Player: PlayerResources: DefaultCash: 5700 World: LuaScript: Scripts: campaign.lua, utils.lua, allies02.lua MissionData: Briefing: briefing BriefingVideo: ally2.vqa StartVideo: mcv.vqa WinVideo: montpass.vqa LossVideo: frozen.vqa SmudgeLayer@CRATER: InitialSmudges: 60,79: cr1,0 ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard tough: options-difficulty.tough Default: normal TimeLimitManager: CountdownLabel: MISSION_TEXT CountdownText: The convoy will arrive in {0} Notification: {0} minute{1} remaining SkipTimerExpiredNotification: True APWR: Buildable: Prerequisites: ~disabled FIX: Buildable: Prerequisites: ~disabled SYRD: Buildable: Prerequisites: ~disabled WEAP: Buildable: Prerequisites: ~disabled DOME: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled ATEK: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled HBOX: Buildable: Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled AGUN: Buildable: Prerequisites: ~disabled GAP: Buildable: Prerequisites: ~disabled PDOX: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled E6: Buildable: Prerequisites: ~disabled SPY: Buildable: Prerequisites: ~disabled MECH: Buildable: Prerequisites: ~disabled E7: Buildable: Prerequisites: ~disabled