512 #3c0 in original, reduce when bombers can do multiple passes Report: ORNIBOMB.WAV Projectile: GravityBomb Image: BOMBS Velocity: 0, 0, -64 Acceleration: 0, 0, 0 Shadow: true Warhead@1Dam: SpreadDamage Damage: 10000 Spread: 2c0 Falloff: 100, 0 Versus: none: 90 wall: 120 building: 75 wood: 60 light: 60 heavy: 100 invulnerable: 0 cy: 25 harvester: 60 DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath DamageCalculationType: ClosestTargetablePosition Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: large_explosion ImpactSounds: EXPLSML4.WAV ImpactActors: false Warhead@4Concrete: DamagesConcrete Damage: 6750 Crush: Warhead@1Dam: SpreadDamage Damage: 1000 DamageTypes: ExplosionDeath Warhead@2Eff: CreateEffect ImpactSounds: CRUSH1.WAV Demolish: Warhead@1Dam: SpreadDamage DamageTypes: ExplosionDeath Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: EXPLLG2.WAV ImpactActors: false Warhead@flash: FlashEffect FlashType: flash Duration: 20 DeathHand: Warhead@Cluster: FireCluster Weapon: DeathHandCluster RandomClusterCount: 36 Dimensions: 6,6 Footprint: xXxXxX xxXXxx xXXXXx xxXXxx xXxxXx XxXxXx Warhead@2Eff: CreateEffect Explosions: nuke ImpactSounds: EXPLLG2.WAV ImpactActors: false Warhead@Shake: ShakeScreen Duration: 20 Intensity: 5 Multiplier: 1,1 Warhead@flash: FlashEffect FlashType: flash Duration: 20 DeathHandCluster: Report: NAPALM1.WAV Inherits: Debris2 Range: 7c0 Projectile: Bullet Image: 120mm TrailImage: small_trail2 Speed: 96 LaunchAngle: 0, 32 Inaccuracy: 1c512 BounceCount: 0 Warhead@1Dam: SpreadDamage Damage: 6000 Spread: 2c0 Versus: none: 90 wall: 110 building: 100 wood: 60 light: 80 heavy: 100 invulnerable: 0 cy: 25 harvester: 60 DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath DamageCalculationType: ClosestTargetablePosition Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: large_explosion ImpactSounds: EXPLSML4.WAV Warhead@4Concrete: DamagesConcrete Damage: 4500 CrateExplosion: Warhead@1Dam: SpreadDamage Damage: 5000 Spread: 2c0 Falloff: 100, 0 Versus: none: 90 wall: 5 building: 65 wood: 50 light: 40 heavy: 30 invulnerable: 0 cy: 20 harvester: 25 AffectsParent: true DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath DamageCalculationType: ClosestTargetablePosition Warhead@2Eff: CreateEffect Explosions: large_explosion ImpactSounds: EXPLSML4.WAV ImpactActors: false Warhead@2Concrete: DamagesConcrete Damage: 4500 UnitExplodeSmall: Warhead@1Eff: CreateEffect Explosions: self_destruct ImpactSounds: EXPLSML1.WAV ImpactActors: false UnitExplodeMed: Warhead@1Eff: CreateEffect Explosions: building ImpactSounds: EXPLSML2.WAV ImpactActors: false UnitExplodeLarge: Warhead@1Eff: CreateEffect Explosions: large_explosion ImpactSounds: EXPLLG2.WAV ImpactActors: false BuildingExplode: Warhead@1Eff: CreateEffect Explosions: building, self_destruct, large_explosion ImpactActors: false WallExplode: Warhead@1Eff: CreateEffect Explosions: wall_explosion ImpactSounds: EXPLHG1.WAV ImpactActors: false SiegeExplode: Inherits: 155mm Warhead@1Dam: SpreadDamage Damage: 4500 Spread: 2c0 Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: EXPLSML2.WAV CliffExplode: Warhead@1Eff: CreateEffect Explosions: building ImpactActors: false ImpactSounds: EXPLHG1.WAV Warhead@rockAvalanche: GrantExternalCondition Condition: rock_avalanche Range: 1c950 grenade: ReloadDelay: 50 Range: 4c225 Projectile: Bullet Speed: 160 Blockable: false LaunchAngle: 128 Inaccuracy: 128 InaccuracyType: PerCellIncrement Image: grenade Shadow: true Warhead@1Dam: SpreadDamage Damage: 1500 Spread: 1c512 Falloff: 100, 0 Versus: none: 135 wood: 70 light: 30 heavy: 20 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone80Percent, ExplosionDeath, TriggerProne DamageCalculationType: ClosestTargetablePosition Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: EXPLMD2.WAV ImpactActors: false Warhead@4Concrete: DamagesConcrete Damage: 1875 GrenDeath: Warhead@1Dam: SpreadDamage Damage: 1500 Spread: 1c512 Falloff: 100, 0 Versus: none: 125 wood: 70 light: 30 heavy: 20 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath DamageCalculationType: ClosestTargetablePosition Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosions: building ImpactSounds: EXPLSML4.WAV ImpactActors: false Warhead@4Concrete: DamagesConcrete Damage: 1875 SardDeath: Warhead@1Dam: SpreadDamage Damage: 3000 Spread: 1c0 Falloff: 100, 0 Versus: none: 10 wall: 75 building: 60 wood: 65 light: 90 heavy: 140 invulnerable: 0 cy: 30 harvester: 50 DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath DamageCalculationType: ClosestTargetablePosition Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosions: small_napalm ImpactSounds: EXPLSML2.WAV ImpactActors: false Warhead@4Concrete: DamagesConcrete Damage: 450 SpiceExplosion: Projectile: Bullet Speed: 90, 120 Shadow: true Blockable: false LaunchAngle: 60, 90 TrailImage: large_trail Image: 120mm Warhead@1Dam: SpreadDamage Damage: 750 Spread: 2c0 Falloff: 100, 0 Versus: none: 90 wall: 5 building: 65 wood: 50 light: 40 heavy: 30 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone80Percent, TriggerProne, SpiceExplosion DamageCalculationType: ClosestTargetablePosition AffectsParent: true Warhead@2Res: CreateResource AddsResourceType: Spice Size: 1 Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactActors: false BloomExplosion: Report: EXPLMD1.WAV Range: 0c8 Projectile: InstantHit Warhead@1Dam: SpreadDamage Damage: 7500 Spread: 800 Falloff: 100, 0 Versus: none: 150 wall: 5 building: 65 wood: 50 light: 40 heavy: 30 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath, SpiceExplosion DamageCalculationType: ClosestTargetablePosition AffectsParent: true Warhead@2Res: CreateResource AddsResourceType: Spice Size: 0 PlasmaExplosion: Warhead@1Dam: SpreadDamage Damage: 20000 Spread: 6c0 Falloff: 100, 0 Versus: None: 100 Wood: 100 Light: 100 Heavy: 100 Concrete: 60 DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath DamageCalculationType: ClosestTargetablePosition Warhead@Resources: DestroyResource Size: 5 Warhead@Smudge1: LeaveSmudge SmudgeType: SandCrater, RockCrater Delay: 1 Warhead@Smudge2: LeaveSmudge SmudgeType: SandCrater, RockCrater Delay: 2 Warhead@Smudge3: LeaveSmudge SmudgeType: SandCrater, RockCrater Delay: 3 Warhead@Smudge4: LeaveSmudge SmudgeType: SandCrater, RockCrater Delay: 4 Warhead@Smudge5: LeaveSmudge SmudgeType: SandCrater, RockCrater Size: 1 Delay: 5 Warhead@3Eff: CreateEffect Explosions: devastator ImpactSounds: EXPLLG5.WAV Warhead@4Concrete: DamagesConcrete Damage: 20000 Warhead@5Shake: ShakeScreen Duration: 15 Intensity: 10 Multiplier: 2,2 PlasmaSaboteur: Inherits: PlasmaExplosion Warhead@flash: FlashEffect FlashType: flash Duration: 20 ExplosionAircraft: Warhead@sound: CreateEffect Explosions: building ImpactSounds: EXPLLG3.WAV Inaccuracy: 1c0 Warhead@1: SpreadDamage Spread: 2c0 Damage: 13000 Falloff: 100, 0 DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath Versus: none: 110 light: 80 heavy: 50 harvester: 70 wall: 80 invulnerable: 0 cy: 30 Warhead@4Concrete: DamagesConcrete Damage: 4500 Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater InvalidTargets: Vehicle, Structure ExplosiveDebris: Inherits: Debris2 Range: 7c0 Projectile: Bullet Image: 120mm TrailImage: small_trail2 Speed: 50, 70 LaunchAngle: 150, 220 Inaccuracy: 2c512 BounceCount: 1 Warhead@1Dam: SpreadDamage Damage: 3000 Spread: 1c562 Versus: none: 100 wood: 100 light: 100 heavy: 50 harvester: 100 Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: large_explosion ImpactSounds: EXPLSML4.WAV Warhead@4Concrete: DamagesConcrete Damage: 4500 DeviatorGas: Warhead@5OwnerChange: ChangeOwner Range: 1c850 Duration: 160 ValidRelationships: Enemy, Neutral InvalidTargets: Infantry, Structure Warhead@3Eff: CreateEffect Explosions: deviator ExplosionPalette: player UsePlayerPalette: true