120mm: ReloadDelay: 150 Range: 10c0 Burst: 6 Projectile: Bullet Speed: 204 Blockable: false Inaccuracy: 1c682 Image: 120MM ContrailLength: 50 Warhead@1Dam: SpreadDamage Spread: 256 Versus: None: 56 Wood: 56 Light: 56 Heavy: 86 Concrete: 75 Damage: 20000 Warhead@3Eff: CreateEffect Explosions: self_destruct MammothTusk: ReloadDelay: 300 Range: 10c0 ValidTargets: Ground, GroundActor, AirborneActor Projectile: Missile Blockable: false Speed: 128 TrailImage: smokey ContrailLength: 150 Inaccuracy: 0c853 HorizontalRateOfTurn: 40 RangeLimit: 12c0 Warhead@1Dam: SpreadDamage Spread: 640 ValidTargets: GroundActor, AirborneActor Versus: None: 125 Wood: 110 Light: 110 Heavy: 100 Concrete: 200 Damage: 25000 Warhead@3Eff: CreateEffect Explosions: nuke TankNapalm: ReloadDelay: 40 Range: 8c0 Report: aacanon3.aud ValidTargets: Ground, GroundActor Burst: 6 BurstDelays: 1 Projectile: Bullet Speed: 426 Image: 120MM Inaccuracy: 2c512 TrailImage: smokey ContrailLength: 2 Blockable: false Warhead: SpreadDamage Spread: 341 ValidTargets: GroundActor Versus: None: 65 Wood: 125 Light: 75 Heavy: 75 Concrete: 75 Damage: 2000 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosions: small_explosion ImpactSounds: firebl3.aud ParaBomb: ReloadDelay: 5 Range: 5c0 Projectile: GravityBomb Image: BOMBLET OpenSequence: idle Warhead@1Dam: SpreadDamage Spread: 426 Versus: None: 125 Wood: 100 Light: 60 Concrete: 25 Damage: 20000 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@3Eff: CreateEffect Explosions: napalm ImpactSounds: firebl3.aud 155mm: ReloadDelay: 10 Range: 7c0 Burst: 20 -Report: Projectile: Bullet Speed: 170 TrailImage: fb4 Image: fb3 Blockable: false LaunchAngle: 30 Inaccuracy: 1c682 ContrailLength: 2 Warhead@1Dam: SpreadDamage Versus: None: 80 Wood: 100 Heavy: 75 Concrete: 35 Damage: 2000 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@3Eff: CreateEffect Explosions: small_napalm ImpactSounds: firebl3.aud FLAK-23: ReloadDelay: 10 Range: 8c0 Report: aacanon3.aud ValidTargets: AirborneActor, Ground, GroundActor Projectile: Bullet Speed: 1c682 Blockable: false Warhead: SpreadDamage Spread: 213 ValidTargets: AirborneActor, GroundActor Versus: None: 32 Wood: 28 Light: 28 Heavy: 40 Concrete: 28 Damage: 2500 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosions: med_explosion SCUD: Range: 7c0 ReloadDelay: 280 Projectile: Bullet TrailImage: smokey Blockable: false Inaccuracy: 0c426 LaunchAngle: 216 Warhead@1Dam: SpreadDamage Spread: 853 Falloff: 100, 37, 14, 5, 0 Versus: None: 100 Wood: 90 Light: 80 Heavy: 70 Damage: 50000 AffectsParent: true Warhead@3Eff: CreateEffect Explosions: nuke ImpactSounds: kaboom1.aud SilencedPPK: Range: 25c0 ValidTargets: Infantry, Vehicle, Husk InvalidTargets: Water, Structure, Wall Warhead@1Dam: SpreadDamage ValidTargets: Infantry, Vehicle, Husk Versus: Heavy: 50 Sniper: Inherits: ^SnipeWeapon ReloadDelay: 70 Range: 10c0 Warhead@1Dam: SpreadDamage Damage: 14000