Player: PlayerResources: DefaultCash: 0 World: LuaScript: Scripts: campaign.lua, utils.lua, monster-tank-madness.lua StartGameNotification: Notification: MissionData: Briefing: briefing WinVideo: sovbatl.vqa LossVideo: sovtstar.vqa ^Palettes: IndexedPlayerPalette: PlayerIndex: BadGuy: 229, 230, 231, 232, 233, 234, 235, 8, 236, 237, 238, 239, 221, 222, 223, 223 FriendlyMadTanks: 200, 200, 201, 202, 203, 203, 204, 205, 206, 206, 207, 221, 222, 222, 223, 223 Outpost: 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143 ^Building: AnnounceOnSeen: ^ExplodingCivBuilding: Inherits: ^CivBuilding FireWarheadsOnDeath: Weapon: BarrelExplode EmptyWeapon: BarrelExplode V01.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V01 V02.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V02 V03.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V03 V04.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V04 V05.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V05 V06.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V06 V07.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V07 V08.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V08 V09.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V09 V11.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V11 V19: FireWarheadsOnDeath: Weapon: BarrelExplode EmptyWeapon: BarrelExplode DEMITRI: Inherits: DELPHI Tooltip: Name: actor-demitri-name Passenger: CargoType: Demitri RenderSprites: Image: DELPHI Voiced: VoiceSet: DemitriVoice TRAN: RevealsShroud: Range: 0c0 Cargo: Types: Demitri MaxWeight: 1 -Selectable: Interactable: LST: Cargo: Types: Infantry, Vehicle, Demitri JEEP: Cargo: Types: Infantry, Demitri PBOX: Cargo: Types: Infantry, Demitri 5TNK: Inherits: ^TrackedVehicle Inherits@AUTOTARGET: ^AutoTargetAll Valued: Cost: 10000 Tooltip: Name: actor-5tnk.name GenericName: actor-5tnk.generic-name Health: HP: 2000000 Armor: Type: Concrete Mobile: Speed: 42 RevealsShroud: Range: 6c0 RequiresCondition: !friendly RevealsShroud@friendly: Range: 6c0 RequiresCondition: friendly ValidRelationships: Ally, Enemy ExternalCondition@friendly: Condition: friendly Turreted: TurnSpeed: 4 Armament@PRIMARY: Weapon: SuperTankPrimary LocalOffset: 900,180,340, 900,-180,340 Recoil: 171 RecoilRecovery: 30 MuzzleSequence: muzzle Armament@SECONDARY: Name: secondary Weapon: MammothTusk LocalOffset: -85,384,340, -85,-384,340 LocalYaw: -100,100 Recoil: 43 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: FireWarheadsOnDeath: Weapon: MiniNuke EmptyWeapon: MiniNuke SpawnActorOnDeath: Actor: 5TNK.Husk ChangesHealth: Step: 100 Delay: 1 StartIfBelow: 100 DamageCooldown: 150 Selectable: Bounds: 1877, 1621, 0, -170 RenderSprites: Image: 4TNK 5TNK.Husk: Inherits: ^Husk Tooltip: Name: actor-5tnk-husk-name ThrowsParticle@turret: Anim: turret Health: HP: 200000 RenderSprites: Image: 4TNK -Capturable: -TransformOnCapture: -InfiltrateForTransform: DOME.NoInfiltrate: Inherits: DOME Buildable: Prerequisites: ~disabled RenderSprites: Image: DOME -InfiltrateForExploration: Targetable: TargetTypes: GroundActor, Structure, C4, DetonateAttack, MissionObjective ProvidesPrerequisite: Prerequisite: dome SPY: Infiltrates: Types: SpyInfiltrate, MissionObjective BAD3TNK: Inherits: 3TNK Buildable: Prerequisites: ~disabled RenderSprites: Image: 3TNK BADTRUK: Inherits: TRUK Buildable: Prerequisites: ~disabled RenderSprites: Image: TRUK SS: Buildable: Prerequisites: ~disabled AGUN: Buildable: Prerequisites: ~disabled MSUB: Buildable: Prerequisites: ~disabled DD: Buildable: Prerequisites: ~disabled CA: Buildable: Prerequisites: ~disabled PT: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled SYRD: Buildable: Prerequisites: ~disabled SPEN: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled PDOX: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled ATEK: Buildable: Prerequisites: ~disabled STEK: Buildable: Prerequisites: ~disabled 4TNK: Buildable: Prerequisites: ~disabled FTRK: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled MNLY: Buildable: Prerequisites: ~disabled TTNK: Buildable: Prerequisites: ~disabled CTNK: Buildable: Prerequisites: ~disabled MGG: Buildable: Prerequisites: ~disabled GAP: Buildable: Prerequisites: ~disabled MRJ: Buildable: Prerequisites: ~disabled E7: Buildable: Prerequisites: ~disabled C1: -Crushable: C2: -Crushable: C5: -Crushable: C7: -Crushable: C8: -Crushable: SHOK: Buildable: Prerequisites: ~disabled THF: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled DTRK: Buildable: Prerequisites: ~disabled QTNK: Buildable: Prerequisites: ~disabled