World: CrateSpawner: InitialSpawnDelay: 0 Maximum: 4 SpawnInterval: 1000 CrateActors: fortcrate StartingUnits@mcvonly: BaseActor: tent WeatherOverlay: WindTick: 150, 550 UseSquares: false ScatterDirection: 0, 0 Gravity: 15, 25 SwingOffset: 0, 0 SwingSpeed: 0, 0 SwingAmplitude: 0, 0 ParticleColors: 304074, 28386C, 202C60, 182C54 LineTailAlphaValue: 150 ParticleSize: 1, 1 TintPostProcessEffect: Red: 0.75 Green: 0.85 Blue: 1.5 Ambient: 0.45 MusicPlaylist: BackgroundMusic: rain FlashPostProcessEffect@LIGHTNINGSTRIKE: Type: LightningStrike LuaScript: Scripts: campaign.lua, fort-lonestar.lua, fort-lonestar-AI.lua MapBuildRadius: AllyBuildRadiusCheckboxVisible: False BuildRadiusCheckboxVisible: False SpawnStartingUnits: DropdownVisible: False DropdownLocked: True MapOptions: TechLevelDropdownLocked: True TechLevel: unrestricted TechLevelDropdownVisible: False ShortGameCheckboxLocked: True ShortGameCheckboxEnabled: False ShortGameCheckboxVisible: False ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: hard: options-difficulty.hard4p normal: options-difficulty.normal3p easy: options-difficulty.easy2p veryeasy: options-difficulty.veryeasy1p tough: options-difficulty.tough endless: options-difficulty.endless Default: hard DisplayOrder: 5 MapStartingLocations: SeparateTeamSpawnsCheckboxEnabled: False SeparateTeamSpawnsCheckboxLocked: True SeparateTeamSpawnsCheckboxVisible: False TimeLimitManager: TimeLimitLocked: True TimeLimitDropdownVisible: False FORTCRATE: Inherits: ^Crate SupportPowerCrateAction@parabombs: SelectionShares: 30 Proxy: powerproxy.parabombs Sequence: parabombs HealActorsCrateAction: SelectionShares: 30 Sound: heal2.aud Sequence: heal GiveCashCrateAction: Amount: 400 UseCashTick: true SelectionShares: 30 GiveUnitCrateAction@e7: Units: e7 SelectionShares: 10 GrantExternalConditionCrateAction@ironcurtain: SelectionShares: 10 Sequence: invuln Sound: ironcur9.aud Condition: invulnerability Duration: 1200 ExplodeCrateAction@bigboom: Weapon: SCUD SelectionShares: 5 GiveBaseBuilderCrateAction: SelectionShares: 0 NoBaseSelectionShares: 1000 Units: mobiletent ValidFactions: allies Player: ClassicProductionQueue@Infantry: BuildDurationModifier: 250 -EnemyWatcher: Shroud: FogCheckboxLocked: True FogCheckboxEnabled: True FogCheckboxVisible: False ExploredMapCheckboxLocked: True ExploredMapCheckboxEnabled: False ExploredMapCheckboxVisible: False PlayerResources: DefaultCashDropdownLocked: True DefaultCashDropdownVisible: False DefaultCash: 50 -ModularBot@RushAI: -ModularBot@NormalAI: -ModularBot@NavalAI: -ModularBot@TurtleAI: DummyBot@LonestarAI: Name: bot-lonestarai-name Type: lonestar LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY: Visible: False ^Infantry: Inherits@IC: ^IronCurtainable ^Husk: TransformOnCapture: ForceHealthPercentage: 80 OILB: Health: HP: 300000 Armor: Type: Wood WithBuildingBib: RevealsShroud: Range: 3c0 CashTrickler: Interval: 250 Amount: 50 MOBILETENT: Inherits: ^Vehicle Inherits@selection: ^SelectableSupportUnit Valued: Cost: 2000 Tooltip: Name: actor-mobiletent-name Selectable: DecorationBounds: 896, 896 SelectionDecorations: Health: HP: 60000 Armor: Type: Light Mobile: Speed: 85 Locomotor: heavywheeled RevealsShroud: Range: 4c0 MustBeDestroyed: RequiredForShortGame: true BaseBuilding: Transforms: IntoActor: tent Offset: 0,0 Facing: 384 TransformSounds: placbldg.aud, build5.aud NoTransformNotification: BuildingCannotPlaceAudio NoTransformTextNotification: notification-cannot-deploy-here RenderSprites: Image: TRUK TENT: Health: HP: 100000 Production: Produces: Infantry, Soldier, Dog, Defense -Sellable: Demolishable: -Condition: BaseProvider: Range: 12c0 Power: Amount: 0 ProductionBar@Defense: ProductionType: Defense Color: 8A8A8A BaseBuilding: FTUR: Buildable: Prerequisites: barracks Valued: Cost: 400 Power: Amount: 0 GivesBuildableArea: AreaTypes: building PBOX: Buildable: Prerequisites: barracks Valued: Cost: 400 Health: HP: 20000 Armor: Type: Heavy Power: Amount: 0 GivesBuildableArea: AreaTypes: building DOG: Buildable: Prerequisites: barracks BuildAtProductionType: Soldier Valued: Cost: 20 E1: Buildable: Prerequisites: barracks Valued: Cost: 20 E2: Buildable: Prerequisites: barracks Valued: Cost: 40 FireWarheadsOnDeath: Chance: 20 E3: Buildable: Prerequisites: barracks Valued: Cost: 60 E4: Buildable: Prerequisites: barracks Valued: Cost: 100 E6: Buildable: Prerequisites: barracks Valued: Cost: 100 E7: Buildable: Prerequisites: barracks Valued: Cost: 750 3TNK: Armament: Weapon: TankNapalm Recoil: 200 RecoilRecovery: 38 MEDI: Buildable: Prerequisites: barracks Valued: Cost: 100 SHOK: Buildable: Prerequisites: barracks Valued: Cost: 150 SNIPER: Inherits: ^Soldier Valued: Cost: 200 Tooltip: Name: actor-sniper.name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Infantry BuildAtProductionType: Soldier BuildPaletteOrder: 80 Prerequisites: barracks Description: actor-sniper.description Health: HP: 20000 Passenger: CustomPipType: red RevealsShroud: Range: 6c0 AutoTarget: InitialStance: HoldFire InitialStanceAI: ReturnFire AutoTargetPriority@DEFAULT: ValidTargets: Infantry Armament@PRIMARY: Weapon: Sniper Armament@GARRISONED: Name: garrisoned Weapon: Sniper MuzzleSequence: garrison-muzzle WithInfantryBody: DefaultAttackSequence: shoot RequiresCondition: !parachute WithInfantryBody@PARACHUTE: RequiresCondition: parachute Palette: player-noshadow IsPlayerPalette: true Cloak: InitialDelay: 250 CloakDelay: 120 CloakSound: UncloakSound: UncloakOn: Attack, Unload, Infiltrate, Demolish, Move PauseOnCondition: cloak-force-disabled GrantConditionOnDamageState@UNCLOAK: Condition: cloak-force-disabled ValidDamageStates: Critical -MustBeDestroyed: ProducibleWithLevel: Prerequisites: barracks.upgraded WithProductionIconOverlay: Types: Veterancy Prerequisites: barracks.upgraded SNIPER.soviets: Inherits: SNIPER Buildable: Prerequisites: ~disabled MustBeDestroyed: Targetable: TargetTypes: Disguise AutoTarget: InitialStanceAI: AttackAnything RenderSprites: Image: SNIPER SPY: Buildable: BuildPaletteOrder: 60 Prerequisites: barracks Valued: Cost: 300 -MustBeDestroyed: FTRK: -Armament@AA: -Armament@AG: Armament: Weapon: FLAK-23 Recoil: 85 LocalOffset: 512,0,192 MuzzleSequence: muzzle ARTY: Valued: Cost: 600 Health: HP: 7500 RevealsShroud: Range: 7c0 V2RL: Health: HP: 10000 4TNK: Health: HP: 250000 Mobile: Speed: 56 RevealsShroud: Range: 14c0 Turreted: TurnSpeed: 4 Armament@PRIMARY: Recoil: 8 RecoilRecovery: 0c7 Armament@SECONDARY: Recoil: 2 FireWarheadsOnDeath: Weapon: napalm EmptyWeapon: napalm ChangesHealth: Step: 200 Delay: 1 StartIfBelow: 40 powerproxy.parabombs: AirstrikePower: Description: actor-powerproxy-parabombs-description CameraRemoveDelay: 50 BADR.Bomber: Health: HP: 6000 Aircraft: Speed: 280 AmmoPool: Ammo: 30 Tooltip: Name: actor-mig-bomber-name SpawnActorOnDeath: Actor: MIG.Husk RenderSprites: Image: mig MECH: Buildable: Prerequisites: barracks Valued: Cost: 1500 powerproxy.paratroopers: ParatroopersPower: DropItems: E1,E1,E1,E1,E2,E2 SILO: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled HBOX: Buildable: Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled SBAG: Buildable: Prerequisites: ~disabled FENC: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled GAP: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled PDOX: Buildable: Prerequisites: ~disabled AGUN: Buildable: Prerequisites: ~disabled TSLA: Buildable: Prerequisites: ~disabled THF: Buildable: Prerequisites: ~disabled