World: LuaScript: Scripts: campaign.lua, utils.lua, production-disruption.lua MissionData: WinVideo: battle.vqa LossVideo: slntsrvc.vqa Briefing: briefing StartGameNotification: Notification: MissionTimerInitialised ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: normal powerproxy.chronoshift: ChronoshiftPower: Dimensions: 1, 1 Footprint: x powerproxy.parabombs: AirstrikePower: DisplayBeacon: False CHALK1: ParatroopersPower: DisplayBeacon: False DropItems: E1, E1, E1, E1, E1 CHALK2: ParatroopersPower: DisplayBeacon: False DropItems: E3, E3, E3, E3, MEDI CHALK3: ParatroopersPower: DisplayBeacon: False DropItems: E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1 SquadSize: 4 CTNK: Chronoshiftable: ChronoshiftSound: LST.Reinforcement: Inherits: LST RejectsOrders: -Buildable: -Selectable: RenderSprites: Image: lst Interactable: MSUB: -Cloak: -GrantConditionOnDamageState@UNCLOAK: -Targetable@UNDERWATER: Targetable: -RequiresCondition: TSLA: ExternalCondition@NOACTORSONSELL: Condition: no-actors-on-sell SpawnActorsOnSell: RequiresCondition: !no-actors-on-sell