Player: PlayerResources: DefaultCash: 10000 World: LuaScript: Scripts: campaign.lua, utils.lua, allies09a.lua, allies09a-AI.lua MissionData: Briefing: briefing StartVideo: WinVideo: LossVideo: ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: normal LST.Reinforcement: Inherits: LST RejectsOrders: -Buildable: -Selectable: RenderSprites: Image: lst Interactable: TRAN.Extraction: Inherits: TRAN RejectsOrders: -Selectable: RenderSprites: Image: tran Interactable: powerproxy.paratroopers: ParatroopersPower: DropItems: E1,E1,E1,E2,E2 FTRK: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled MRJ: Buildable: Prerequisites: ~disabled 3TNK: Buildable: Prerequisites: ~vehicles.soviet V2RL: Buildable: Prerequisites: ~vehicles.soviet 4TNK: Buildable: Prerequisites: ~vehicles.soviet QTNK: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled ATEK: Buildable: Prerequisites: ~disabled STEK: Buildable: Prerequisites: ~disabled PDOX: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled GAP: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled MECH: Buildable: Prerequisites: ~disabled THF: Buildable: Prerequisites: ~disabled E7: Buildable: Prerequisites: ~disabled E7.noautotarget: Buildable: Prerequisites: ~disabled MIG: Buildable: Prerequisites: ~disabled CA: Buildable: Prerequisites: ~disabled MSUB: Buildable: Prerequisites: ~disabled FCOM: Targetable: TargetTypes: GroundActor, Structure, C4, DetonateAttack, SpyInfiltrate GNRL: Targetable: TargetTypes: Kosygin AutoTarget: InitialStance: HoldFire InitialStanceAI: HoldFire DOG: AutoTargetPriority@DEFAULT: ValidTargets: Infantry, Kosygin